618. Pledge Meeting
Zhou Fangyuan's phone call notified most of the domestic game manufacturers at that time.
If you want to talk about names, there are really too many, and the first ones are Shengda and Wangyi, two large companies that can be called giants in the domestic game industry. In addition, a large number of game companies such as Zhiguan, Yuzhi Ketong, Huayi International, Chinese Star, and BAA were all called together at that time in China, which could be regarded as a small reputation.
Speaking of which, Yuanfang Group may not have the qualifications to gather all domestic game companies, after all, even if Yuanfang Group is now a big business, there are many people who are not satisfied with Yuanfang Group, just like Wangyi, who was robbed of big words, and Shengda, who was cut off halfway, these two companies are very dissatisfied. However, Zhou Fangyuan didn't talk nonsense with them, and talked about the problem of plug-ins straight to the point, this problem is not the problem of the distant game itself, in fact, in today's game market, plug-ins are too flooded, far more numerous times than in later generations, it has become a disaster.
And game companies, especially online game companies, are mostly suffering from the harm caused by this disaster, and now distant games want to take the lead in engaging in these plug-ins, even if others are not convinced, this is a matter involving everyone's interests, and they can't help it.
How crazy are cheats? Just a few examples.
In March 2001, the early Nanxian martial arts online game Millennium 2 was launched by BAA Interactive in China, and it was very popular, and since then the game has experienced two agency companies of Arctic Ice and Oriental Interconnection, and finally due to poor operation, the original code leakage led to the flood of private servers and other reasons and went to suspension.
In July 2001, Namxian eSofNet Co., Ltd. and Samsung Electronics jointly developed and launched the MMORPG online game "Dragon Family", which landed on the national server based on the Korean best-selling game background. But for various reasons, he finally died on November 10, 05.
And then there's the legend, which is also the most famous game in China, and it died from a plug-in.
There are many, many similar games, including the original time and space's big talk 1, and its own failure is also affected by the plug-in to a large extent, but Wangyi is a big company after all, not only withstanding the invasion of the plug-in, but also began to develop the big talk 2, in that year, it was equivalent to saving the life of Wangyi.
In short, in today's era, plug-ins have seriously affected the income and future of countless domestic game companies, and it is one of the problems that must be solved.
However, it is a pity that the country's crackdown on plug-ins is not very strong, although there are also relevant laws, even if they are not specifically for plug-ins, there are also some relevant laws and regulations for Internet security and rights and interests, and for Internet companies. But how to say it, the current era is not the same as the situation more than ten years later. Before Zhou Fangyuan's rebirth, the country has risen again, the confidence of the whole people has skyrocketed unprecedentedly, and the national strength has risen year after year.
But the country's economic development can't really slow down, so the state began to support the entertainment industry and the game industry, and at that time, games were really recognized by the state.
Not to mention anything else, let's just talk about the anchor industry and e-sports, if there is no support from the state, do you really think that these industries can rise so easily?
The country needs some new industries to bring benefits to the country, such as the Internet entertainment industry, which has become the first choice.
How many accidents have occurred in the anchor industry, and every time there is an accident, it will cause widespread concern in the society, and the impact is also very bad, why doesn't the state give a heavy blow? Just targeting a few anchors who are really excessive? In the final analysis, the state is supporting this industry and not letting it be easily hit hard. There is also e-sports, especially e-sports, from this concept was proposed, how long has the country been clamoring, why has it not been developed for so many years?
You must know that in the era when Warcraft stand-alone, CS and other games are booming, ordinary players are no worse than those of later generations, and even surpass. It's just that at that time, there was a lot of prejudice against video games, so it seems that because of this, e-sports has not been able to grow. But in fact, because there is no support at the national level, because there is no strong support, neither the game manufacturer nor the team boss dares to openly confront the whole society, which is looking for death.
They can only develop on their own little by little, although slowly, but fortunately, there is always progress.
It wasn't until the country loosened the relevant openings and agreed that e-sports had developed greatly, and e-sports, an emerging sports category, could be regarded as a truly vigorous and upward development.
Of course, there are many other factors in this, which will not be introduced much, in short, the strong support of the state or relevant departments is very helpful for any industry.
Now, the state does not support but does not oppose the Internet industry, especially online games, after all, they are new things, and they can always be associated with "playthings", so in terms of society, the pressure on game companies is actually not small, although it has not yet reached the level of confrontation with the whole society, but it is almost the same. Anyway, the parents of students are very disgusted and opposed to computer games. Without the support of the state, these game companies can only rely on their own development, but now they are facing not only the rejection of games from all aspects of society, but also the destruction and obstruction of human factors such as plug-ins, which is the most troublesome.
After all, if parents oppose it, they can only restrict their children, and they can't let game companies close down because they don't want their children to play games.
At most, it is the loss of some young players, but the game company is supposed to make money from adult players to make a living, to be honest, young players, can be regarded as fresh blood, but in terms of company income, for now, it is still very inadequate. After all, most students don't have much money, even if they are college students, they are adults, and their pockets are clean. Expecting to make money from them? That's blinding. In the end, it's still about making adult money, so whether or not parents of students are preventing their children from playing games, all of these companies, for now, basically don't care much.
And you can't stop this thing, anyway, it's not in their hands, and they don't bother about it.
But plug-ins are different, plug-ins are basically something that everyone can use. And the more adults you are, the easier it is to use plug-ins, especially those who have some money in their hands, are busy with work, but like games very much, and are easily tempted by plug-ins. After all, this type of person doesn't have enough time, but they don't lack money, and in order to ensure his own gaming experience, it has become a common practice to use a plug-in. But the question is, what about the other people who don't?
There are two best solutions in the future.
One is the direct built-in plug-in, that is, the game company directly launches a variety of convenient services, and players can spend money if they need it. This kind of service can already affect the balance of the game to some extent, but people also make it clear, amazing, it is all spent money, and it doesn't cost money, so you can see for yourself. If you spend more money, you will enjoy more services, and if you spend less, you will enjoy fewer services, which is reasonable.
Well, at least on the surface, it seems reasonable.
There is another way,It's just a free game.,Because the game itself is free.,Just play the game.,The cost of the point card is completely non-existent.,So to a large extent, it eliminates the breeding of plug-ins.。
Of course, the stickiness for ordinary players is greatly reduced. After all, the games are free, and all the gains in them are zero-cost inputs, so even if you lose them, you don't feel distressed. This kind of game,Put all the income on a variety of props,Clearly implement the concept of "rich is the uncle" RMB warrior into the game,The masterpiece is a resounding journey.,It's completely money.,Rich.,It's all about killing the world.,If you don't have money.,You can only eat ashes.。 This kind of game is also tantamount to pushing the vast majority of ordinary players away and making money from those who have money.
I can't say that there is anything wrong, I can only say that this kind of game is definitely not too good for the average player. After all, the account you are fortunate to have practiced for half a year is not as good as the account that people spend money to buy in half an hour. Of course, since it's free-to-play, there's no money to spend other than time and internet access...... Beatings become more acceptable.
All in all, in the case of the country's basic disregard for the game industry, the proliferation of plug-ins has caused a big headache for countless game companies.
So Zhou Fangyuan took the initiative to stand up, in the name of Yuanfang Games, to invite the bosses of these game companies that he could contact, hoping that everyone could sit together and discuss, or seek help from the relevant domestic departments, in short, they can't let the plug-ins continue to flood endlessly. Ding Leiding is always very dissatisfied with Zhou Fangyuan, and he also has a lot of opinions about the distant game, to put it mildly, if the distant game is closed now, he is definitely the happiest person. But he also came, not because of Zhou Fangyuan's call, but because this matter was really related to his vital interests, and he couldn't really ignore it.
After all, now Netyi has a fantasy journey to the west, and it is also being eroded by plug-ins, although they have tried their best, but how to say it, plug-ins, the difficulty of tracing the source itself is not small, and secondly, the game company has no right to arrest, you just found it, reported the case, and if the police are a little less attentive, it will still be in vain. So now the distant game wants to find a way for everyone to jointly write a book or something, although he has no good impression of the distant game and Zhou Fangyuan at all, but he still has to participate in this matter, and he must not refuse.
Otherwise, in this circle, his reputation will be stinky.
It's very simple, let you come to "make trouble" together, you can't stop it, and when we make a fuss, the state will take care of us, and your old man comes out and wants a piece of the pie? How can there be such a simple thing.
Even if you can't stop it, it's still okay to ruin your reputation, if it is really a lot of companies working together and saying bad things about Wangyi, this is also a serious blow to the image of Wangyi, and it may even affect the stock price, Ding is tired and not stupid, how can he let this kind of thing happen? So even if there are countless dissatisfactions in his heart, as soon as Zhou Fangyuan is summoned, he still immediately rushed to Beitong.
Yes, Kitatong.
The bosses of these game companies are all over the world, but since this activity was initiated by Far Away Games, it is natural to negotiate at the headquarters of Far Away Games.
Anyway, everyone is not short of that little bit of carriage and horse expenses, and those who can come can take time, and it is not bad for half a day. Since there is no shortage of money and time, a trip to Beitong is not an unacceptable thing in itself.
Zhou Fangyuan is responsible for entertaining these bosses, most of whom will not be famous in the future.
Also, in this era, the Internet market is still very rudimentary and chaotic, and has not yet formed the situation of large group domination in the future. Although the water in this industry is very deep, the requirements for entering the industry are not high nowadays, so there are really all kinds of people. And among them, Zhou Fangyuan actually saw the representative of Ogilvy.
Ogilvy, what a legendary name, this company was founded in 96 years, and the original time and space was once one of the largest game companies in China.
In its heyday, the annual revenue reached as much as 50 million, and in that era, this company represented a large number of Blizzard games, and the only genuine version of Blizzard in China may be Ogilvy, Ogilvy and Vidiwang had a honeymoon period.
It's a pity that with the imminent launch of World of Warcraft, Ogilvy originally thought that Warcraft would be in their pocket, but due to the lack of experience in online game operation, World of Warcraft finally fell to the old city in the original time and space. In the process of competing for this opportunity, Ogilvy also represented a game called Peacock King, but it also failed. It is said that the legend was almost won by Ogilvy and Mather, but in the end it was cheaper Shengda, and as a result, Ogilvy was hit repeatedly, coupled with problems in its own management, and finally the earliest game company in China finally went bankrupt and went bankrupt, and there was basically nothing left except the name.
However, the situation in this plane has changed a bit, first of all, Blizzard's games have nothing to do with them.
In fact, when Zhou Fangyuan bought Blizzard's shares, Ogilvy was preparing to renew the contract with Blizzard, but because of this transaction, Ogilvy lost all the Blizzard game agents, and these agency rights were transferred to distant games. Not only that, the distant game has made the battle network out, which greatly restricts piracy at the same time, and seamlessly accepts players who have bought genuine games, in the player group, it has not caused any sensation, and as a result, O'Amisheng suffered a loss, but there is no way to vent, after all, the distant game is the real Blizzard boss, itself owns 80% of the shares, Blizzard doesn't speak, what can they say?
The two sides have formed a bond, Zhou Fangyuan originally thought that Ogilvy's people would not come, after all, compared to Wangyi, his hatred with Ogilvy is probably the greatest.
But no one expected that Ogilvy's people would come, and they didn't look unhappy at all.
Not only Zhou Fangyuan, but also other companies that knew the inside story were also surprised.
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