885. The age of the classics
"Degree give-degree give-fuel consumption give!"
“KO!!!”
The sound of his character being killed came from the TV, and Zhou Fangyuan put down the gamepad.
Did he really lose? Yes, but this is not his real strength, he was also a master of this game back then, especially since the opponent was still a little girl, and he should not have lost. It's just that playing with my sister, the core, is not to play, but to accompany, but to make her happy, so lose when you should lose, there is no shame.
Zhou Fangyuan still remembers that when he was a child, it was called a person who did not admit defeat, and he had to win when he played games with anyone, even if he played with his younger brothers and sisters, he always had to win. Fortunately, at that time, Zhou Fangyuan, as an elder brother, was very cool for the younger brothers and sisters, so even if they lost, they didn't have much thought. But that was before, in fact, Zhou Fangyuan grew up a little bit, and after understanding what was going on, he began to consciously lose to his younger siblings when playing games.
It's not a big deal, it's just a joke, so why do you have to win? yes, it looks like he's beeping, but is it useful?
For the Chinese New Year, it is better to make your younger siblings happier.
The third sister is too young, she is still sleeping in the daytime, and the eldest sister is having fun playing the Three Kingdoms downstairs, so Zhou Fangyuan can only accompany the second sister to play games upstairs.
FC games, which were the treasures of his childhood, are not played much now. Today's children, well, generally refer to the post-90s, and they should still be able to come into contact with FC games more often. It's hard to say after 00, because when the post-00s grew up, mobile phones were basically popular, computers were no longer a tall luxury, and there were many people who could afford them, so naturally, the content of the game changed.
As for the future post-10s, no, even if they are post-05s, it is estimated that they will have very little understanding of FC games, because when they reach the age when they know how to play games, mobile games, computer games, have fully exploded, and FC games cannot be said to be directly swept into the garbage heap of history, but it is not bad.
Zhou Fangyuan still remembers that when he was a child, he was already happy to death playing an FC game, if anyone has such a red and white machine at home, it is basically a place where friends must go to rest.
I have to say that in that era, with FC as the carrier, the picture of the game must only be said to be very general, but this does not prevent the birth of classics, many classic games, even today, in the future, it is also quite marketable, and it can always attract players.
Donkey Kong, for example, one of Nintendo's earliest titles and the first game of video game legend Shigeru Miyamoto, debuted in arcades in 1980. The game was a disastrous sales disastrous in Fuso, but the following year it was a considerable success in the U.S. market, selling 60,000 units and generating a profit of $120 million for Nintendo.
The FC version of the game is not very portable, and the levels have been redesigned. Although there are only three levels in total, the game's simple and varied gameplay concept is extremely replayable. "Donkey Kong" is Nintendo's first series of games. In 83, Nintendo launched a total of three "Donkey Kong" on FC, and "Donkey Kong Jr." is Nintendo's first sequel. Curiously, the game turns the protagonist of the previous game into an enemy. Mario's villain-like game is probably extinct!Except for the role change, the main part of the game is exactly the same as its predecessor. The other is "Donkey Kong". For the first time, Nintendo adopted the slogan "edutainment" and labeled it as an "educational series". The purpose is to convey the concept of FC "Educational and Entertainment Multimedia Machine" to parents.
In fact, it is the same as the concept of "learning machine" in China, it is purely deceptive, buy it home, don't expect children to really use it to learn, and play less for a while Even if it is thankful.
Popeye, this was Shigeru Miyamoto's first truly successful game. Popeye was originally developed by Gunhei Yokoi for Game & Watch, and was later taken over by Shigeru Miyamoto. The crushing defeat of Donkey Kong in Fuso was a big blow to Shigeru Miyamoto, so in this game, Shigeru Miyamoto gave better control to the rhythm of the game flow and added the concept of props, such as eating spinach to enter the invincible state. The Game & Watch version of the game sold more than 4 million units. Naturally, FC also adopted this game as the launch software when it was released.
At the same time, this game was also one of the best games played by Zhou Fangyuan back then, I don't dare to say that one life is cleared, it has to be studied carefully, and people who try it over and over again can do it, Zhou Fangyuan is not so hard, it can only be said that he plays much better than ordinary friends.
Then, dangdangdang!
Mario Bros!
This is definitely a masterpiece, first appearing on arcades in 1983 and debuting on the platform a month after the FC release. At that time, 1.6 million units were sold in the home market of Fuso. What an exaggerated statistic, you know, the total sales of FC at that time were only 2 million, that is to say, nearly eighty percent of all the people who bought FC game consoles bought this game, so that the name of "Mario" has since become a legend in the industry. For the first time, his good brother Louis appears in the work. The game is simple and fun to operate, and it brings great excitement to the two people framing each other when they compete, and it is a game that is very suitable for children to play together. The concept of the game is also present in Super Mario Bros. 3's battle mode.
Gold digger, also known as Gold Nuggets, is also a very classic FC game. HUDSON'S INVOLVEMENT IN FC RESEARCH AND DEVELOPMENT WAS A NATURAL CONSIDERATION FOR NINTENDO WHEN RECRUITING A THIRD PARTY. AT THIS TIME, HUDSON WAS ON THE VERGE OF BANKRUPTCY, AND AFTER HUDSON JOINED NINTENDO IN 84, HE TENTATIVELY LAUNCHED "DIGGING FOR GOLD". The game unexpectedly sold 1 million units, and the whole company was jubilant, and after the company paid a dividend of a year's salary, the president and all the staff chartered a plane to Hawaii for a vacation.
Little Bee, after NAMCO joined the FC camp in 84, it launched three nirvana software on the platform: "Little Bee", "PAC-MAN" and "Iron Plate Formation". Little Bee is NAMCO's up-and-coming work in the arcade industry. It first appeared in arcades in 1979, and the game concept is basically based on Taito's Space Invaders. Due to the insufficient hardware function at that time to represent space fighters, domestic players called these patterns composed of only a few simple pixels as "little bees". This has news, and it should be regarded as the earliest shooting game that domestic players have come into contact with, and the difficulty is quite high, and ordinary people can't last long at all.
Zhou Fangyuan has no talent for this kind of game, he doesn't have to pretend, he often loses to others when he plays Little Bee, and his strength is completely not enough to go to Acheng.
Then, PAC-MAN, a legendary masterpiece in the history of gaming. In 80, NAMCO's "PAC-MAN" (known as "Pac-Man" in China) shocked the arcade industry, making the arcade rookie NAMCO overwhelm TAITO, who had occupied the position of the leading arcade boss for many years, and became the new overlord. This little yellow elf has since become NAMCO's corporate identity. The game is designed by NAMCO President Masaya Nakamura, and the level design is concise and exquisite, with reasonable difficulty and simple and exciting operation. In the first year of its launch, more than 300,000 arcade boards were sold. "PAC-MAN" has become the cover "character" of Time Magazine, and the songs and animations of "PAC-MAN" have also caused a huge sensation in the United States. The release of the FC version of the work in the United States is also very peculiar. Tengen first released an authorized version and then an unauthorized version. Later, as NAMCO entered the U.S. market, it launched an official version by itself. The FC version of this game has reached 100% portability, and the extraordinary strength of NAMCO porting home consoles has already emerged at that time.
Bomberman is also a classic with enduring vitality. HUDSON WAS ONE OF NINTENDO'S MOST IMPORTANT THIRD PARTIES IN THE EARLY DAYS, AND AFTER THE HUGE SUCCESS OF GOLD DIGGER, HUDSON LAUNCHED BOMBERMAN WHILE THE IRON WAS HOT. There is no battle mode necessary for "Bomberman" in the future, so the fun is greatly reduced. However, all the basic structure of the game has been formed in the game, and the gameplay of the game as a whole is also very prominent.
Tank Wars, NAMCO's "Battle City" is also known as "Tank Wars" in China, and its arcade version can still be found in some arcade halls in China. This game is characterized by the need for two-player co-op and the difficulty of solo combat. Knocking out certain enemy tanks in the game will reveal power-ups, and these items with different functions are the most attractive highlights of the game. After clearing the level, there will also be a scoring screen comparing the scores of the two players, which also greatly increases the enthusiasm of the players to challenge each other.
Super Mario Bros., also known as "Super Mario" in China, is also known as the top mushroom. This game can be called the most classic game in the history of games, and its far-reaching influence on the game industry is unparalleled. Game master Shigeru Miyamoto pours all the inspiration from his rural childhood life into this game. The game has a large number of hidden elements, such as water pipes, hidden houses, etc., and the charming character setting, excellent operability, and reasonable process distribution ......make "Super Mario" the foundation of today's ACT games. After the game was launched, it sold 8 million units in the local market of Fuso, and the global sales exceeded 40 million units.
And that's not counting all kinds of unauthorized versions, and if you add the piracy, fake genuine and various combines all over the country, the actual sales of this game are simply impossible to estimate?" Super Mario has contributed greatly to the popularization of video game culture, and Shigeru Miyamoto has become a true "godfather of video games". This is really a child, at that time, if anyone can pass the customs with one life, it is definitely a super god in everyone's minds, there is no one. It's a pity that no one around Zhou Fangyuan, including himself, can do this, at most he can transfer more lives, and then use his life as much as possible.
Takahashi Celebrity Adventure Island, in the mid-eighties, a player named Takahashi Toshiyuki became a popular figure. In the era when there was no so-called continuous shooting stick, "Takahashi celebrity" became famous for pressing 16 buttons per second and "16 consecutive shots", and was regarded as the number one master of video games at that time, and his 16 consecutive shots also gave birth to the "continuous shooting stick". At that time, manga artist Kawai Kei even produced a set of six manga "Takahashi Famous Character Words", and in the same year, Takahashi Toshiyuki's company HUDSON Company also struck while the iron was hot and launched a "Takahashi Celebrity Adventure Island" on Red FC. The game is conceptually modeled after Super Mario from '85. Of course, the reason why it can be called a classic, "Adventure Island" naturally has its own unique personality. The variety of novelty items that appear in the game is even more abundant than that of "Super Mario", and the pace of the game is faster.
Dragon Quest, another super classic. At the end of 1985, at the instigation of playwright Yuji Horii, Enix signed a contract with Nintendo to become a third-party software provider for FC. Compared to SQUARE, which had a rough development in the early days of joining FC, Enix's first work was a huge success. It's hard to imagine that "DQ1", which sold a total of 1.5 million copies, was completed in less than five months from script planning to production, and the 20-member team, including Koichi Nakamura and Takahashi Brothers, who would later become industry leaders, was the most luxurious lineup. Horii whimsically invited manga artist Akira Toriyama to design the characters and promote them on Shonen Jump, a publication that sold more than 7 million copies at its peak and contributed greatly to the success of the DQ series.
"Dragon Quest" broke the RPG routine of the American "Genesis" series in one fell swoop, and laid a solid foundation for the subsequent Japanese RPG style. The RPG genre became popular in Fuso, and then ENIX released three more games on FC. Therefore, "Dragon Quest" is the real No. 1 RPG in Fuso, with more influence than "Final Fantasy", and does not accept any refutation. However, DQ's austere style was not favored by European and American players, and the game had little appeal outside of Japan.
Then, Devouring Heaven and Earth, an RPG released by Capcom in 1989, is based on Hiroshi Honguya's manga version of "Heaven and Earth" like the arcade version of the game. CAPCOM has not made much success in the RPG market, but the huge success of many RPG titles in the later years of FC has led most software vendors to join the market. Although CAPCOM has little experience in RPG production, it is a strong game company after all, and the level of "Devouring the World" is equally satisfactory.
In this work, the player takes on the role of Liu Bei, starting from the first chapter "The Yellow Turban Rebellion", until the end of tampering with history and dominating the world, a total of eight chapters. The content of the game is relatively substantial, and the enemy encounter rate is not high, but the battle process is relatively long. In addition to ordinary attacks, there are also total attack and strategy options in the battle process, reflecting a certain tactical **** There are more than 200 characters in the Three Kingdoms who appear in the ****, the number of generals and soldiers replaces the HP value of traditional RPG, and the strategy value of military division replaces the "demon" used to cast spells, and the traditional settings in other RPG games have also been replaced by various concepts in strategy games, and the SLG characteristics of the Three Kingdoms theme are perfectly and reasonably RPG.
All in all, at that time, FC games were a much crazier existence than today's computer games. Countless super classics that have influenced future generations have been born, and there are more, some of which Zhou Fangyuan has not been in contact with, and some that Zhou Fangyuan has been in contact with, but he doesn't like very much. Coupled with the domestic market, there has been almost no introduction of genuine FC games, especially later, after the emergence of hundreds or even thousands of cartridges, the game was completely flooded, and it was not interesting.
So the most well-known classics, that is, the ones above, and perhaps ...... But who cares? Zhou Fangyuan is just playing a game and feeling it at the same time.
At about five o'clock in the afternoon, the battle of the "Three Kingdoms Killing" below was finally over, and the women began to prepare dinner, and the grandfather walked up with his hands behind his back, glanced at Zhou Fangyuan, and turned around and went out.
But before going out, he gave Zhou Fangyuan a look, and the meaning was not obvious.
Zhou Fangyuan could only appease the second sister and let her continue to play by herself, while he stood up and followed his grandfather in the direction of the study.