Chapter 190: Visual Novel

AVG, adventure game, a classic genre of games.

There are many triple-A titles in this genre on the market, but most of them are action-adventure games.

It has never been a genre that has been able to dominate the market.

Most of the more famous ones are Japanese Galgames, that is, "beautiful girl love games", and only a few go in other directions.

Even with the biggest names in the game, text adventures are still on the edge of the gaming landscape.

Major studios that focus on gameplay and artistry have always been less interested in the genre.

Not just because TAVG is "not mainstream enough", but also because it is "not like a game".

As the name suggests, the so-called "word adventure game" is naturally a genre that focuses on "text narration" and is supplemented by picture performances, and basically uses the plot as the selling point of the entire work.

Where's the gameplay, you ask?

Does clicking on the option count?

A lot of TAVGs are negligible in terms of playability.

Because of this nature, TAVG is often referred to as "visual" – interactive with images and animations to watch.

The process of playing a TAVG is like reading a book with a self-selected plot line and different endings.

Ming Project's "Colorful Life" also does not break free from the essential setting of a text adventure game.

But no one present dared to regard it as ordinary.

You know, that's a plan!

Even if they write a book in the form of a game, it will definitely not be ordinary!

And the next performance of "Colorful Life" did not live up to everyone's expectations.

With the "conservation of life" alternate fantasy world revealed little by little, the plot animation performance that is perfectly combined with the music and almost reached its peak, and the heart-stopping pedigree of optional routes give players an unparalleled sense of control...... It all comes together, "Open World TAVG?!"

If people who first found out that it was a text adventure game were just surprised, now after further contact, it has completely sublimated into shock.

What does a regular "open world" game look like?

A huge map with countless details stacked for realism, a physics engine that allows players to do whatever they want, and a large number of random side quests that can be actively triggered......

The "degree of freedom" that allows players to choose the way they play and experience at will is the most important thing in the "open world".

And how can a game that is mainly expressed in text do this?

The answer lies in a massive text reserve and an ingenious plot coupling mechanism.

When all changes to the game are described in text - movement, combat, leveling up, and more - a whole system is used to integrate all the pre-stored text and display the correct "linear story" as the player acts, a "text engine" is born.

"Are they looking to revolutionize the TAVG market?" Edmund seemed to see the ambition of the project, "It's hard for other companies to get to that level, and to do so is equivalent to writing hundreds of games, all with different story lines in the same setting. ”

Moreover, the audience of text adventures is destined to be less than other more popular genres, and it is easy to recoup the cost if you invest too much.

However, this is not the first time that Ming Plan has opened up new fields, let alone created miracles.

Edmund only briefly went through these thoughts in his head, and then he threw himself into the ...... Ah no, it's time to play games.

How will Colorful Lives change the entire game market?

Whatever!

Their Persona is just a music company, and they can watch the fire from the other side without caring about it, and maybe they can even witness the legend.

Coming back to the game itself, even though it's still an unfinished version of the beta test, the charm of Lust for Life is enough to make people fall for it.

Within the reach of TAVG, Ming Project has done the best in everything, and the pursuit of perfection is as good as ever.

Guan Li looked at the screen, letting the changing light reflect his eyes, and couldn't tell what his mood was.

He is relatively unfamiliar with the company Ming Plan.

It has not been half a year since he came to this world, and Guan Li's first cultural works are online texts and animations, and his understanding of games is not so deep.

He probably knows the names of the big names and emerging studios in the industry, as well as the best works of the last few years and the earlier classics, but he only "knows".

It takes a lot of time to really try and understand a game.

It's even harder to make up so many games.

Obviously, Guan Li didn't put more time into playing games, at most he played the most mainstream ones, and then memorized the rest by reading and interpreting the back information.

Therefore, in the field of games, Guan Li is a thorough "cloud player", not a video clearance, but a graphic clearance.

Of course, with the system's powerful information integration capabilities, he can effortlessly pretend to be a "core player".

Like now.

"The studio that is mainly responsible for the production of "Colors of Life" is the Yuxing of the Ming Project, yes, it is the Yuxing Studio where the main beauty was abducted and floated. "The system immediately found the required information," due to the sudden decline in the strength of the art team, the Kalachakra studio next door participated in some of the art design. ”

To be honest, Guan Li doesn't know much about these two studios, but his main concern is not this, "What about copywriting?"

A text adventure game, the picture is the skin, the structure is the bone, the music is the flesh, and the text is the soul.

"They hired a professional copywriter. The system instantly answered an answer that would never be searchable by normal means, "In the past year, the Ming Plan has basically sent invitations to all Japanese TAVG copywriters who have passed the level, and even some of them who are well-known in China and the United States have not let go. ”

It is said that casting a wide net to catch more fish, and Ming plans to go down this net, and most of the country of the text adventure game will be fished up.

It's also a shame that so many of them can hide the news tightly, so that people can't guess the specific situation of "Colorful Life" at all.

Until this beta test for outsiders opens.

"The team that spent the most effort in the production process should be this copywriting team. Guan Li was convinced.

Yuxing and Kalachakra are both under the Ming Project.,Brother studios cooperate all year round.,Borrowing from each other has long been used to borrowing.,You can use it with a fine-tuning of the art style.。

And so many copywriters who are temporarily recruited, with different styles and different habits, and even the language is not completely interoperable.

One can imagine the pressure to bring their work together.

"Such a group of authors......" he paused, suddenly realizing the similarity between "The Color of Life" and something, "system, do you think it looks like a collective creation?"

An interactive piece of literature with a unified worldview and the collaboration of many authors.

After excluding the sound and picture effects that come with the game, isn't it a standard "hypertext collective creation project"?