532. Listing Considerations

On the first day of the launch of "Meteor Butterfly Sword", it achieved the feat of 500,000 people being online at the same time.

This is a huge burden on the company's servers, and the last resort has to temporarily pull server traffic from other sources to ensure the player's gaming experience. Especially for users of the online version, once there is a problem with the server, the game experience is completely needless to say.

Fortunately, the number of players playing on the web server at this time is not too huge, otherwise if 500,000 people pour into the web server at the same time, the server may really go down.

But even so, it is foreseeable that the future server pressure will be huge, and Zhou Fangyuan has begun to contact the new server, temporarily rent some of it, and buy some of it to ensure that the game can run normally.

Regarding the game "Meteor Butterfly Sword", Zhou Fangyuan also adopts a one-time purchase method, the domestic price is 30 yuan, a one-time purchase, and the version update fee will never be charged again, those skins and other props, without affecting the balance of the game, are charged separately, the advantage of this charging model is that players can not spend endless card money, in general, it saves a lot of money. But correspondingly, the revenue of game companies will also be greatly reduced.

Fortunately, there are such things as game skins, which can alleviate the financial pressure to a certain extent, of course, if the skin can really sell well, then it goes without saying that the game company can definitely make a lot of money, just like the League of Legends and Glory of Kings in later generations, all of which are games that rely on skins to make money. And to be honest, Zhou Fangyuan doesn't really want to rely on this game to make a lot of money, themes like "Meteor Butterfly Sword" have a huge benefit in themselves, that is, the adaptation of IP.

Compared with "Warcraft", it is not easy to promote the theme in China, and the theme of "Journey to the West" is too old to arouse the interest of young people, martial arts like "Meteor Butterfly Sword" itself is a product of modern times, and the distance between it and the player is not too far, and Gu Long's fame is also very large, and the follow-up deep digging and adaptation of the IP has a huge space, which forms an ecosystem, and if the game is successful, it can promote the same people, comics and film and television dramas, and vice versa.

At this point, "Meteor" is undoubtedly going to surpass "Warcraft" and "Journey to the West", of course, "Journey to the West" can be regarded as enduring, but at the same time, because its copyright has already passed the protection period, I don't know N years, so basically anyone who wants to use it can use it, just like the competition that Netyi is doing with distant games now, which is the most obvious example. In contrast, "Shooting Star" In addition to the film and television adaptation rights in Hong Kong and Taiwan, as well as other copyrights around the world have been bought by Yuanfang Games, in addition to Hong Kong and Taiwan, you can also shoot film and television dramas, all the copyrights in other places are in the hands of Yuanfang Group, who wants to use it, that is infringement, Yuanfang Group can sue each other to death, so the game does not make money but is secondary, with the confidence of copyright, Yuanfang Group can tap the residual value as much as it wants, at least in the next two or three decades, there is no need to worry about someone competing with them.

But Zhou Fangyuan is obviously thinking too much, who said that skins can't make money?

As the largest game company in China, Yuanfang Games is not the largest in scale or the most valuable, but the most famous. At present, none of the domestic game companies can compare with distant games, in terms of game quality, the number of game outputs, and the reputation of word of mouth in pills, distant games are now unbeatable.

As far as the games currently developed by Distant Games are concerned, in terms of large-scale online games, "Journey to the West" suppresses "Fantasy Journey to the West", which is the first in the industry in terms of the number of players and turnover; in terms of casual games, there are "Plants vs. Zombies", which is now popular at home and abroad, although the name is more terrifying, but the name is more terrifying, and the zombies in it are all cute and cute, which is deeply loved by the majority of female players; and now "Meteor Butterfly Sword" has been launched This adaptation masterpiece has also begun to conquer the city in terms of stand-alone games and competitive games.

Other games, Altos Virtue's "Legend", a 2DRPG game masterpiece, even surpassed "Dahua" in terms of the number of players, and it is the real No. 1 online game in China today. Although it was developed by Nanxian Country, the development companies all belong to the Yuanfang Group, and it can also be regarded as a game of the Yuanfang Group. There are also several masterpieces in Blizzard.,All of them have achieved the ultimate in this era in terms of stand-alone games.,With these games as a foundation.,Distant games say that they are the first game company in China.,No one can say a word.。 If you want to say that you can create real competition for distant games, I am afraid that only games such as Red Alert and Anti-Terrorism can do it, but the problem is that these games have no agents in China, and all the games on the market are pirated games, so how can they compete with distant games?

However, it is said that Wangyi has begun to contact Mi Guoyidian, obviously, they have also noticed the previous actions of the distant game, and they are also preparing to introduce the genuine Red Alert series, to be honest, Red Alert has been really popular over the years, but it has been all these years. After Electronic Arts released Red Alert 2 Yuri's Revenge last year, the Red Alert series has come to an end, and the future Red Alert 3 is simply a garbage game, basically at a level of complete death.

But in addition to the Red Alert series, EA also has many game masterpieces, the most famous, such as the FIFA series, such as the Need for Speed series, such as the Sims series, these are all super-blockbuster game IPs, as well as such as the Battlefield series, the Mass Effect series, the Crysis series, the Command and Conquer series, which have a large number of clusters in China. But how to say it, Zhou Fangyuan is not too worried, people with a discerning eye know that the future is the world of online games, although stand-alone games have always had a very good audience, but compared with online games, the "stand-alone" attribute of stand-alone games makes it impossible to really replace online games.

After all, people are group animals, and the vast majority of gamers still like to play with people, so what's the point of playing alone? This is why single-player games have never really been able to dominate the mainstream.

A few years ago, when the Internet was not very developed, stand-alone games were indeed invincible in the world, but with the development of the Internet, stand-alone games can only take a back seat, which can not be changed by anyone, unless the elements of online games are added to the stand-alone games, but then it becomes an online game, just like the current "Meteor Butterfly Sword", in fact, if it is classified, it should be regarded as an online game.

If NetYi really comes together with EA, it will only have an impact on stand-alone games, and in terms of online games, EA has always been very average.

Not to mention far away, let's just say that the future FIFA online version, represented by Tencent, with a user scale like Tencent, will not be able to make this game popular all over the country, which is enough to explain everything. Zhou Fangyuan is optimistic about Blizzard, that is, he is optimistic about Blizzard's performance in World of Warcraft, as well as Hearthstone in the back, as well as Storm Hero and Overwatch, although the latter two are relatively niche, but relying on the first two alone is enough to make people look forward to it. He knows how popular the most popular years of World of Warcraft were, just a dog town, basically made a fortune from this game, and the annual marketing of more than one billion is a joke?

Therefore, if Wangyi wants to contact Electronic Arts, let him contact it, and Zhou Fangyuan doesn't think that Wangyi can go on with Electronic Arts all the time, there is always a time limit for cooperation, now the Yuanfang Group has just started, and it is not strong in all aspects, but as time goes by, the distant game is getting stronger and stronger, and it may not be possible to annex Electronic Arts in the future, if it really goes to which step, Wangyi still doesn't have to obediently admit defeat? So about this issue, he is not worried at all now, and he will not think too much about it.

Speaking of "Meteor", on the second day of its launch, the number of simultaneous online players remained at the scale of hundreds of thousands, and at its peak, it was close to one million simultaneous online, which is enough to show the popularity of this game.

It's still the public beta stage, but this time the public beta is only one month, and it will be officially charged after a month, and the buyout price of 30 yuan is not expensive, and in terms of general income at this time, it's still easy to spend 30 yuan to buy a game. At the same time, Zhou Fangyuan also asked Blizzard to speed up the construction of the server, and on the side of the distant game, the English translation work has begun, and at most half a month, he wants to see "Meteor" land in North America. Of course, after the game entered North America, it couldn't be called this name, Zhou Fangyuan had already thought of the name of the game, and it was called "MBS", which is the abbreviated version of "Meteor butterfly sord" literally translated from "Meteor butterfly sor", and he didn't have so much effort to give the game a name after the English translation.

Of course, some people say that this name is not good, why? Because there are too many things called "MBS" in the world, such as mortgage-backed bonds, Japan Co., Ltd. Daily Broadcasting, Manchester Business School, Microsoft's internal abbreviation, Melbourne Business School, multi-body system dynamics, etc., all use this abbreviation, and everyone thinks that if "Meteor Butterfly Sword" also uses this abbreviation, will there be other problems due to repetition.

Zhou Fangyuan doesn't think so, since so many things or abbreviations of institutions are called this name, so why can't his game be used? Not only should it be used, but also insisted on using it, maybe it can still rub off on the popularity in the early stage of the game's release, what's not bad? And to be honest, Chinese to English, generally speaking, the translation is better, it is a paraphrase, for example, combining the name of the game, and the content of the game, and then connecting the content of the original work, giving a concise and representative name. But how to translate "Meteor Butterfly Sword"? I don't have a clue at all!

Therefore, Zhou Fangyuan made a decision, and used the name MBS, which is simple and atmospheric, easy to listen to and remember.

Nanxian's side, Altos Virtue has also begun to prepare, in fact, if he can, Zhou Fangyuan really wants to promote his game to Fusang, although Fusang people like to entertain themselves, but foreign games are not completely without audiences, for example, the latest generation of young people in Fusang, the ability to accept foreign games is not bad, and Fusang also has several far-reaching game IPs, if you can win it, it will naturally be the best.

But it's a pity, it's still the same sentence, the Yuanfang Group doesn't have so much money now.

"Why don't you go public?"

When Zhou Fangyuan was once again a little distressed about the question of money, Sun Jing suddenly asked.

"Uh...... No, why ......"

Zhou Fangyuan didn't know how to answer.

He knew what Sun Jing meant, in fact, Brother Xiao Li had also mentioned it to him a few times about the listing.

In the past, Zhou Fangyuan thought that going public was to disperse equity, and it was to give benefits to others in vain, and the gains outweighed the losses. But then he also figured out that going public is not such a simple thing. Although it seems that it is a division of equity, but it has also harvested cash, capital is crucial for the development of a company, especially in this era, there are too many opportunities, Zhou Fangyuan can't show his hands, in the final analysis, it is because there is no money, if he has endless money, he has too many things to buy. If the group can be listed, it will be able to instantly generate a large amount of money and immediately complete several of its goals.

But he didn't agree to go public before, and even after he had figured out the relationship, he was still reluctant to let the group go public.

Later, Brother Xiao Li also persuaded him and told him that going public is not only for funds, but also for the development of the company. First of all, the development of the group involves all aspects of the industry, although Zhou Fangyuan has not been hit by his peers at present, but as long as the Yuanfang Group continues to develop, this situation will appear sooner or later. As long as the Yuanfang Group continues to develop, opponents like Wangyi, or even more powerful opponents than Wangyi, will continue to appear, and what will the Yuanfang Group do when the time comes? Will it be hard to go head-to-head with all its opponents? One or two is better to say, but what if there are eight out of ten? What about one hundred and eighty? Can the Yuanfang Group defeat each other?

Listing is equivalent to accepting other shareholders to join, in order to ensure that their shares will not depreciate, those shareholders will also contribute to the development of the group. At least when the group encounters an opponent, it doesn't have to fight alone, and can find its allies and teammates to keep warm.

Secondly, the listing is also to give the collaborators confidence, why is it so difficult for the Yuanfang Group to recruit people now, it stands to reason that the group's development is very good, the potential is great, and the cash flow is not bad, why can't recruit top talents?

This last point is a real headache for Zhou Fangyuan.

He admitted that he was actually moved by Brother Li's words.

Recently, he has also been considering whether to split and go public, and the main business of the group can be put aside first, should other businesses be listed first to test the depth of the water?

He has been thinking about this idea recently, but he can't pay attention to it, and now that Sun Jing suddenly mentioned the listing to him, Zhou Fangyuan felt that he should really think about it.