Chapter 968: Mithril Wizards Society

The way to give the secret art to the player is a bit like Tai Sui Vortex building a root directory database on the secret law magic network of others, and after entering the secret art mastered by the wizards, it is transformed into operation instructions one by one.

In this way, although the Tai Sui vortex itself could not control the arcane laws, it did not prevent him from directly using these secret techniques after mastering the operation instructions of these secret techniques.

If you have to describe it, it's like Tai Sui Vortex made an online game, those secret techniques are the skills in the game, and the Tai Sui Vortex who controls the secret art instructions is like the GM of this game, and then he grants the permission to use these skills to the player.

Therefore, the player only needs to use this skill command, and there is no need to learn or understand.

They don't even need to spend time and energy to communicate with the magic net, these online games made by the GM of Tai Sui Vortex have already helped them finish, and players just need to know how to press F1 to put skills.

One of Tai Sui Vortex's players suddenly learned the "secret art", which is a bad thing!

The player is a flamboyant creature who likes to express himself, and he suddenly "learns" magic, and although he doesn't understand how he "learned", this does not prevent him from running happily to show off to other players.

This show off attracted other players to flock to it, and it also alarmed the other wizard apprentices.

Because the few players they have under their command are still in the stage of understanding the mysterious power, let alone releasing the secret art, they can't even touch the magic net.

However, although the wizard apprentices were a little envious of Tai Sui, a fellow wizard, who had found a "genius" apprentice who could master the secret art in such a short time, it was limited to that.

After all, who can become a wizard, who is not a genius with excellent talent?

What's more, the promotion path of wizards is far more difficult than other professions, not only requires a long time of training and accumulation, but also has to endure boredom and tedium.

More than ninety percent of wizards are stuck in the apprentice stage, not to mention the higher stage of junior wizards, intermediate wizards, senior wizards, great wizards, titled wizards, supreme wizards, and god and demon wizards.

Each class will eliminate countless wizards, and few will be able to make it to the end.

Therefore, even if there is a "genius" who shows amazing talent in the apprenticeship stage, it does not mean that he will be able to go to the end smoothly, and there is nothing to be surprised about.

But the problem is that with the appearance of the first apprentice who has mastered the secret arts, a large number of "genius" apprentices have sprung up around that fellow wizard, which makes the wizards have to feel terrified.

Why did he discover so many "geniuses"?

Or did he have some kind of skill at discerning an apprentice's talent?

It's a pity that the strongest challenger in this challenger team is nothing more than a high-level wizard.

So that no one can understand how Tai Sui Vortex does it, and because of the taboo of not snooping on other people's knowledge among wizards, unless they are willing to bow their heads to Tai Sui Vortex and salute and call a teacher, they are embarrassed to ask for advice with the pride of wizards, so they can only observe silently.

Tai Sui Vortex, who found this, began to find it interesting, and simply accepted all the players who wanted to learn secret arts with him.

And in order to facilitate the management of these players, an organization called the "Mithril Wizard Society" was also formed...... To put it simply, it's a loose body similar to a sect or guild in the game, except that the members are all made up of player wizard apprentices who have mastered the arcane arts.

Unlike other wizard apprentices and combat professionals, who enforce the player's obedience, the Witchcraft only guides players by issuing quests...... To be precise, this is the most correct way to manage players!

The player's creatures are all donkeys, leading and not leaving, and fighting backwards.

The more you force them to do something, the more disgusted and resistant they will become, and they will even rise up because of oppression...... They don't care if you are a god or a demon, and those who dare to show their blood bars will be killed.

As for the bullshit "wizard supremacy" iron law, if you are in a hurry, there may be players in Fairvalen to start a slave revolution in pursuit of freedom and equality!

Don't think they can't do it, they have a lot of theoretical knowledge and the courage to try and action, and no one knows what these sand sculptors will do.

But in another form, these players are the most docile and hard-working laborers, as long as they hang a carrot in front of their noses, they can work hard to exhaust themselves to death!

Therefore, although it has been a long, long time since he left the world he originally belonged to, Tai Sui Vortex still remembers the things about these sand sculpture players vividly.

Although he is only a copy soul, after all, he has exactly the same memory as the main body, and it is the memory left by the main body that makes him feel that he was also one of these sand sculpture players, and naturally knows how to deal with them.

So after Tai Sui Vortex set the rules, he still played a cold NPC who ignored the players.

But the players just ate him, and one by one they rushed to receive tasks from him, hoping to exchange for the opportunity to join him to learn secret arts.

The other wizard apprentices who were silently observing were stunned, not understanding how this fellow wizard had trained these lawless and fearless wanderers to be so obedient.

In fact, it is difficult to say, and it is easy to say.

There are also different forces and groups among these players, and there will be competition between these player forces and groups.

Therefore, as long as Tai Sui Vortex grasps the balance between the forces of these players, he can let them start a healthy competition and rush to serve him.

For example, Tai Sui Vortex only needs to select a few players from his "apprentices" who have a certain prestige and appeal in the player group, and have management skills, and grant them the authority and identity recognized by the president of the mysterious "Mithril Wizarding Society", and then let them become their own agents (engineers) (tools).

And in order to learn more secret arts from him, as well as to obtain the higher authority and identity of the "Mithril Wizarding Society", without too much interference from Tai Sui Vortex, these tool people themselves can manage the following player groups in an orderly manner.

A standard gray wizard robe symbolizing the membership of the Mystic Witch Society, and a silver badge representing rank and position, can give players a sense of identity, honor, and collective centripetal force towards the Mystic.