Chapter 967: Dead Sand Sculpture Players -2
So they either run in front of the combat pros with a big grin.
Directly ask others to teach them advanced skills, or find a way to brush up on "favorability" with others.
This completely uncontrollable personality annoys those combat professionals who harass them, but there is nothing they can do with these skinless and faceless guys, even if they can't bear to kill a few, they can't deter these guys who are not afraid of the ground.
What's even more troublesome is that none of these "wanderers" are the masters of peace.
Chasing cats and dogs along the way, I have to go up and study everything I see, and I can't wait to pull anything good into my pocket when I see something good like a locust.
Everywhere they passed, whether it was herbs, wild fruits, or all kinds of crops planted by slaves in people's territory, they were all wiped out by their calamities, and that was called not a single inch of grass growing!
To keep them in order and in formation, it's harder to follow the challenger team than to climb to the sky.
The most infuriating thing is that there are lawless guys who dare to run into groups to the territory of the wizard to rob houses, and cause trouble for the challenger team.
Fortunately, this situation is also the norm, and most of the masters of the wizard lords symbolically send slave armies to drive them away.
As long as it doesn't cause too much damage, the farms, pastures and other things on the border of the territory will turn a blind eye to let them get into trouble, and it can be regarded as supporting the tradition of challenging authority, after all, everyone has come over like this.
Organizing a team of challengers, it is impossible to let those displaced people who have taken refuge in them rely on eating soil and gnawing stones to give them their lives, right?
Qualified wizard apprentices will also be polite to spend money to buy grain and grass from the territory owner of the route, and the territory master will also give away a large amount of grain and grass like a sacrifice army because the challenger team tends to attract restless guys in their own territory.
And qualified wizard apprentices are a minority after all, if they have the resources, who will launch any bullshit challenges?
Therefore, the master of the wizard domain usually banishes some errant servants and disobedient slaves to the edge of their territory.
Let them be in charge of the farms in the border area, which is specially left to the challenger team to cause trouble, which can be regarded as a small tacit agreement between wizards.
This also makes the daily march of the challenger team extremely joyful, filled with the angry roar of the leader of the combat pro and the death of the players.
But these curious "wanderers" are not useless.
Although there was a bit of a commotion, at least they were bold enough to dare to mix in anything.
When I encountered a beast or something on the road, it was like hearing someone in front of me throwing money, and I rushed up in a swarm.
This kind of fearless death, or the fact that death is nothing at all, makes the leaders of the combat professions love and hate, and it is also the reason why they have not driven their group of troubles away.
For players who want to learn supernatural secrets from a wizard apprentice, it is not so easy.
The first is that it is difficult for them to access the presence of the wizard apprentices, and the combat professionals who are responsible for protecting the wizard apprentices are simply not allowed to get close to their master's tent.
Every day when the camp is resting, the night watchman can always kill hundreds of guys who want to sneak into the camp tent to contact the wizard's apprentice, but this kind of deterrent means can't stop the players from snooping one after another.
Even the wizard apprentices were made so big by these guys that they thought they were the worst slaves they had ever had.
can only be like the yellow flower girl Fang Shilang, who is more strict and strengthens the guards of his camp, and even does not hesitate to use secret techniques to prevent them from disturbing his research work at night.
Unable to reach the owners of the challenger team, players can only target the low-level wizard apprentices who have served them.
Not to mention, because of the player's exuberant curiosity, the characteristics of perseverance and fearlessness of life and death in pursuit of the mysterious power are really very in line with the concept of wizards pursuing the mysteries, and a few individuals with arcane talents were selected to be accepted as servants and began to teach them some superficial arcane powers.
Cases of people who have successfully learned the power of the arcane seem to have given the player community more and more motivation to harass the wizard apprentices.
Even the Tai Sui Vortex, who was wearing a bit of a low-key and mysterious dress in order to hide his identity, was targeted by players.
Many players suspect that the Tai Sui Vortex, which is mixed in with the outcasts, unlike other wizard apprentices who have their own tents, is a "hidden NPC".
After a while, he came over and said two sentences, and after a while, he sent a few wild fruits to please him, which made Tai Sui Vortex cry and laugh.
But it's useless for players to bother him, he really doesn't know the mysterious power of the wizarding system.
The arcane power of the gods, demons and wizards is very similar to the arcane knowledge they possess.
However, one is the secret power that communicates with the outside world through the mind and spirit, and the other is through study and research, analyzing the truth and principle of the mystery, and mastering the laws with its own strength, the two are not the same system at all.
In addition, unlike Tai Sui Vortex, they absorb arcane particles through meditation and release arcane magic to change the nature of matter.
The mystical power mastered by the wizards is shrouded in the void of communication Fairwallen, a huge network of arcane laws, which does not consume anything by itself, and can directly summon the desired mystical effect out of thin air.
This is a bit like downloading a program from the Internet, wizards only need to find the corresponding program on the "magic web" and download it, learn and master how to use the program, and then activate the program to make it work.
Tai Sui Vortex analyzed this mysterious power from the law level through [Divine Knowledge], and found that behind the so-called "magic net" was actually a god who held the secret law, and the wizards were just borrowing the power of this god.
At the level of the Aether Sui Vortex, unless he snatched the authority of the other party's arcane law, he really couldn't use this so-called "secret technique".
But fortunately, he can't use it himself, which doesn't mean that he can't teach others to use it if he understands the arcane law.
Tai Sui Vortex, who became interested, simply gave one of the most basic secret techniques directly to a player who was always pestering him.
Note!
It is to give, not to teach!
Otherwise, it would have been impossible for this player to understand the arcane law and master the secret art in such a short period of time.
It is impossible for his weak spiritual power to connect to the magic net, communicate with any of the nodes, and download the mysterious power in it.