Chapter 287: Development Bottlenecks
General VR games need to wear heavy closed VR glasses, but Hongxin Games has a customized version of HX, GLASS smart glasses, which directly project the image onto the retina, which is more convenient.
Lu Zixin put on smart glasses, and in his perspective, the game screen, the logo of the red letter, etc., appeared, followed by a three-dimensional version of the game screen.
Surrounded by a racing track, on which sexy models of cars are performing, and next to them are crowds of spectators, shouting and cheering. The audience's character models are not detailed enough, and if you look closely, many people's models are the same.
And Lu Zixin himself was sitting in a car of his own, ready to start the race.
"Bang!" the starting gun sounded, the game officially began, Lu Zixin stepped on the accelerator, and the car rushed out.
Next to him, are several NPC racers, driving cars faster than him.
Lu Zixin's original intention was not to win the game, he came to experience the game, so his mind has been observing the surrounding environment.
From a point of view, this racing game does a decent job, and the surrounding scenes are more realistic, and it looks as if you are really in a virtual game world.
But the loopholes are also obvious, for example, Lu Zixin is accelerating, the surrounding scene changes instantly, his brain is misled by misinformation, and sends out the corresponding stimulus response instructions, but the body does not feel the corresponding changes.
Over time, it can cause the player to feel dizzy, nauseous and vomiting.
And that's just racing, and if it's a sports VR game, the drawbacks will be even more obvious.
In addition, there are some minor glitches in the coordination between the auxiliary racing seats and the game, which makes the experience not so perfect.
After Lu Zixin tried racing games, he tried VR gunfight games.
This time, the inappropriateness he felt was even more obvious, after launching the VR game of HX and GLASS, the player's perspective was completely blocked by the projection screen.
In his eyes, it is a street with complex terrain and full of enemies. In the game screen, it is shown that he is just a gun, just like a traditional net-down gunfight game.
Even with a 360-degree walker, the player's speed and the jump of the walker and game screen cannot keep up. Playing in this way is more likely to cause people's brain to feel uncomfortable and the sense of game experience worse.
Lu Zixin turned off the game, and the three of them were waiting for his evaluation, Lu Zixin thought about it and said: "The picture is good, but the problem is also obvious." ”
"The change of scene and the change of human sensation are not coordinated, the sense of participation is low, and in the game, I feel like I am a pair of hands or a gun. ”
"The assistive devices and the game content are not synchronized in time, and the senses can clearly perceive it, giving people a sense of confusion. ”
"The venue and equipment are too restrictive, the walking speed direction is limited, and the jumping and squatting judgment is wrong......"
Lu Zixin said all his thoughts, and the three of them remembered them one by one.
He concluded: "At the current level of VR games, it is unrealistic to want to develop them widely. At most, it's a little better than other VR games, but it's still too limited!"
Hit by Lu Zixin, Liu Tong said helplessly: "This is a bottleneck that restricts the development of VR games, not only us, but also other companies have no good way." In comparison, our smart glasses are already very convenient. ”
"But VR games are also inseparable from assistive experience devices, such as auxiliary seats, walking machines, or body position locators. ”
"Well, do you have anything else, let's look into this today. Lu Zixin said.
"Nope. ”
The three of them discussed with Lu Zixin and raised some of the problems they had encountered before, but the more they talked, the less confident they became.
First of all, the goal of Hongxin Games is to take VR games as a new breakthrough and regain the share of the game market.
However, today's VR games have congenital limitations, and the production cost of the game is high, and if you want to do the details well, you don't need to invest a little bit.
In addition, smart glasses can only give players a visual experience at most, and other sensations, such as touch, smell, etc., are difficult to experience. When the screen and body movements of VR games are not coordinated, the human brain will become disgusted, just like motion sickness and seasickness, resulting in nausea and vomiting, which is very unfriendly to players.
If you use a secondary device for the help experience, the auxiliary device is a big limitation. First of all, the current technology cannot make the device completely fit the human body, which will produce an uncoordinated gaming experience.
In addition, there are many technical limitations and high cost of auxiliary equipment, which is simply not affordable for ordinary players. These auxiliary devices also take up a lot of space, 99% of gamers, will not have a space dedicated to playing games, housing prices are so expensive, you have to take out a loan to buy a toilet, let alone make room for auxiliary equipment.
"In this way, I feel that what we think is a little too good!" Zhu An reflected, "Even in the era of 6G networks, VR games can only take the high-end route, and it is difficult to open the mass market!"
"I think there are other things that could be changed. Liu Tong said, "We don't have to do racing, gunfights or suspenseful adventure action games like other game manufacturers, we can make visual experience games!"
"For example, set up the plot of the game, so that players don't need more body movements, and experience the plot while carrying out some action-based easy streaming VR games, which may only need a game-customized smart glasses and a few small sensors to complete. ”
"That's a good idea!" Lu Zixin approved, "The biggest advantage of our VR games is that the lightweight HX, GLASS glasses can abandon heavy equipment, and make this kind of VR experience game with plot flow, which is a way!"
"This kind of plot stream game is cheaper to make into a traditional plane game, and the profit may be higher, so there is no need to make it into a VR game." ”
"And for most players, it's more adventure, action, excitement, competitive games, just for the sake of storystream games, and I don't think the sales of such games and devices will be too good. ”
Everyone has their own opinions, and each has its own reason, and Rao is Lu Zixin also feels a little difficult to judge.
They talked all day, even in the evenings when they were eating and drinking. However, there are too many problems and limitations, VR games were still very hot when they first appeared, and they have completely weakened in the past two years, just because there are too many restrictions.
"In order for VR games to become popular, there are a few things that must be done. Liu Tong concluded, "The equipment is light and cheap, the cost of game production is reduced, a certain amount of game space is guaranteed, and sensor technology and human sensory simulation technology must keep up with ......"