Chapter 083: Minority

At around 10 a.m. the next day, Masayoshi Kishimoto led Ryuai Miyazaki and Hidenaka Sato to appear at NEXON Computer Games.

Not only did he meet Park Mayor, who had come to Tokyo to seek investment, but he also met for the first time the president of the company, who would become the number one brother in the Korean game industry in the future.

Instead of an international handshake, the two sides bowed to each other at a forty-five-degree angle. Japanese and Korean etiquette do not like physical contact.

After a polite exchange of pleasantries, Kishimoto began his visit to the company under the guidance of the president of NEXON Computer Games. He is not a guest, but a host, after all, he holds 40% of the company's equity.

NEXON computer games is new to Chinese. However, its first game that is still fresh in the memory of Chinese gamers is not an online game, but a single-player computer game with a local area network connection.

Counter-Strike, also known as CS, is a first-person shooter that will take Internet cafes all over China by storm in the near future.

Even the piracy of Internet cafes has made this confrontational shooting game deeply imprinted in the memories of many people.

Personally, Kishimoto's favorite online game is NEXON computer game company Rocky. What kind of game is it?

At that time, after the official launch of "Rocky", the entire online game could be divided into two categories, one was "Rocky" and the other was others.

Although "Rocky" has no fire in the Chinese mainland market, it ended hastily, and even few people know about this online game, but it performs amazingly in the European and American markets.

Its biggest feature is the gameplay, which is not at all the simple, direct, and rough way to fight monsters and upgrade the map, but a high free mode with adventure and exploration.

Players can do whatever they want in the game, and they can also interact with other players to improvise an open-air concert, similar to the Sims.

Because this game itself has a high free mode of gameplay, players who have just come into contact with it have a feeling of being at a loss, which can be said to be extremely unfriendly to novices.

Especially those players who are anxious, they will definitely regard this "Rocky", which is regarded as a masterpiece by European and American players, as a garbage online game.

In this regard, Chinese players are accustomed to taking on tasks, running tasks, fighting monsters and upgrading to change maps. From the very beginning of the "Legend of Blood" game mode to the "World of Warcraft" game mode, after the full level is the next dungeon, play equipment, and get the set required by the current version to graduate.

Therefore, in 2003, "Star Wars Eve", also known as "EVE", developed by the Icelandic CCP computer company, also suffered Waterloo.

However, "EVE" is not popular with the public in China, it is only a niche category, and it is reasonable, after all, it is too hardcore compared to other online games.

It also has a high degree of freedom in gameplay, which makes it confusing for newcomers who have just come into contact with it. Not only that, but it's also very cumbersome.

"EVE" has a popular saying, play for three months to get started, play for half a year after the rookie level, play a year after the start of the entry.

Once the ship explodes, there is no such thing as resurrection, and it is simply gone. Once the hull is broken, part of the broken hull will become someone else's trophy.

Then, you'll run away in an escape pod. If someone else's interception is successful, you'll be dead. Until then, don't forget to bring a clone.

So that when you die, you will be resurrected in a designated place. If not, you will also be resurrected in one place. It's just that characters who don't have clones will randomly deduct a certain amount of learned attributes.

When the Titan first appeared, such a spaceship in an online game was a real Buick car.

Therefore, it is generally not used by various forces in small-scale conflicts. Not only is it expensive, but it also takes three months to make one. During the manufacturing process, thousands of various parts and components and a huge amount of virtual currency are also required.

Kishimoto knows very well that whether it is "Rocky" from NEXON Computer Games or "Star Wars Eve" from Iceland's CCP Computer Company, they are all niche online games.

They are similar to the types of online novels in later generations in China, with a similar development experience. For the public, I'm just for the sake of being cool, for being happy, and everything else doesn't matter, it's useless to talk about that.

As for the niche, what I need is to learn something in the process of reading online novels. At the very least, let me know something I didn't know before.

NEXON Computer Games has a certain reputation in the Chinese mainland market "The Legend of Rocky Heroes". Rocky and Rocky Heroes are two different online games entirely.

The former is the Q version of the 3DMMORPG game, while the latter is the mainstream 3DMMORPG. The best thing about the latter is the sense of impact in the game.

It also made Chinese mainland players begin to understand what is called the sense of blow in the game. Also, the art is excellent, the characters are beautifully done, and the skills are cool. The computer requirements are also high, so it doesn't catch up very much.

In addition, in the Chinese mainland market, NEXON computer game company is most famous for "Dungeons and Warriors", also known as "DNF", commonly known as poisoned milk powder. Low PC requirements are one of the important factors for success.

Secondly, there are also Chinese players who are familiar with "Bubble Hall", "Go-Kart", and "Adventure Island". At that time, if there was not a single computer playing one of these games in China's large and small Internet cafes, it was completely possible to wonder if it was a fake Internet café.

Kishimoto's decision to invest in this South Korean computer company was extremely wise and correct. However, the profitability of its early games in the Chinese mainland market is not satisfactory, far less than the outstanding performance in the European and American markets.

In fact, it was mainly because players in Chinese mainland were still relatively dirty when they were exposed to online games, which made the "Legend of Blood" imitating "Paradise" so popular, and many great online games collapsed.

Masayoshi Kishimoto knew that the deep-seated reason for this was that China's personal PCs and Internet speeds were relatively backward at that time.

Even the computers in Internet cafes are not very good. High-end Internet cafes are not absent in big cities in Beijing, Shanghai, Guangzhou and Shenzhen, but they are also rare.

The mainstream price of a public Internet café is 1.5 yuan or 2 yuan, while the high-end Internet café is more than 10 yuan, or even dozens of yuan an hour.

For the general public, consumption at this price is difficult. As for the student party, it becomes even more difficult.

Say a thousand, say 10,000, Chinese mainland's computer-related core hardware is squeezed in the hands of others, resulting in high prices.

This wants to have a high-performance personal gaming computer, which requires the average person's income for a year without eating or drinking. Even if many people play a lot of popular games, they don't really play one, and the two games that can be called masterpieces are also due to this limitation.