Chapter 187: "Dota 2" and "Dream Three Kingdoms" (Part I)

There are many reasons why the Moba genre has become popular and replaced MMORPGs in the past life. But the most fundamental point is ......

Players finally don't have to force kryptonite.

It's the truth.

You must know that players in this era are, in the eyes of game companies, leeks.

What is a leek?

It's cut stubble after stubble.

Many players, in order to improve their insignificant attributes, deliberately go to kryptonite, but the consequence of doing so is that no one can beat them without krypton.

Krypton can't beat more krypton.

You have a thousand krypton, I must have two thousand.

Then the first krypton, the second krypton can't beat the second krypton.

Often for the same money, the first krypton can only reach 10,000 combat power, but the later krypton can reach 30,000!

In this way, the combat power system collapses, and the game is yellow.

Isn't this routine familiar?

Yes, a lot of games are this routine.

In other words, all MMORPG games are this routine.

In particular, the goose factory and the pig factory have given birth to countless stalks.

For example, what is "make happiness with salary, no money to play your MB!"

For example, what is the goose factory that "can only become stronger by charging money".

What "recharge money can not become stronger" pig factory.

What "Charge the money, you're the dad!"

What "charged you are still a son!"

is ridiculous, but it is the truest portrayal of players in this era!

Why are there still so many players of stand-alone games in Huaxia, where piracy is rampant?

That's why.

It's just that the players of stand-alone games are too scattered and not as concentrated as online games, which will cause many people to feel that online games are more popular than stand-alone games.

But in reality?

Stand-alone games, even the most liver-to-krypton games, cannot be compared with the stand-alone game market.

In the market of stand-alone games, the self-made maps of "Warcraft 3" and "Dynasty Warriors" are the most popular players.

Strictly speaking, the latter is actually born out of the gameplay of DOTA, but it has made its own innovation.

But Dota is definitely one of the favorite games of this era!

While DOTA isn't a familiar game for many RTS players from the end of the last century, that doesn't stop DOTA from being a game that's inexpensive to learn.

Yes, many RTS-type games require desperate practice of micro-manipulation, as well as some classic tactics.

However, with the emergence of classic tactics one after another, many people find that RTS-type games are too difficult to operate.

It's better to control only one hero, and at most count the mouse and keyboard with a total of twelve keys to operate DOTA.

And these twelve keys are very simple, there are certain requirements for operation, but they are not high, it can be said that they belong to the type that is easy to get started and difficult to master.

This makes it a lot more friendly to the average player.

You must know that not everyone has the skills to operate multiple at the same time like the great gods.

Many people play games, especially online games, simply in pursuit of hearty battles.

Therefore, the rise of MOBA-themed games in later generations is also a matter of course.

So as another big hobby map of stand-alone maps, fans of "Dynasty Warriors", did Mao Yi just give up?

Of course not.

After the official launch of DOTA and the good traffic, Dream released another game.

"Dream of the Three Kingdoms".

This is a game that has been revamped according to the famous generals of the Three Kingdoms.

In fact, to put it bluntly, it's still a different mode of "DOTA", but it's just a different layer of skin.

But this game is completely different from Dota 2.

Because in addition to the traditional 5v5 and 10v10 maps in Dota 2, this game also has a special mode.

Story mode.

This is also known as the replica pattern.

With a copy, there is naturally something to trade.

Naturally, the auction house was born.

However, just when all the players who were interested in the theme of the Three Kingdoms felt that this was just a money-pit game, they found that this game was ......

It seems that only the liver is needed.

Shopping centre?

There is something too.

But the mall sells only one kind of thing.

A thing called soldiers and rations.

Why are there two things, but they are one?

Because it's a token.

BOOS can be obtained by beating the story mode and challenges, and can even be obtained by participating in competitive maps.

That's why it's one of a kind.

The main role of the soldier is wide-ranging.

It is used to craft equipment, upgrade equipment, upgrade materials, and use more in the future.

Rations are used to change the level of the dart cart in daily activities and to change options in competitive mode.

And both of these things can be obtained by constantly farming dungeons, so to speak, without spending money at all.

As for equipment, it can only be obtained through crafting.

There's a complete progression path, and when you click on a piece of equipment, the next advanced equipment will be displayed, and its material equipment will be displayed in a different color.

In the game, there are three types of equipment.

Physical output set.

It is generally used by heroes with physical output, and it can be used to stand up.

Spell output set.

It is mainly used for mages with skill output.

Survival equipment.

It is used for heroes who carry BOOS in some specific levels.

In general, physical heroes and spell heroes have their own focus on the performance of dungeons and BOOS.

The output of spell hero skills is the main, but it is relatively brittle and can't bear the monster.

The physical hero output may be weaker, but it can be anti-monster.

The performance of survival equipment in dungeons is relatively weak, but in BOOS and special dungeons, there are unexpected performances.

However, these are not the reasons for the popularity of this "Dream of the Three Kingdoms".

What really makes this game popular is a game mode called Domination Mode.

This mode is also divided into 5v5 and 10v10.

However, in this mode, the skills of all heroes have been strengthened.

For example, a large turtle school qigong that can spray the entire screen.

For example, a cloud-piercing arrow that crosses half a map.

Another example is a hook that can be thrown half a screen long.

You can either rescue your teammates or let enemies fall into your crowd.

In short, this explosive experience has directly turned many players upside down.

Of course, after this model became popular, the real embarrassment was the soldiers.

As a soldier who was already consumed a lot, now it was spent like flowing water.

This comes from the in-hegemony mode, a mode that has been amazed by many game manufacturers and amazed by players.

Gacha.

Players can draw up to four cards.

Each card contains a piece of equipment.

There are direct finished products, as well as some drawings of large pieces.

And the price is the large number of soldiers that need to be consumed for each one drawn.