Chapter 236: A Powerful Enemy Is Rising
"Competition, to be precise, is an all-round contest between people! But this has no absolute relationship with skills, in the past games, mastering the skills, it is equivalent to dooming the ending, this is like hunting for the sky, as long as you are proficient, then clear the customs, get high scores, etc., are obvious things, and the competition has the most fundamental difference, that is, even if it is the same player, the same skills, but the outcome is still impossible to completely predict!" Li Fangcheng again explained the concept of competition to a few people.
"For example, Monopoly, we are holding a tournament now, why is this tournament easy to attract many people to participate? is because every player will have some very peculiar psychology after playing, such a psychology, even if the technology is not the strongest, but there is a certain amount of self-confidence!"
"Look at these two people, in fact, the strength of the boy on the left is not as good as the boy on the right, but you will find that the two also have their own wins and losses. This is one of the most common psychology of players in the process of competition: I can fight back! Of course, this psychology ...... There is often a feeling ...... It's called delusion. Li Fangcheng said that he wanted to laugh for a while, LOL in later generations, this type of game, many players often have such funny moments even during the live broadcast, always thinking that they can do something, but they don't know that the next moment they will give the opposite side a gorgeous head......
There are simply not too many such examples......
"In that case, doesn't that mean that this game can also be used as a competition?" Ling Donghua said with a frown.
"No, this is different, what I just said is just a kind of competitive psychology, but it is only one of them, in addition to the struggle between players, you also have to consider the audience! Do you remember the style at a glance? This is not only effective for players, in competitive games, but also related to the audience, if the picture looks boring, think about it, how can the audience have the patience to watch it all the time? So there is no inevitable inheritance between competition and competitive competition. Li Fangcheng shook his head.
"So that's the case, no wonder Monopoly has the conditions to hold a competition, while other games can't, it turns out that it lacks enjoyment. Ling Donghua suddenly realized.
"That's right, you look at these two people, 10 minutes, you will watch with interest, wait until 30 minutes, no matter how high the skill is, but the picture remains the same, you will gradually lose patience, of course, it's not that the game is not fun, of course the game is no problem to play, it's just that the audience is easy to get bored......" Li Fangcheng turned his head and said.
Meng Hao thought for a while and said, "Then our main direction this year is to go in the direction of competition......, right? You need to think more about how to increase the competition between players and players in the game, and at the same time maintain a certain relationship with the excitement of the picture, otherwise if you want to do competitive competitions...... It's going to be hard. ”
"That's it, you look at these two players, they have now entered the state of competition, so they can play so enthusiastically for more than two hours...... So digging a lot into this aspect of this feeling, in fact, making a game is not as difficult as imagined. Li Fangcheng said with a smile.
The concept of competitive competition is different from previous games, which is also an inevitable trend, especially now that the performance of the device begins to keep up, this type of game will surpass other genres and eventually become a mainstream game.
No matter how classic an RPG is, it will only have an immortal status in Japan, and it will be said in the world?
The charm of competitive games is the core battlefield in the next era, and the Age of Wonders is also the time to shift the core goal.
Especially...... Li Fangcheng walked to the window to the side and looked southeast...... Another company, Electronic Arts in the United States, has been deeply cultivated for six years, and now Electronic Arts has a good strength......
As an important player in the Second Age, Electronic Arts, also known as EA, is definitely no less powerful than Nintendo and Sega!
Fortunately, EA is still making games on the PC side, and it is only on the sidelines for the console battlefield...... It's good that the climate hasn't come to fruition, otherwise, the three enemies, the miracle era will also be quite difficult!
That's not the third-party company of the general attack, Hawkins, is the founder of Electronic Arts.
After graduating from Harvard University, he went to Stanford to study for an MBA, and when he graduated ten years ago, he went to work for Apple, and witnessed Apple grow from a small company with 50 employees to a Fortune 500 company with an annual revenue of $1 billion and more than 4,000 employees in four years!
In the same year that FC was released, in April, Hawkins left Apple, and established his own company a month later, of course, it was not called Electronic Arts at first, and it was not until the company was decided in San Mateo, California, that the first batch of employees changed to a more suitable name at the suggestion of employees: Electronic Arts, which is known as EA.
In just a few months, relying on a company of more than 10 people, six games were directly released for PC, and one of them even became one of the best-selling games, and three eventually entered the video game century honor list!
And in 83 years, for the first time, a game company used a sports star as an example of publicity, and at that time, it was thought that after the promotion of sports stars, the game soon gained a large number of fans! The success of this game not only promoted the birth of EA Sports, a classic brand of electronic arts, but also made EA the only game company in the world that focuses on in-depth cultivation and creation of sports projects.
And last year, a "Madden's Rugby", which was hailed as a classic, won the love of countless people in the United States!
In particular, EA joined EA five years ago as Vice President of Sales.
The addition of Probst brings a new business strategy to EA, which is to bypass the publisher's intermediary channel and directly contact retailers to sell games!
In other words, EA's own games are not handed over to other publishers to publish, but are produced and distributed by themselves! EA has become a company that has both game production and game publishing business, fundamentally solving the possibility of being controlled by others.
EA also let go of the reins and flourished in the United States! The rise of EA is actually the path that Li Fangcheng learned from at the beginning!!
(End of chapter)