Chapter 429: Miracle Carnival (7)

"Once Upon a Time in the Teahouse" is actually a game that simulates management.

This type of game, in this era, is undoubtedly hugely lethal.

Some people say that Nintendo's games are classics, but others say that Sega's games are king.

The reason for this differentiation is that Nintendo's game positioning is a group of young children.

The game is designed with fun in mind, and there are a lot of actions that must be done for the sake of young players.

From the hue, shape, style, etc., there are obvious characteristics.

The bright colors are all for children, and the shapes are also based on interesting and cute images.

It's just that few people know that Sega was able to rise later, in addition to the reason for the sixteen consoles, there is also a big reason, which is the type of game.

What really beat Nintendo, there is also the issue of the style of the game.

Nintendo's positioning was right at the beginning.

Children's receptive attitude towards new things is incomparable to that of adults.

Video games are a novelty, and it is indeed one of the best ways to start with children in the early years.

But in the back, it's a different story.

Real consumers are actually people who have the ability to make money.

Sega focuses on adult games, and as the market matures, this has become one of the key to success.

If it weren't for the gameplay that defeated the Pokemon with the art style, there would be no Nintendo.

And when Li Fangcheng launched the game, he also thought about this problem very early.

From the earliest Lianlian and Pick Differences, from blocks to Sky Hunting, to all kinds of later games, they are all making a balance.

There are games for kids and games for adults.

And all did a great job, which is why the Age of Miracles is welcomed and accepted by everyone.

In the past, everyone only recognized Nintendo's games, and that was because parents generally bought games for their children, and Nintendo specialized in children's fields, and of course children only recognized Nintendo, which is not easy for anyone to make.

Until the ...... As an adult consumer, I have also fallen into the pit of the game.

That's different, what game to buy, but it's up to you to decide.

"Once Upon a Time in the Teahouse" is a simulated management game, and it is naturally difficult to play it if it is played by children.

But because the game design isn't very complicated, as an adult, it's quick to get started.

After the initial exploration stage, it was not long before I knew what was going on.

According to the refreshments that each customer wants, the ingredients are selected on the game's production panel.

It seems simple, but it also needs to be thought about.

For example, is it crab roe, shrimp, or scallops?

At this time, it is necessary for the player to configure according to the characteristics of the customer.

When every customer comes in, while waiting to order, there will be something to say, maybe talking to themselves, maybe the person next to the dog to communicate.

There are things like, "I miss the time I went to the beach a few months ago, and the shrimp there were especially delicious." ”

"Once Upon a Time in the Teahouse" is actually a game that simulates management.

This type of game, in this era, is undoubtedly hugely lethal.

Some people say that Nintendo's games are classics, but others say that Sega's games are king.

The reason for this differentiation is that Nintendo's game positioning is a group of young children.

The game is designed with fun in mind, and there are a lot of actions that must be done for the sake of young players.

From the hue, shape, style, etc., there are obvious characteristics.

The bright colors are all for children, and the shapes are also based on interesting and cute images.

It's just that few people know that Sega was able to rise later, in addition to the reason for the sixteen consoles, there is also a big reason, which is the type of game.

What really beat Nintendo, there is also the issue of the style of the game.

Nintendo's positioning was right at the beginning.

Children's receptive attitude towards new things is incomparable to that of adults.

Video games are a novelty, and it is indeed one of the best ways to start with children in the early years.

But in the back, it's a different story.

Real consumers are actually people who have the ability to make money.

Sega focuses on adult games, and as the market matures, this has become one of the key to success.

If it weren't for the gameplay that defeated the Pokemon with the art style, there would be no Nintendo.

And when Li Fangcheng launched the game, he also thought about this problem very early.

From the earliest Lianlian and Pick Differences, from blocks to Sky Hunting, to all kinds of later games, they are all making a balance.

There are games for kids and games for adults.

And all did a great job, which is why the Age of Miracles is welcomed and accepted by everyone.

In the past, everyone only recognized Nintendo's games, and that was because parents generally bought games for their children, and Nintendo specialized in children's fields, and of course children only recognized Nintendo, which is not easy for anyone to make.

Until the ...... As an adult consumer, I have also fallen into the pit of the game.

That's different, what game to buy, but it's up to you to decide.

"Once Upon a Time in the Teahouse" is a simulated management game, and it is naturally difficult to play it if it is played by children.

But because the game design isn't very complicated, as an adult, it's quick to get started.

After the initial exploration stage, it was not long before I knew what was going on.

According to the refreshments that each customer wants, the ingredients are selected on the game's production panel.

It seems simple, but it also needs to be thought about.

For example, is it crab roe, shrimp, or scallops?

At this time, it is necessary for the player to configure according to the characteristics of the customer.

When every customer comes in, while waiting to order, there will be something to say, maybe talking to themselves, maybe the person next to the dog to communicate.

There are things like, "I miss the time I went to the beach a few months ago, and the shrimp there were especially delicious." "Until ...... As an adult consumer, I have also fallen into the pit of the game.

That's different, what game to buy, but it's up to you to decide.

"Once Upon a Time in the Teahouse" is a simulated management game, and it is naturally difficult to play it if it is played by children.

But because the game design isn't very complicated, as an adult, it's quick to get started.

After the initial exploration stage, it was not long before I knew what was going on.

According to the refreshments that each customer wants, the ingredients are selected on the game's production panel.

It seems simple, but it also needs to be thought about.

For example, is it crab roe, shrimp, or scallops?

At this time, it is necessary for the player to configure according to the characteristics of the customer.

When every customer comes in, while waiting to order, there will be something to say, maybe talking to themselves, maybe the person next to the dog to communicate.

There are things like, "I miss the time I went to the beach a few months ago, and the shrimp there were especially delicious." ”

(End of chapter)