Chapter 688: The First Step 88
Fear accomplishes nothing, so it brings the character attribute "upward".
Fear is not social, so it brings the character attribute "emotional intelligence".
Fear of being despised by other characters, so it brings the character attribute "success".
Fear of being abandoned in old age, so bring the character attribute "filial piety".
Isn't fear a good test, if one day, it is known that everything the character does is in vain, or that the character can live well without effort, or that everything that the character values is nothing, then what is the character's reaction?
If it's relieved, if it's hard to accept, if it's trembling, then it's fear that's clearly driving it all.
Because if you choose your own choice, just like choosing your favorite food, then you should be indifferent or happy to be at the bottom of society.
I choose to be motivated, I like to be motivated, and when I am on the streets, it should be the happiest time. Because only in this way can we experience progress and give full play to it.
But in fact, it's quite the opposite, so what is not fear?
Ignoring the obvious, diverting one's attention to what one wants to see and hear, and blocking with strong emotions what one does not want to see or hear.
It's like a child covering his ears and shouting, "I don't listen!
The perception of the world is completely distorted, and in order to make it easier for the characters to understand it, it is labeled, blocking things from the way they are. The view of life is even more nonsense, forcibly adding various meanings, and forcibly making me recognize this meaning.
Of course, it wasn't that I was forced to approve of it, but that's how my brain programmed it.
Why don't you discard your opinions? Why don't you get rid of the shit in your head?
Why should I trust my brain's judgment, let fear lead me on a life's journey?
On the one hand, the character has nothing to do with me, so why let fear take the helm! On the other hand, the character's intelligence is only so pitiful, what qualifications do you have to pilot the ship of life!
Really, the ship was crashed before it even left the port.
So, it is not at all to forcibly explain that the content of fear is not worthy of fear, but to make it clear that fear itself is a character. Strictly speaking, it is a component of the template role, a complete component.
If you don't kill the character, then the content that convinces yourself of 10,000 fears is made up and will still be manipulated by fear. It's like "there's nothing valuable in the house", so you don't have to fear the house being burglarized, which means that when you have something valuable in the house, you will start to be afraid.
Because the previous method of convincing oneself no longer worked, the content of the fear has changed. Then, at this time, maybe you will comfort yourself with something like never a theft in the community. But deep down, I also know that just because it hasn't happened in the past doesn't mean it won't happen in the future.
So, it's simply endless futile work.
To kill fear is to kill the character, to know what kind of self-definition causes fear, or what character attributes are essentially fear. The template role is fear itself, but in a different way and with a large number of companions, it seems normal.
And the fantasy of the cool point is a kind of appeasement, afraid that the bewitching woman is afraid of the collapse of the character, so she dresses up and performs to appease the character, all this is not so bad, but it is still very happy and good. Look at these fantasy scenes, isn't it very comfortable?
You can talk loudly and be admired. You can brag and chat and enjoy laughter. You can show yourself to be the best in the pack, or you can work hard to get success. In this way, it seems that life is very good, and it is not so bad.
However, not true.
This way of diverting attention is simply to fear the moves of that bewitching woman, which will make me feel calm and suppress my dissatisfaction. However, this method of not harming the character is a palliative rather than a cure after all.
Of course, no character is willing to cure the root cause, after all, the meaning of curing the root cause is to kill the character. Custom characters, on the other hand, are not afraid of life, and may not be an achievement, but breaking a template character is a great achievement in itself. It's just that it's not recognized by the empire.
No wonder, the path of killing has never been cared for. It's no wonder that those methods that treat the symptoms rather than the root cause are selling well. No character is willing to cut themselves by themselves, so a method that does not need to hurt himself and can be temporarily relaxed, and can also plump up the character to show off, will of course be welcomed and advocated by the character.
Yuan Changwen shook his head slightly, he was about to die, why were he still worried about this. Whether it sells well or not, what does it have to do with me? In fact, everything is inevitable because it happens and can only happen that way.
So, what is there to say?
If everyone becomes like me, then the whole society will collapse, and then it will become a small country and widows, and they will never get along with each other for old age and so on.
I'm looking forward to the end of the slash, and I'm fantasizing about the beauty after the slash. I always thought that after the killing, it seemed that I would become different. Of course, it will definitely be different, but it's just a role change. "I exist" is still "I exist" and will never change.
It seems that after the end of my fantasy slash, something different will appear. This is the subtlety of the character, who will fantasize about something beautiful and make it even better, and then be reluctant to admit that this is speculation. The consequence of taking it as real is that sooner or later you will face a collision of reality.
And the consequence of identifying reality as real is to accept the various collisions that reality brings.
I seem to be losing something, but I don't know exactly what I'm losing. Of course, I don't want to know, because what can be lost must be unreal, and if it is not real, why bother with it.
It's kind of interesting, because the character itself is fear, so every time fear appears, it actually exposes the fundamental elements that make up the character. Of course, it is possible that it is a secondary element, or even a fourth-level or fifth-level element. But slowly deprived of it, the fundamental elements will eventually appear.
Every time fear arises, it's my guide to kill. What is this? Does fear keep telling me how to kill? As long as I'm willing to let fear in, rather than making up any positive or negative words to push it away.
Is it possible to play with my life by virtue of the fact that I am afraid of that enchanting woman, that I do not want to dwell in fear, I always want to be happy?
Everything was laid out in front of me, but I didn't want to look at it, or I didn't admit it. In this way, fear is not manipulating me, but the survival of the character itself?
Right, every time fear comes, it's obvious what the fear is about. Take it a step further, ignore the content of the fear, and see why this fear appears, isn't it the direction of the killing?
Since I don't like fear so much, why don't I break the template character and get rid of the fear and become a custom character? Fear that the voluptuous woman has been driving me to do this, but the character is so scared that he doesn't dare to move.