Chapter 1423: One Stone Stirs Up a Thousand Waves
When Le Yiling talked to Yin Jun about the hit Gameboy, Nakata Tomotsu, the general manager of Kirin Games, had already returned to Japan.
As the president of Genie Electronics Co., Ltd., who was unknown three years ago, Nakata's current identity has changed dramatically.
As the general manager of Kylin Games, although Kylin Games itself is not big and has only 100 employees, the social and economic effects of the games it produces can definitely rank among the top five in Japanese game companies.
If it weren't for the fact that it has only developed three games so far, the company's heritage is not enough, and it would have been no problem to rank in the top three.
What's more, Kirin Games is backed by the behemoth of the Kirin Group.
With the current economic size of Japan, the market value of the company is already very high, and the market value of the Kirin Group worth 8 billion US dollars is also nothing.
But the Kirin Group has "Kirin Weekly"!
"Kirin Weekly", the superlord of the comic industry, can provide a steady stream of materials for Kylin Games to make a changing video game.
For example, "Tomb Raider" and "Resident Evil", which have long been coveted now, will know at a glance that these are definitely two popular games!
There is also a work that has been serialized in the supplement of Kirin Weekly since March.
Street Fighter!
This fight-based comic was created and set up by Yin Jun himself, and then the editors of "Kirin Weekly" made the story.
The style of the entire "Street Fighter" is mainly sharp and fast, full of bloody flavor, which is very popular with young people who like martial arts.
After more than two months of serialization, Street Fighter was finally voted by many manga fans in a vote in May, and it was published in the main issue of Kirin Weekly, which began in June.
Unlike many comics, Kirin Weekly has a supplement containing six or seven stories in addition to its own main issue, which is published free of charge in the form of a semi-monthly issue, which is accompanied by the main issue.
There are some experimental comics, as well as selected works from Kirin Semi-Monthly.
They are all the back-up forces of Kirin Weekly, and once their popularity reaches the standard, they will be added to the regular publication.
It's a pity that "Kirin Weekly" has developed to the present, and all of its official publications are still Yin Jun's creative works, even "Street Fighter", and other comic works have not been trusted by people for a long time.
Of course, it's not all about the work, there's also a feeling in it.
In fact, the "Kirin Semi-Monthly" published in Japan has been almost two and a half years, and there have been many excellent cartoonists who have joined, and the works are also very popular, and the sales are gradually opening, and each issue has sold more than 500,000 copies.
At present, Toshio Suzuki, the editor-in-chief of Kirin Semi-Monthly, has applied to the headquarters to change Kirin Semi-Monthly into a weekly magazine, and then change its name to develop a new weekly brand.
In this era, semi-monthly magazines that can sell 500,000 copies in Japan have been able to rank among the top ten.
The main reason why these works have not been recognized by the comic fans of "Kirin Weekly" is that they are used to Yin Jun's works.
In the case that Yin Jun's works are still enough to support the space, they are not willing to let other comics join.
It seems that with other people's comics, "Kirin Weekly" can't be called "Kirin Weekly".
Such a subtle feeling made Yin Jun feel moved and a little funny when he listened.
Back to Street Fighter.
"Street Fighter" is quite good-looking, but it is definitely not as good as Yin Jun's most classic ones.
But if you want to adapt it into a game, almost all industry insiders believe that it has very strong strength and can be made into a classic fighting game.
However, those game companies also understand that they must have no drama.
With its own innate advantages, Kylin Games will definitely be able to get the game adaptation rights of "Street Fighter".
Nintendo is so good, doesn't it have to take out the patent authorization of Game&atch and the other 58 core game patents in order to obtain the adaptation rights of "Resident Evil"?
At that time, everyone still thought that the Kirin Group was stupid, such a good game adaptation was actually given to Nintendo, but what he got was just the design language of a handheld game console and some game patents.
No matter how much you lack a game patent carrier, you can't sell your core things!
As a result, it wasn't until April this year, when the Gameboy began to promote it globally, that everyone was amazed by the boldness of the Gameboy's design, complete functions, and good game experience.
Throughout May, Gameboy sold more than 3 million units, which made all game manufacturers jaw-dropping.
Now there is a game information company, which estimates the annual sales of Gameboy to 20 million units, and the total sales cycle can span 20 years!
It is conceivable that Nintendo saw this data and saw this huge market, what kind of loss it was.
I thought I was picking up a golden doll, but I didn't expect that what I gave up was a whole mountain of gold.
Therefore, it is now said that Nintendo is desperately starting to upgrade its handheld game console, hoping to immediately create a handheld game console with excellent performance and seize the market.
That's all for the rest of the day.
All in all, Kirin Games has excellent results now, and has an infinite bright future in the future, and Nakata Tomoyoshi returned to Japan this time, as if he was a superstar in the game industry, a super boss, and was warmly welcomed by major game clubs and manufacturers.
Tomotsuyo Nakata himself is very high-profile.
When he returned to Japan, the first one he visited was Nintendo, and the second was Sega.
Then the news came out that Tomoyoshi Nakata was here for the Gameboy game.
No matter how good the Gameboy carrier is, you also need a lot of game cartridge content to support.
Otherwise, no matter how good the game console is, it is useless.
It just so happens that the most game content in this book is, of course, Nintendo and Sega, and the games of the two companies together have as many as hundreds of games.
It doesn't matter if these are classics or not, the sheer number of them is an advantage.
Otherwise, why do you sell those 32-in-1 and 64-in-1 game cartridges so cheaply?
Isn't it just a good game to sell with a bad game?
Kirin Games won't be so stupid, it's all enough to buy, they need twenty or thirty games, which is enough for now.
But information from the two clubs and sources shows that their negotiations are not so smooth.
The reason lies in the specific purchase of the game.
Sega wants Kirin Games to buy all of its games and make money at an average price.
Not only the license purchase fee, but also the commission for each game cartridge sold in the future.
But Nakata Tomogang only needs 8 games, and he is only willing to pay the price of 8 games, so it doesn't matter if he prefers to be expensive.
According to Sega's requirements, these games alone cost hundreds of millions of dollars to license them, which is too expensive for Kirin Games.
Compared to Sega, Nintendo is a little better.
They are already actively developing their own handheld game consoles, and they are destined to compete with Kylin Games in the future, how can they increase the strength of their opponents?
So they cleanly rejected Tomotsuyo Nakata and didn't sell even a single Nintendo game.
Namco, which ranked third in Japan, and Konami in fourth place, were willing to cooperate with Kirin Games, but they still have too few games, and the content of the games is not excellent, and Nakata Tomoyoshi talked to them, and it was just an addition of 6 games, which was far from the 30 or so game content he expected.
In everyone's opinion, Tomotsuyo Nakata, who has been resisted by the two major game companies to varying degrees, will definitely return home this time.
However, Tomotsuyo Nakata did not give up, and held a "Game Design Studio Meeting" directly in Osaka, the base camp of game design.
He gathered hundreds of game studios in Japan, large and small, and then told them these classic words that were published in the three major newspapers of Japan the next day.
"The current era is an era of openness and cooperation, and any complacency will bring huge losses to an industry. In our game industry, game content manufacturers develop games and hand them over to game console platform providers to sell, which should be a win-win way of cooperation.
But what is the actual situation now? Whether it's Nintendo or Sega, if you are on one platform, you can't be on the second platform, why is it? Why can't I make my own games to be played by more game fans, but are bound by those unreasonably harsh conditions?
The relationship was originally an equal, but it has become a weapon for giants like Nintendo and Sega to arbitrarily control the manufacturers of bundled games. They can set the price at will, and they can set the price at will, and the game manufacturers who originally paid more labor and painstaking costs can only grovel to please them in order to obtain the benefits that they should have obtained.
I know your suffering, and I know how you lived before you. But now I'm going to tell you that your misery is gone forever! We at Kylin Games have developed a new game platform! It's the Gameboy that sold more than 3 million units in May, and the superstar handheld console that ordered more than 3 million units in June!
The chairman of our company, that is, the genius boy Mr. Yin Jun, told me that the number of Gameboy game consoles is at least 200 million!
So, now such a big platform is placed in front of all of you, and it's up to you to decide whether you want to cooperate with us or not, and put the game on our Gameboy sales! If you want, here's how we cooperate and divide it, and you can take a look at it later!
I, Tomotsuyo Nakata, can tell you with certainty that the conditions given by our company are the best in the world! Not only do you have the best sharing conditions, but we definitely don't restrict you from publishing your games on other platforms, we are just such a separate cooperation!
The way we all cooperate, no binding, no restraint, no oppression, no exploitation, everything is equal!
If you are willing to achieve greater development in the future, let us join hands and create a new era of games together! The future Gameboy needs you! Future game fans must also expect to see more and better works from you! Those who work hard will definitely get more harvest!!"
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