Explanation of property settings
Strength - how much strength you have, you can do as much work, as much strength as you have, you can carry as many guys. Each bit of strength increases the player's weight by 5 pounds, and large/large weapons require some strength, and you should never expect to find any small human species (such as the Prairie Elf and Kitten Man) to be able to run around the world with a giant axe on their backs, and high strength is necessary for some talents.
O-2: You really don't have any plate armor or anything else on your back...... That's right, if you were wearing or carrying heavy loads, you would have been crushed to death with this amount of strength.
3-4 points: This is the basic strength of the steppe elves, if you are a human, then you are either not growing well in the mother's womb, or you have been cursed, if it is the former, please mourn, if it is the latter, quickly find a priest or a healing potion to deal with it.
Points 5-6: If you're a human, this bit of power...... You're not sick, are you?
7-8 o'clock: not high, not low, but at least not panting with a little stuff on your back.
Point 9-1o: You're better than normal, but you're still not up or down.
11-12 o'clock: You have the strength that a warrior should have, but I don't know if you have the physique that a warrior should have.
13-14 o'clock: Your strength has spread throughout the surrounding villages and towns.
15-16 o'clock: You are a well-known strong man in the whole province, and it is not a problem to carry a few children or a few pounds of goods around a few times.
17-18 points: You're so powerful that there are only a handful of people in the kingdom who have more to do than you, and you're the kind of guy who can swing a giant hammer stick like a toy, and any legion will want someone like you.
19-22 points: Your power is already at the peak of mortals, and in layman's terms, you were born to oppress sentient beings.
23 points above: Q: Are you still a human being? A: I am really a human being.
Agility - this attribute determines whether you will be safe6 or die when you jump from a ten-meter high wall, and also determine the damage you will be when you have hit a well, the higher the agility will often give you a higher chance of survival, of course, this should not be a reason for you to protest against falling to your death because you are wearing full-body plate armor, after all, the high penalty of heavy armor is written on the equipment - remember, high agility is necessary for some talents, and you don't want to be burned by the spider webs into torches...... Right.
O-2: Basically, there are no people who save this kind of value, because people with this value have already played themselves to death.
3-4 points: poke yourself when using chopsticks...... Actually, it's about you stupidity.
5-6 points: You are a little clumsy, and you will accidentally fall into the small ditch that you can easily cross.
7-8 o'clock: You are the kind of ordinary person who can't fall on the ground and can't climb the upper floor with his bare hands.
9-1o: You're very fast, the National Postal Service has noticed that you are taking private jobs, but considering that you also have to make a living, it is now considering absorbing you into the local delivery department.
11-12 o'clock: That's what elves are all about.
13-14 o'clock: Seriously...... Are you really a purebred human?
15-16 o'clock: Yours is beyond the reach of the vast majority of the city guards, and it is a pity not to be a thief.
17-18 o'clock: You just outran the steppe elf's tracked car, have you secretly taken any medicine.
19-22 o'clock: You only took 5 seconds 7! Don't lie to me if you don't read much! You must have taken medicine!
23 points above: Don't make a fuss, let's talk about the theory of relativity proposed by Albert Einstein in a certain mechanical plane......
Physique - physique, not only determines your health and whether you can wear some armor, a sick ghost can not wear heavy plate armor, just like a strong man can walk like flying after wearing it. Keep in mind that a high CON gives you the opportunity to gain some of the talents that enhance your CON and health, as well as a resistance to any negative effects of the CON aspect, and will be able to fight back against the same non-immediate critical damage, rather than immediately falling into a near-death state like a low CON player.
O-2: You're dead, or you're going to die.
3-4 points: The body is weak and sickly, and the wind blows down, and the child can break your bones.
5-6 o'clock: How many times have I told you, you are not the kind of strong man who seven times a night, cherish life, and stay away from popping.
7-8 o'clock: You are a normal person, we all know this.
9-1o points: If others kneel after five laps, you can still run the sixth lap, not to mention, this endurance is good.
11-12 o'clock: The guy who ran the sixth lap was already on his knees on the eighth lap, and you can go around the tenth lap, which is really a strong guy.
13-14 o'clock: The so-called tiger's back is what you look like, big guy.
15-16 o'clock: Your wife often asks you to marry a younger one, not necessarily really loves you, but wants to lighten her own burden.
17-18 o'clock: One night at a time, one time at a time, talking about monsters like you.
19-22 o'clock: I heard that a certain barbarian just broke his wrist with you and was killed by you, and he is worthy of being a legendary wrestler in the kingdom.
23 points or more: If the opening on your back was a normal person, you would have died a long time ago, and now you tell me that you have taken that mouth...... Are you really human?
Intelligence - Do you want to die in bed or die stupid in the mouth of a monster, make your choice now!Note: This attribute is related to the mage class, please increase the charm of the warlock class. Note 2: Thieves should increase their points in moderation, the Thieves' Guild does not want his men to be a bunch of clumsy rubbish.
O-2: It's not easy for your parents to raise you...... What's the use of me telling you that, really.
3-4 points: You are sold by others, and no one dares to let you help you count the money.
5-6 o'clock: natural black or natural stay, it varies from person to person.
7-8 o'clock: You're a normal person, really, don't say anything crazy, you're really a normal person.
9-1o points: When you were a child, others were still 1+1, and you could already memorize the multiplication formula.
11-12 o'clock: Someone throws the ledger in front of you, you can read it in a day, and you can point out two mistakes, and you also ask one of the questions, how can an apple sell for 5 copper plates, how can a pair of apples sell for 11 copper plates? and still sell so much!?
13-14 o'clock: Before you graduate from the Academy, the Duke's Court has invited you to be the next treasurer.
15-16 o'clock: A strange creature with a cat's ears appears to you: 'Sign your name and become a magical girl...... Ah, you're a man, it's okay, the magical boy is also recruiting. ’
17-18 o'clock: Before you even got up, a mage came to your door and said to your parents: 'I think your child is really suitable to be a mage, how about it, do you want to try, I'll make sure he passes level 80.' ’
19-22 o'clock: You know that your child is very intelligent, and even the legendary elders of the Brotherhood are moved, and your question now is not whether the child can become a mage, but who can become the most prolific brother.
23 points or more: ...... Please, let's not talk about relativity, okay.
Perception - There is a stone pile trap ten meters ahead, do you want you to go around it like a fourteenth-level thief, or step on it like a first-class lengtou green soldier who has just left the division. Note: Paladins and priests, please increase this attribute appropriately, otherwise you will never be able to become a good clergy, by which it is the former, the paladin cannon fodder who can't perceive divine magic and the paladin commander who can communicate intimately with the gods, two, choose one of the two,.
O-2: You can live to adulthood thanks to your parents and siblings, or you'd have died.
3-4 points: You always say that others speak softly, but others know that they don't need to yell at you, you can't hear them at all.
5-6 points: The reflection arc is too long, and it is you.
7-8 o'clock: normal person.
Point 9-1o: Others secretly talk and think you can't hear it, but you actually hear it.
11-12 o'clock: You have insomnia not because you are not in good health, but because you often hear movement in the next room.
13-14 o'clock: You often hear things that you shouldn't hear, both good and bad.
15-16 o'clock: You calm down, you can hear different voices echoing in your head, you spent a day listening, and now all he meows is Amway's little advertisement of your belief in them.
17-18 o'clock: You have been a regular visitor to the temple since you were a child, and the bishop always said that you have a relationship with God.
19-22 o'clock: You are a treasure in the eyes of the temple, and no other bishop has been able to communicate with God a few times, and you have already talked to God twice during the time you have afternoon tea.
23 or more points: As soon as you close your eyes, you can hear the deceitful Xin Lizhi shouting in public, 'Whoever believes in me will have eternal life.'" Either it's Shalishi's private you're a pure nurse sister click to send', or it's a fear of abuse using the whole channel to recruit full-time security guards, and from time to time there is a local channel where Nurgle says 'cute pet begging.' ’…… Luckily, this isn't the realm of 4ok, and you're not a psyker.
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