Level and equipment settings
Please tell me before you read it - there is a difference between this and pure DND......
Classification of grades
1-1o: In the novice stage, many rookies are already scolding their mothers at this stage, and of course there are more rookies who are scolding their mothers while working hard to upgrade their levels, and they don't lose their level after death anyway.
11-2o: This is a m-touch with a mishap system, and a random flying arrow can end your life and make you start again from level 11 or 16.
21-3o: You're lucky, but remember, the world is dangerous, whether it's the sword you have in your hand or the fireball in the goblin warlock on the other side.
31-4o: If you say you're a rookie, not only your teammates won't believe you, but you won't even believe the ogre you're facing and the mace in his hand.
41-5o: When you reach level 50, it is the second advancement, the advancement of warriors, sword cultivators, warrior monks and some other professions has been liberated from the realm, and a variety of attack methods, the most iconic is probably the qigong bullet of the warrior monk,
51-6o: At level 60, the law system basically relies on flying, and the melee movement basically relies on horses, and those little people are driving tracked cars all over the streets...... Now, it's up to you to reach sixty.
61-7o: Don't think you can fly, you can ride and everything will be fine, it's still long, don't believe it and we'll see.
71-8o: The guy you were practicing spells with had an accident yesterday while flying, and his master and I wasted a lot of effort to find all the bits and pieces that he had scattered within a radius of five meters from the impact point, and now there are still two eyeballs missing, I think you're bored anyway, help me run an errand, find two eyeballs or replace them to come back .......
81-9o: There is still a certain distance from the legendary realm, not far away, not close, walking in the world, completely first.
91-1oo: At this point, you can laugh at all beings, but at the same time, you're just a frog that has just jumped out of the well.
1oo+: In addition to igniting the divine fire, your only choice is to continue to level up, but after level 1oo, the experience you need will be a number of days, and you can be responsible for telling sù, at this level, the task you receive is likely to be related to the future of this world, and it will still be stinking for 10,000 years, so you can do it yourself.
Reflex/Tenacity/Will is the circumference immunity value, the number jù is roughly the same as dnd, in the advanced player module, the reflex identification will be determined by the player's actions (such as rolling and dodging arrows, fireballs, etc.), and the tenacity identification is simulated by the advanced to pain module, if the player can't stand it in the identification, the module can be turned off immediately, but at the same time, the identification will be punished as a failure. Illusion, fear and other volitional identification will include hypnotic techniques such as intentional impact, which requires players to crack it themselves, this technology is safe and has no side effects, and it is certified by the guò safety system for minors, and there will never be any bad information.
Weapon Mastery O-1O
Weapon specialization includes shields, players have 15 weapon specialization points at the beginning, and then gain 3 points per 1 level, each race has its own maximum value of each weapon specialization, the first 5 levels of specialization are invalid after the player opens the advanced player module, but the damage bonus and anetbsp of the last 5 levels are invalid; o You can't expect to be able to use this thing unless you have the consciousness to be killed by it, which is a musket weapon (-2o hit bonus when you use this weapon) (AC-8 when you use a shield)
1You know a little bit how to use it, but you know very well that if you are really on the battlefield, you will be able to change into your skilled weapon as quickly as possible (-5) (anetbsp; 2 You know a little more than you know a little bit (a little bit of a mouthful), but you still understand that with this guy in battle, you will definitely die faster than your opponent (-3) (anetbsp; 3 Well, you can proudly tell everybody that you won't hurt yourself when you use this thing - of course, it's a big question whether you can hurt someone else with it. (-1)(anetbsp; 4 sticks, you're finally able to take out the target you can with the guy in your hand very smoothly. (There is no bonus and no impairment.) (There is no bonus and no impairment.) )
5 You feel comfortable using this weapon, whether it's chopping stakes, slashing monsters, or slashing people (+1 bonus) (anetbsp; 6 You are well-known in circles where this weapon is used (+2 bonus) (anetbsp; 7 You are so famous that many new rookies are willing to ask you questions (+3 plus) (anetbsp; 8 You are a master, and you know more about this weapon than you know about your wife (+4 plus) (anetbsp; 9 You are the grandmaster of this weapon circle, and many novices talk about you with reverence (+4 bonus/+1 damage) (anetbsp; 1oYou are a living legend (+5 bonus / +2 damage) (anetbsp; 8, 9, and 1o must wait for the weapon proficiency to rise before they can be clicked.
Weapon Type (in no particular order)
Light weapons
Daggers, fists, barbed iron rings, light hammers, heavy hammers, scythes, clubs, maces, sticks, short spears.
Improvised ranged weapons
Light crossbows, darts, slings, heavy crossbows, javelins, throwing knives.
Military melee weapons
Light Warlash, Hand Axe, Light Lance, Heavy Lance, Fork Spear, Halberd, Spear, Spike, Light Pickaxe, Heavy Pickaxe, Stuffy Stick, Short Sword, Battle Axe, Light Flail, Heavy Flail, Long Sword, Rapier, Scimitar, War Hammer, Double Blade, Machete, Great Axe, Giant Stick, Greatsword, Long Hook, Giant Scythe.
Military long-range weapons
Short Bow, Compound Short Bow, Long Bow, Compound Long Bow, Engineering Pulley Bow (Engineering major required)
Xenomorph short-range weapons
Recurve knife, nunchucks, eyebrow thorns, heavy swords, dwarven heavy axes, double-headed axes, double-headed swords, double-headed flails, dwarven spear axes, long-handled axes, fighting knives, knives, Song knives, Song swords, Mo knives, Tang knives.
Xenomorph ranged weapons
Sleeve arrows, cross darts, shuttles, Song-style throwing knives.
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