Chapter 381: The Birth of a Mobile Game

Chapter 381: The Birth of a Mobile Game (Page 1/1)

When Chen Jingle used to play games, he felt that the most disgusting thing was to challenge all kinds of difficult dungeons, and after consuming a lot of time and energy and a lot of medicines, and even after dying a few times, he finally cleared the level, only to find that Nima's rewards were all rubbish.

What a like this?!

I'm taking my pants off, and you're going to show me this?

Such mentally retarded planning should have been sent back to the furnace a long time ago!

It's the same as upgrading the stream network text.,There are so many foreshadowings ahead.,The protagonist worked hard.,Kill the last level of the dungeon.,Defeat and kill the big boss.,As a result, no exercise props exploded.,Just give some experience.,What do you think if you're the protagonist?

It's strange if readers don't scold their mothers, Lao Tzu came to see the protagonist cool, but you showed me the abuse of the main text, and I don't thank you for abandoning the book!

Isn't playing games just for fun?

Real life is depressing enough, so I will choose to play games to relax, and as a result, you will give me this?

Many gamers are like this, being forcibly fed again and again by the NC planners, and finally having to abandon the pit.

I'm tired, and my liver can't move.

My hair won't allow me to go on like this.

Maybe for the krypton boss, it can be solved just by charging some money, but for ordinary players, it takes more than ten hours a day to keep the liver for a week, how can people play?

Planning, do you have or or in your head?

Chen Jingle really wanted to run to the door of that game company, block and ask which "genius" planner came up with the idea, and then catch him in a small dark room and let him play the level he designed 24 hours a day!

Play until you vomit!

In our world, after all, ordinary players still account for the majority.

If you want players to spend more time playing and don't want to give rewards, how can there be such a good thing in the world?

Are all players fools?

Chen Jingle feels that if you want to make a good game, at least it can be not bad in terms of word-of-mouth, and the above situation cannot occur. I am a small workshop company, and I must not have the idea of "loving to play and not playing".

Players like to challenge difficult dungeons?

No problem, meet you!

And the higher the difficulty, the bigger the rewards!

We don't engage in those fictitious things, but we will tell you plainly, either spend more time or recharge money, both of which have returns, unlike some companies, you may not be able to become stronger when you recharge money.

At least let the player feel that it is worth it, this game is not so pitiful, so they are willing to play.

In addition, there is the problem of krypton gold that will be involved in every game, whether to set up a recharge channel in the game.

That's for sure, otherwise how would the company make money?

Chen Jingle's idea is: Krypton, you can, but you can't affect the balance of the game too much. At least it can't be like some private servers, where one person can beat the whole server with money.

It's best to let the mass players spend their money on all kinds of fancy character fashions and pets, which don't increase the attributes, but are good-looking. The price ranges from 6 yuan 8 to 88 yuan 8, or even 648, I believe that rich little brothers and sisters will be willing to pay for it.

It doesn't matter if a single piece is sold cheaply, no one stipulates that players can only buy one set, and it is normal for rich people to buy all the fashions (skins) that are not available in the game.

This is a card game.,The most important thing is, of course, the card draw package.,Conscience points to 648 more for you to draw a few more.,How to draw the black-hearted can't draw the best.。

Also, don't underestimate the comparison psychology of players, some people see that their friends' mounts are more gorgeous and expensive than their own, even if they grit their teeth and eat steamed noodles, they will choose to charge up and buy them.

Therefore, this requires that the original art of the game must not be bad.

If the painting is good-looking, someone will buy it, and if the painting is ugly, it will not pull a few, although it is individual, but the sales are definitely not high.

It's so realistic these days.,Good-looking can really do whatever you want.,People are like this.,Game characters are like this.,Just look at "Krypton and Wild Men".,Just by relying on appearance.,It's captured the hearts of a large number of girls and young women.。

Why doesn't Dota have LOL fire?

A large part of the reason is that many heroines in LOL are beautifully drawn and their skins are beautiful, and the milk and fart drums make male and female players feel quite good. On the other hand, DOTA's aesthetic seems to be stuck in the primitive era.

Therefore, in terms of the original painting of the game, Chen Jingle must personally take the light.

However, Chen Jingle envisions a lot of characters, including seventy-two earthly demons, thirty-six Tiangang, twenty-eight constellations, twelve zodiac signs, nine Yao Xingjun, eight righteous gods, five emperors, in addition to the gods of various mountains, rivers, rivers and seas, scattered cultivation of real people in the world, etc., almost half of the mythological system immortal characters.

As a card game, with so many characters, I'm afraid it's a huge project.

Even the phenomenal mobile game Onmyoji, including the new Shikkai, adds up to only seventy. There are only about a hundred heroes in the League of Legends terminal game.

In fact, there are so many cards, Chen Jingle was also worried at first, but after thinking about it, the Chinese people's understanding of traditional mythology is much deeper than that of the onmyoji of the island country, there is no cultural barrier, and it is naturally easier to accept and remember, and it is also more substitutional, which makes this game more charming!

Of course, with so many characters, it is definitely impossible to release them all at once.

The more you hug the pipa and half cover your face, the more it can stimulate the interest of players. Card mobile game, enjoy the process of collecting different cards.

How huge the Chinese mythology system is, among which the famous immortals do not know how many, Chen Jingle doubts that his 5 million, whether he can make this game, is still unknown.

But it doesn't matter, money is such a thing, it's not a big problem, as long as the quality meets your expectations, it's not enough!

His goal is not just to be a game, and if the first game is made into a good product, he doesn't mind spending a little more, as long as it makes him feel like it's worth the money. Then wait for the success of this game, and then launch the following series of works one after another, so that players can form an impression that the end game company will be a high-quality product!

It's just that judging from the current game environment in China, this is not an easy task.

The game oligarchy has gradually taken shape, and some small and medium-sized companies that have been in the industry for a long time are feeling struggling, let alone a small workshop like his.

But Chen Jingle is not worried, anyway, the money is invested, and the result is to wait.

What about a small workshop?

Who says that a small workshop can't produce high-quality products?

Regardless of whether there are mobile games or mobile games, they are full of infinite possibilities, and it is precisely because of this that it attracts batches of game talents to join this industry one after another.

Only by climbing over this mountain will others hear your story.

If even you don't believe you can succeed, then what else is there to say, wait to hit the streets!

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