Chapter 217: Pangu Game Exhibition

On July 15, 1983, it seems to have been a coincidence.

On the day that Nintendo's FC game console was released in Japan, New Venture Electronics also invited the world's mainstream game manufacturers to Hong Kong to participate in the "Pangu Game Show".

At the Pangu Game Show, game manufacturers can promote their new games, the best games on the Pangu console platform. Of course, if it is an arcade, handheld game or other game platform, it can also be exhibited.

In addition to promoting and promoting new games from major manufacturers to players on the spot, the exhibition site is more important to carry out an exchange summit of game companies during the exhibition. With the help of this large-scale exhibition, the Pangu platform of the new venture electronics company will also evaluate some high-quality games, and if it is suitable to be ported to the Pangu platform, and there is no copyright dispute, then the developer of the game will be authorized to port the game to the Pangu game console platform for sale.

In fact, there is a barrier to entry for the Pangu platform, and at present, there are less than 10 third-party game developers who have actually obtained the game development qualification of the Pangu platform.

These ten companies account for more than half of the sales share of game software on the entire platform.

Every game developer on the Pangu platform has earned revenue and profits that other game companies are jealous of.

At present, most of the game companies in the world were established in recent years, after the fire of the Atari 2600 platform, it can be said that most of these game manufacturers who mainly produce Atari platform games have been affected by the collapse of Atari, and even the game production companies with the entire platform have also gone bankrupt and collapsed.

At the end of '82, there were about 5,000 registered game companies around the world, and in the first half of '83 alone, more than half went bankrupt. The remaining game companies are constantly shutting down and going bankrupt every day.

Of course, most game companies are not so professional, and there have even been 12-year-old elementary school students who have only studied programming for a month and are not very knowledgeable about computers, but they have also begun to make games. It is precisely because a large number of people with poor quality have mixed into this industry that players have been affected by the development market of Atari 2600.

At present, nine out of ten mainstream third-party game development companies in the industry have entered the industry from the Atari 2600 platform. After the rapid collapse of the entire Atari 2600 platform, the vast majority of departmental game companies had nothing to do. Because of the collapse of the platform, the players' ignorance of all the games in the entire market, almost the vast majority of dealers, because of the huge losses, began to stop selling the Atari 2600 console and games, which made these companies even more desperate.

The access qualification of the Pangu console platform has obviously become the ark of doom, and it can get a ticket to salvation!

After the invitations to the game show for about a week began on July 15 and were sent to third-party game developers in the United States and Japan, the vast majority of companies quickly decided to send the team that best represented the company.

Japan's more well-known game production companies, such as Nangong Yume, Sega, Taito, Capcom, JALECO, Konami, Hudson and other companies all appeared at the Hong Kong Pangu Game Show.

The Japanese game production companies that were invited are not weak.

For example, a few years ago, Taito shocked Japan with "Space Invaders", which in turn led to the establishment of Japanese game companies.

Namco is also a well-known arcade manufacturer, and its games "Pac-Man", "Little Bee" and other games were popular on the arcade platform at first, and then transplanted to the console platform, which also achieved good results.

These companies were supposed to be recruited by Nintendo shortly after to become the first third-party game developers for the Nintendo FC platform.

But now that new startups have extended an olive branch to them, these third-party game production companies are likely to make a different choice than they have historically.

……

"Hello everyone in the gaming industry. Welcome to Hong Kong for this gaming expo. As you know, the gaming industry is in a huge crisis right now. Last Christmas, the bad game of the Atari 2600 platform, angering consumers, led to the prosperity and decline of the Atari empire. From a profiteering company that made money with its eyes closed, it has become a giant with clay feet that continues to lose money. Affected by the collapse of Atari, most of the game companies present should have been negatively affected......"

“…… The collapse of Atari is not the end of the gaming industry, on the contrary, it only shows that low-performance 8-bit game consoles are outdated!" said Gao Tian, hardware developer of Pangu Gaming Platform, "It has been proven in the computer industry that 8-bit Apple computers have been robbed of the leading position by 16-bit PCs." The failure of the Atari 2600, as well as other game consoles with 8-bit chips, is also the inevitable result of its neglect of hardware technology development. The hardware of the game console must also conform to the law of Moore's Law, and constantly upgrade the hardware of the console. A more powerful hardware platform that can run more advanced game software programs is the only way to satisfy the increasingly discerning appetite of gamers...... The Pangu console was born, the first to introduce a cheap and powerful 16-bit game console system. In the home console market, our hardware performance is the best, so it determines that the games on our platform have a very obvious performance advantage compared to games on other platforms. For example...... a large game like "The Legend of Sword and Fairy" has a capacity of 613MB, and at present, except for our Pangu platform, which can run this game, other game platforms, including some expensive personal computers, cannot port and run such a large program. Because, tapes, cassette tapes, hard drives, etc., can't provide such cheap mass storage!"

"Even games loaded with game cartridges, such as the "Tank Wars" series, because of the hardware configuration of our platform, such as CPU, memory, video memory, sound card, etc., are far superior to other platforms, because they have extremely high resolution and more color ......."

In other words, last year, the new start-up electronics company boasted that its console games sold more awesome, and it would be disdained by the game developers present.

The Atari 2600 has been on the market for a long time, and even though it has rough sound, outdated performance, and a small game program size that needs to be measured in bytes, KB is already a very large unit......

But now, the gaming industry as a whole is no longer ignoring the forward-looking view of new start-ups.

And now, Gao Tian, the father of the Pangu console, gave a speech that made many pessimistic game industry practitioners gradually feel settled.

Everyone applauded while listening to the "teachings" of Pangu's father.

That's right, just the person in charge of the newly start-up electronic Pangu console is enough to make the presidents and CEOs of these game companies worship and listen to his advice.