Chapter 218: Who's for and who's against

Gao Tian was very satisfied with the reaction of the game manufacturers present: "...... We foresaw something wrong with Atari for a long time, and now ...... The reason for the collapse of Atari should be agreed by the industry is not just a "ET Alien" game, but because of the tens of thousands of garbage games on the entire platform, which made players lose confidence in the Atari console platform.

The only way to avoid repeating the mistakes of the Pangea console is to keep the garbage game out! We have considered a closed platform, including hardware and software, which is completely made by our own company......"

The game manufacturers present felt extremely nervous, if the platform of the Pangu console is not open to the public, then this is legal and reasonable. However, in this way, the entire industry is really "pill".

"No, you can't do that!"

"There is no benefit to closing the platform!"

"We're not a garbage game company, in fact, every game we make is not garbage. ”

"Game consoles, like computers, have high-quality software in addition to the number of software options to choose from, and you can't completely deny that quantity is also a key factor just because Atari is flooding with junk games. ”

"The example of Apple and PC is in front of us, the PC is more open, so the big win over Apple, which was once ahead before......"

Of course, the representative of Nangong Dream Company was a little embarrassed and didn't say a word. After all, the most famous of Atari's garbage games, in addition to "ET the Extra-Terrestrial", is Nangong Dream's "Pac-Man". Of course, Nangong Dream Company is a little wronged, because the copyright was bought out by Atari Company, before, other platforms were all good, and transplanting to the Atari platform is a garbage game, who is to reason with this?

Gao Tian was silent for a long time and then said, "That's right...... As you have said, it is not advisable to be closed, and after continuous internal discussions, we finally decided to open the platform to the outside world. After all, even if we build the world's largest game company and employ the most excellent developers, it is impossible to have all the creativity in our hands, and the benefits of opening up to the outside world can expand the coverage of creators, so that the genres and themes of games will be richer. However, as a result, the quality of platform games has become a serious challenge...... I don't think it's just our new start-up electronics company, but the entire industry doesn't want to repeat the mistakes of the Atari 2600 platform with a very promising gaming platform, right?"

After seeing Gao Tian's attitude change, the mood of more than 100 third-party game development companies present turned from worry to joy.

"That's right, quality control is needed!"

"Spam games are not allowed to be listed!"

For the review of the quality of the game, it is better than the platform not opening to the public. In fact, don't look at these third-party game manufacturers, they are very depressed right now, but they are the ultimate force that will determine the victory or defeat of the future console platform.

The vast majority of third-party game developers gather on that platform, and that platform will rise because of the content.

In the original history, after the collapse of Atari, Nintendo launched an 8-bit game console FC, which was not ahead of other peers in the market. However, in the 84 years when the Atari market was completely destroyed by selling at the lowest price, it had millions of users, and used users as bargaining chips to gradually pull those powerful third-party game development companies in the market into Nintendo's chariot.

After that, Nintendo introduced a royalty system, allowing third-party game developers to pay Nintendo a sum of money in advance for the production of game cartridges, so that even if the game cartridges were listed at a loss, they would also lose money to the game development company, and Nintendo would not lose a penny. And after making money, Nintendo was able to share the distribution costs, which was much more domineering than the original Atari company!

In the Atari era, the Atari era often bought out the rights to some third-party game developers with good reputations at a high price, and then Atari went to publish them, and in essence, Atari took a large degree of risk.

As for the quality of the Atari 2600 platform games, which is out of control and has completely become a garbage dump, this is also a portrayal of Atari company's complete loss of dominance over the market. Atari is only the largest publisher of game software for its console platform, but game software developers can distribute software without going through Atari.

Nintendo easily obtained the monopoly power that Atari had never obtained, and let all third-party game developers completely hand over the production of game cartridges and the distribution rights of game cartridges to Nintendo. In addition, the cost of game development and the cost of cassette production are also fully borne by the game development company!

Of course, this kind of agreement, which can be called an alliance under the city, cannot be sustained. Later, with the rise of Sega and Sony platforms, those game software development companies that were forced to sign that kind of domineering agreement began to jump ship.

Therefore, the new startup electronics company will not be as domineering as the system that Nintendo implemented at the beginning.

Not because of a good conscience, but because it is too domineering and unsustainable, it will inevitably turn against many manufacturers of the platform in the future. A large number of third-party game manufacturers have jumped ship, which will inevitably lead to the rise of other platforms!

“…… To become a third-party developer on our platform, every game must be checked by our quality review committee. Note that this is not a rule imposed by our company, but a rule of the publishing industry. In the world, the vast majority of publications are edited and reviewed by publishing houses, and most of the junk works are eliminated, and only a small number of works can be published and distributed. Therefore, the modern publishing industry has endured for hundreds of years.

But when it comes to the game industry, it is also similar to comics and other works, but why has the entire game industry never had a process for quality gatekeepers? Yes, if the industry is self-disciplined enough to eliminate garbage games internally, then naturally there is no need for this review. However, it has been proven that self-discipline is not enough for third-party game companies, and there must be a gatekeeper who guards the door and reviews the qualifications of people entering the market. This is the most beneficial approach for most game content development companies in the entire market!"

"In addition, we need a commission, and for each third-party game company's software on the Pangu platform, we will give a commission of 10%, 15%, 20%, 25%, and 30% according to the quality rating of the game. The quality of the game is evaluated from low to high, and there are several quality grades of SS, S, A, B, and C...... Grades below C are not allowed to be issued...... Those that are allowed to be issued will be stamped with the label certified by the Pangu Quality Committee. In addition, we promote both exclusive and non-exclusive distribution...... Exclusive distribution, as the name suggests, can only be published on our Pangu platform, and what I said before was the situation of exclusive distribution, that is, the harvest of the game only published on our Pangu platform. As for non-exclusive releases, games that can be released on other platforms are based on the original game commission, plus a 20% fee!"

Gao Tian domineering announced the rules and said: "This is the rule of our Pangu platform, who is in favor and who is against?"

The game developers present were silent, and if the review power was handed over to the console platform company, then the third-party game development company would have a big problem!

An original game with playability, except for a few games with simple and classic gameplay similar to "Chinese Cubes", which rely purely on creativity to win. Other original games at least require more rigorous planning and R&D investment, and a R&D budget of $100,000 is already a relatively low-cost game. In fact, the big games that are both fun and good-looking have budgets of millions of dollars. It can be said that the R&D cost of a real game masterpiece is not inferior to other large software programs on the market.

The reason why third-party game companies want to obtain independent distribution rights without the need for platform review is to use the monopoly position of the platform to blackmail game production companies. For example, if a game platform plays a hooligan and does not allow a game to be released, then a third-party game development company may go bankrupt.

Most game development companies in this era are similar to those small film companies. The company's financial strength only allows it to invest in one or two games, that is, the failure of one or two games is enough to cause a third-party game company to go bankrupt.

It is precisely for this reason that the third-party game development company led by Activision would rather fight a lawsuit with Atari than take the right to independent development, independent distribution and sales in their hands. It is precisely because Atari has no right to review the quality of games at all that the entire market has been reduced to a garbage heap.

In the Internet era, players can have search engines, professional game websites and social platforms to communicate with. In this way, players can avoid wasting time choosing a garbage game by choosing only a few games with a good reputation.

But before the age of the internet, it was too expensive for players to find out who wasn't garbage from a lot of garbage games, and it was too expensive!

"There's a problem!" said a representative of a game manufacturer, raising his hand.

"Please!" said Gao Tian.

"I don't have a problem with the commission, but I have an opinion...... If the ratings of SS, S, A, B, C, etc. are made public, and the two games C and SS are placed in front of the players, and the players will only buy SS, then the games with the C rating will be discriminated against by the player market from the beginning, and it is impossible to have good sales results, is this rule fair?" said the representative of the manufacturer, "In addition, is a large program like a few hundred MB inherently cheaper than those programs that are not as big as 1MB?"

"This ......," Gao Tian said after thinking for a while, "SS-level is difficult to obtain, unless it is a game that is really difficult to surpass, so far, our company's internal standards, and "Chinese Cube" is also a game, and any other game, including "Breaking the Sky" and "Tank Wars", has only received S-level evaluations, and this is because of its innovation bonus." Our evaluation system has 5 dimensions - innovation, playability, appreciation, sound effect, and market potential...... SS-level games are probably required to have more than 150 million copies sold on various platforms like "Chinese Cubes" to be eligible!"

To tell the truth, regardless of hardware platforms such as Pangu consoles and palm entertainment platforms, and only considering the level of game production, there is no second game company in the world that can make a blockbuster game similar to "China Cube".

Even the highest-grossing "Space Invaders" on the Atari platform only sold more than 10 million. In addition, the second best-selling "Pac-Man" was a bad game because of the poor performance of the platform, and the transplant failed to become a bad game, originally Atari made 12 million copies, but as a result, only 7 million copies were sold, and the remaining 5 million copies were also dragged to the desert to bury and destroy.

Of course, it is a bit unfair to compare the sales of "China Cube" with other platform games. Players on the handheld platform are light gamers who only use the handheld as a substitute for poker.

Console games and arcades are platforms where heavy gamers gather, especially console platforms, which can accommodate a wide variety of games. Handheld can't have as many games as console platforms, so even if handheld has more players than consoles, the number of third-party game production companies that can support them is relatively small.

However, even in the 21st century, the cube is destined to be looked up to by the history of the game, and later statistics show that the sales of this game software on all major platforms add up to 565 million copies, and in the history of human games, there will be no game company to compare the sales list with "Cube". Even the "Mario Bros. series", which continues to release new games, has been trying to catch up with the cumulative sales, but it has always been close and never exceeded......

In the face of absolute results, the third-party game manufacturers present knelt down one after another, after all, compared to the sales results, all the people present together could not beat the new venture electronics.

The representatives of the new start-up electronics company did not say contemptuously that everyone present was garbage, which was already very face-saving.

"Of course, we will only publish SS and S-class reviews, and all other reviews will not be printed on the cover of the game, but will be stamped with a quality certification. Gao Tian said, "It should be extremely rare to be able to obtain SS and S ranks. To get such a rating should let players know that there is a game of this quality. Other quality grades,It's just our judgment.,Excellent games,Its excellence is different.,Maybe we don't judge it.,The evaluation given is too conservative.。 However, you can't go wrong with garbage games, and no matter how disguised they are, they are hard to find out what the merits and appeals are. That's it, this system will become our standard for the quality management of third-party games, and those who agree can sign an agreement with us, and we will review each game before it can be released. If you don't agree, you're not allowed to develop a game on the Pangu console - we have registered a lot of patents, and in the development process, you need to use our technology patents!"

Many representatives of game companies present at the scene deeply realized that Xinchuang Electronics is not unable to take over all the business of game platform hardware and software by itself. Moreover, the fence of its platform is firmly entrenched at the beginning, unlike the Atari 2600 platform, which is full of flaws, even a primary school student can legally develop games on the Atari 2600 platform, no wonder this platform pill!

Therefore, many companies present, some agreed on the spot, and some accepted the conditions after calling the company's senior management.

Only by accepting the terms of the new start-up electronics company can they hope to survive with the help of the Pangu platform......