Chapter 184: Global Layout (2)

On December 6, 1982, Tokyo, Japan, Pangu Host took a special press conference. Pen & Fun & Pavilion www.biquge.info

"We welcome all game enthusiasts to the press conference held by the Tokyo branch of Shinsho Electronics. Today is the first release date of the Pangu console, a new generation of home gaming systems of the New Venture Electronics Group, in Japan. This host, perhaps everyone has learned through the news, the powerful CPU performance, so that to a certain extent, it surpasses the PC equipped with 8088, 80286 and other chips. However, the price is very low, with a reference price of only $199 and $399 in the world, and a price of 49,750 yen and 99,750 yen in the Japanese market. The corresponding prices for the entry-level and high-end models are ......"

"The Pangu console isn't the lowest-priced console on the market. Because we know that the most important thing about a game console is gaming performance, and we can't launch an outdated 8-bit game console in pursuit of the lowest price. ”

"That's right, 8-bit consoles are a thing of the past. In fact, some of the world's leading CPU manufacturers have entered the 16-bit era at the end of the 70s, for example, Intel has launched a number of 16-bit CPUs. Even, some manufacturers have already begun to plan to launch 32-bit chips in the next few years. Therefore, the launch of 8-bit chip consoles, which are not only several generations behind the market, but also cheap on the surface, can only get a cheap gaming experience that is behind the times......"

"So our first console was both a technologically advanced 16-bit console. Moreover, the performance of the chip, even in the international market, is leading. The XRM16 architecture chip has a high performance of 5 million floating-point operations per second, which determines that it can run more complex programs and get a better gaming experience. At the same time, 64K RAM and 64K independent video memory, as well as the CD-ROM optical drive system (high-end version), make it the world's first large-scale game that can play more than 600MB! Compared to the small capacity of the ROM game cartridge of hundreds of KB or a few MB, our platform gaming experience is the world's leading ......"

The host of the press conference spent less than a few minutes introducing the Pangu host, and the rest of the time was all personal experience of players and media reporters.

The venue is equipped with 500 Pangu consoles, equipped with color TVs as screens. Players can use any of the peripherals, such as keyboard, mouse, or gamepad, to play the game. At the same time, the 23 Japanese version of the game was released on the Pangu platform for players present to experience.

The effect of this conference was also very good, the whole event was held for three days, and the cumulative number of visitors exceeded 15,000.

During the exhibition, more than 6,000 Pangu hosts were sold through the exhibition site within three days. Basically, having experienced the performance of the game and having enough advanced players in their pockets, they quickly decided to buy a Pangu console.

"The Legend of Sword and Fairy" is also the MVP of the entire exhibition site! If it was released in the 90s, this kind of game is unlikely to perform well in the Japanese market compared to many RPG masterpieces. However, this is only 82 years, and it may be the first game to be released on CD, with a capacity of 600 MB, which is almost like alien technology compared to the games that are generally less than 2 MB on the market today.

"It's hard to imagine the shock of the game content of "The Legend of Sword and Fairy" reaching 600MB. It's a perfect game, like the beautiful ink animation, the music, the battles, and so on, it's more like a movie. The special effect of releasing the flying sword is very cool. Since playing this blockbuster, it feels like the games of other console platforms are rubbish. A Japanese gamer's letter to a gaming magazine reads, "Through this game, you can see that Japan is already lagging far behind when it comes to video games." The future of video games requires more advanced computer systems, and CD discs are used as storage media......"

"The new startup exhibited a fantastic next-generation mainframe. If the Pangu host is slightly modified in configuration, equipped with a common floppy drive in the office, and can be compatible with more printers and word processing software, then such a configuration, it can even replace the current office computers on the market. ”

"At the launch of the Pangu console in Tokyo...... It is indeed surprising to experience the legendary Pangu console, with high performance and low price, how they managed to sell such a high-end configuration computer at such a low price. Of course, the biggest surprise may be the CD-ROM that comes standard with the high-end version of the Pangu console, and its application may be more subversive than other hardware of the Pangu console! Although as early as last year, CD discs and CD turntables with pure digital storage appeared on the market, and Philips and Xinchuang Electronics had already claimed to have developed a CD disc capable of storing 600MB. But the market didn't take it seriously, thinking that its rivals were music tapes and vinyl records. However, this time, the Pangu console is equipped with CD-ROM, and it turns out that it is not a brag to store 600MB on a CD-ROM, and it is a fact, and this data can be read and run on a computer. This means that a revolution in digital storage technology has quietly arrived......"

Of course, there are also some people in the industry who disagree, claiming: "Although the CD capacity is large, the speed of reading data is definitely not as good as ROM." Although the game ROM cartridge is only a few megabytes small, it is difficult to express more content, but the smoothness of the program's operation is by no means comparable to that of a CD disc. ”

That's right!

From the point of view of data reading speed, ROM does have advantages, even in the future, ROM is called flash memory, which is used in high-speed USB flash drives, solid-state drives, mobile phone memory cards and other fields.

It is almost a well-known fact that SSDs can read data faster than HDDs, which in turn can read data faster than optical discs. It's okay to say that discs are slower to read data.

Although the data reading speed of the disc is slow, the advantage of large capacity is enough to make up for the disadvantage of the slower data reading speed than the ROM cartridge.

After three days of exhibition, it was officially launched for the Japanese market. Due to the three-day reputation of the press conference, 10,000 units were sold on December 10, the day of the official launch.

Since the Tokyo branch had only a quota of 60,000 units in December, it hastily took measures to limit the purchase of 2,000 units per day.

"Please be sure to increase the supply at the headquarters, the Japanese market is in short supply!" said Uejima in a fax sent to the head office, "I hope that the supply will increase to at least 80,000 units every month in the future, the more the better!"

"Console shipping quotas, based on game sales. Zhang Ru, who handled these daily affairs on behalf of Lin Qi at the headquarters, replied, "For every 10 sets of cassettes or CDs sold, you can get a host." ”

Because, console sales are at a loss, and only by matching the game of selling to make money can the loss be reduced.

"Great, 300,000 games have been sold. It is expected that the game will sell no less than 1 million units this month, and I hope it will not break its promise. "Uejima shows off in general, "For every 10 sets of game sales, get a quota of one console!"

"......" Zhang Ru felt like crying, how many game cartridges and CDs there were. However, the production capacity of game consoles is really low.

It is expected that the output in December will be more than 100,000 units, and the Hong Kong market and the domestic market will supply at least 40,000 units. The U.S. market must first come up with 20,000 hosts to cultivate the market.

Although the Japanese market is currently the direction of the key strategy, it is too arrogant to take away most of the hosts, right?

But this Ueshima guy does have the capital to be arrogant, and who called the business on the Japanese side has been rated as the first for many years. Of course, the leading product creativity of the new start-up electronics company is a major factor, and the strong combat effectiveness of the employees of the Japanese branch is also one of the reasons.

What's more, Lin Qi supports the continuous efforts of the Japanese branch, which is also to disrupt the development steps of Nintendo, Sega and other companies.

'83 is certainly the year of the most important pattern in the game industry, this year, Atari fell from the altar, and the American game market was turbulent.

Whoever dominates the U.S. market will dominate the gaming market for the next two decades.

We must go all out and attack the global market with momentum. Before the world's competitors woke up, most of the market share that Atari had lost was snatched into their own hands.