Chapter 798 - Acquisition of the RB Animation Industry
In July 1993, the management of Xinfei Electronic Technology Co., Ltd. officially abolished the headquarters specially established in Japan to deal with the listing and listing, and only retained the product sales and after-sales service department in the Japanese market.
At the same time, Jiang Wanmeng, CEO of Xinfei Electronics Co., Ltd., announced: "The Japanese animation industry still has a level that cannot be reached in other regions, and some anime is even like Hollywood movies, with shocking pictures and plot expression." Therefore, we have decided to increase our investment in animation works in the Japanese market starting this year. No less than $300 million will be invested annually in animation rights. For $5 million, we're going to invest in 60 animation works a year. Our investment is mainly in copyright adaptation, that is, we specify the work and let the animation company adapt it into the form of animation. Animation companies that cooperate smoothly will get a steady stream of orders from us!"
After this news was announced, the Japanese animation industry couldn't help but be shocked!
Because, don't look at the Japanese animation industry, which is the world's largest output of commercial animation works, and the number of copyright outputs is also the largest. However, more than 95% of Japanese animation companies are poor small workshops. A large number of teams with no money, heavily dependent on capital investment.
Without external investment, more than 90% of Japan's animation companies would not be able to shoot their own works with their own capital accumulation.
In a sense, the vast majority of animation companies in Japan rely solely on sweatshops that exploit labor. In the animation production team, only a very small number of people who are popular can make a lot of money, and the rest are no different from the workers on the assembly line, and it can even be said that the salary is lower and more unstable.
Therefore, as soon as the news was announced, Japanese animation companies and studios came to hug their thighs. Even some old big factories, in the current environment of the cruel bubble collapse and deleveraging of the Japanese economy, are showing a flattering face and begging the big guys to help!
300 million dollars!
Although this investment will not be able to cover all of the Japanese animation industry, it will at least employ more than 20% of Japan's animation talents. Use orders to turn some small and medium-sized teams into vassals of capital!
Subsequently, Jiang Wanmeng announced that he would look for interested animation companies to commission the four famous Chinese novels "Journey to the West", "Water Margin", "Dream of Red Mansions" and "Romance of the Three Kingdoms", with the goal of creating high-quality animation works that not only restore the original plot, but also have commercial properties. In essence, the plots of the four famous novels are free, and they are already public copyrights, and any company can take them out and adapt them. However, this kind of subject matter that anyone can adapt reflects the high difficulty. Because, countless companies have created a bunch of works, and if they want to attract the attention of the audience, it is not enough to rely on the IP itself, but it needs to be able to surpass the quality of the previous work or have some new highlights.
In addition, the TV version of the "Legend of Sword and Fairy" animation remake is also outsourced to the Japanese animation industry. Although, this work Felix Animation has already been filmed once. But it is an animated film version, and the cumulative box office in the global market is more than 200 million US dollars. In the animated film industry, it can also be called a masterpiece.
It is precisely for this reason that even the most arrogant people in the Japanese animation industry have to learn. It has been more than 10 years since the animated version of "The Legend of Sword and Fairy" came out, but so far, it still shocks many people, and the production concept and technical level are too advanced.
And now let Felix Animation remake the TV animation of "Sword and Fairy", it must be better done. However, Felix Animation, how can it have the time and energy to do this kind of lower-end TV animation?
It is precisely because of this that a large number of previous classic works have been taken out and remade into TV animations, and reused to attract attention and popularity.
After the announcement of this series of adaptation plans, dozens of animation companies in Tokyo immediately competed for the project.
Therefore, relying on the stick of capital, Xinfei has been ahead of Sony, making the Japanese animation industry, a bunch of small and medium-sized studios kneel and shout Dad.
In later generations, even if Sony lost money for more than ten years, its capital strength was still much stronger than that of animation, music and other industries. Therefore, Sony relied on the money to do whatever it wanted, and constantly recruited down-and-out animation industry talents, and unknowingly, became the largest financier of the Japanese animation industry.
And now, the Japanese animation industry, a large number of companies that have no discipline and just want to survive, have rushed to hug Xinfei's thighs and beg Xinfei's father to love himself more.
In addition, most companies are waiting and hesitating, not knowing whether they should hug their thighs now.
Only a handful of animation companies don't bother to hug their thighs.
However, with the intervention of Xinfei Company, coupled with the influence of the animation company originally laid out by the new entrepreneurial department.
It is conservatively estimated that at least one-third of the senior teams in the Japanese animation industry have been incorporated into the new entrepreneurship department.
In a sense, it should be no problem to say that the Japanese animation industry has been absorbed by the new startup department.
A large number of new anime investment plans are to hoard resources for DVD discs in the short term. Although DVD has a better video and audio experience than traditional VCDs, it suffers from limited film sources, resulting in unsatisfactory global sales of DVD players.
At present, the production capacity of DVD players is 500,000 units per month, but the actual sales volume has not even reached 200,000 units. Therefore, every day the warehouse will increase the inventory of more and more DVD players.
It is precisely for this reason that Xinfei Electronic Technology Co., Ltd. has taken various measures to expand the source of films. Investing in Japanese animation rights is just one way to increase the source of films.
China's new start-up film and television companies continue to produce cheap Chinese-language films. More than 100 film copyrights and more than 2,000 TV series copyrights every year. These resources will be made into DVDs and sold on high-definition discs.
And Columbia Pictures, which is controlled by the new entrepreneurship department, also owns the copyright library of Hollywood's top giants. These copyright libraries not only include the rights of hundreds of Hollywood movies, but also the rights of more than 30,000 episodes of American dramas. Hollywood blockbusters and American dramas, the experience of the high-definition version is even more similar to the experience of the original videotapes and VCDs.
As these sources are gradually transcoded into DVD film formats, the appeal of DVD players is bound to increase.
As for the sales of DVD-ROM, it is much more ideal than DVD players. DVD-ROM is not only a computer hardware device that can be used to watch movies, but also to read and save data.
In particular, in July, under the call of a large number of players, "BioDynamics", which is known as the most expensive game in the history of games, also began to announce the sale of "BioDynamic Survival Version 0.9", the so-called version 0.9 is not really the game has been developed. However, due to the repeated appeals of many players, the undeveloped game was taken out in advance for players to try.