093 Fallen Empire
They are "Stellus: Utopia", "Stellus: Dawn of the Machine", "Stellus: Apocalypse", "Stellus: Leviathan", "Stellus: Distant Galaxy", and "Stellus: Megabusiness";
Six DLCs!!
Just ask you to buy it or not?
To buy or not to buy?
But I have to say that P Society's attitude towards "Stars" is still sincere, and after the release of some DLCs, the changes in the content of the game are still quite large, and it is not an exaggeration to say that it is even said that it has completely "changed half of the game".
So, what kind of story does "The Stars" tell?
In terms of the entire game system of "Stars", it is quite complicated, the stage is the entire galaxy, and players can choose the size of the map at the beginning.
If the initial map is different, the number of planets in it will be different, which will ultimately affect the player's final game time.
In Stellars, players are asked to choose the Population Trait, Home Star Appearance, Advisor Voice, Institution Government, Imperial Flag, and Fleet Appearance for which they will create their own Star Empire before entering the game.
Among them, the three most important are population characteristics + ideology + government!
(1) Population traits will determine your people's racial talents in resource production, interstellar warfare, and diplomatic traits, etc.;
(2) Racial ideology is divided into: ****, xenophobia, egalitarianism, materialism, pacifism, pro-foreignism, authoritarianism, idealism, and gestalt consciousness!
(3) There are six types of government, namely: democratic, oligarchic, dictatorial, monarchical, hive thinking, and mechanical intelligence;
And according to the combination of government and ideology, players will also combine different interstellar state systems! For example, the Empire of Intelligent Machines will be subdivided into: mechanical assimilators, who transform organic life into inorganic machines, runaway machine servants, like the cartoon "Robot Wall-E", who will keep humans in captivity as fat people, and Stone Heart Destroyer, like Skynet in "Terminator", which aims to destroy all organic life in the galaxy.
The political system and ideology are different, and the corresponding national characteristics and diplomatic environment are also different, such as the Stoneheart Destroyer, the military ability will be very strong, but as soon as it appears, it will have its own mockery aura, and the non-intelligent country will be extremely deteriorating with your diplomacy, and the kind that can go to war at any time.
In addition to the Stone Heart Destroyer, there are also such as "racial cleanliness", "extreme xenophobia", "extreme ****", etc., this kind of Xinghai Empire, which is afraid of the sky and the air, will fall into a very passive diplomacy at the beginning of the game, and the four neighbors are full of vigilance against your existence. And as long as the opponent's strength is stronger than you, he will immediately declare war on you!
This kind of domineering and xenophobic empire is generally more suitable for veteran players.
Interstellar countries such as "pacifism" and "pro-foreignism" can get along well with their neighbors at the beginning, and when the friendship level reaches a certain level (rising a little every month), they can achieve commercial cooperation, mutual defense, federal alliances, etc.
Of course, countries with this trend of thought also have corresponding shortcomings, such as weak military capabilities, people are tired of war, etc., and it is difficult to follow the democratic line and take the dictatorial line.
Therefore, many savvy players of "Stars", in the early stage of the game, will take the route of peace and democracy, first, the surrounding environment is safe, second, democracy is conducive to the development of science and technology, and then when the empire's strength reaches a certain level, it will suddenly "jump back" and change the political system to dictatorship or militarism.
In "Stars", the game empire is also divided into strength levels, and players can see the strength of the opponent's army through the page information. For example: like a god, not equal, as small as an ant, etc.
Players can choose the right moment to declare war based on their opponent's military strength. Of course, your opponents think so too!
In the game, in addition to players and computers, there are also some powerful interstellar empires, such as the interstellar khan, as long as you pay money, he can be your helper, and he will send troops to fight the country wherever you want.
The other is the powerful Fallen Empire, which is also revered by players as "Fallen Dad" in the game, because their data is "like a god", which can be regarded as a bug-level transcendent empire in the early game.
If you accidentally offend them in the early stage, such as the fallen father of the "Holy Land Guardian", accidentally colonizing their holy land, or breaking into their territory through the stargate or black hole, they will directly "ride" on your face, then you can basically GG!
The empire is not destroyed, let's have another plate!
And P Society is full of bad fun in dealing with the relationship between players and powerful fallen empires, such as your research ship accidentally discovered a legendary god-level planet "Planet Gaia", various awesome buffs on the entire planet, and ancient factories left over from various ancient empires.
When you start colonizing this "Gaia planet" with no people, a fallen dad will suddenly pop up, usually a guardian of the Holy Land, saying that this planet is their planet and the former holy land of their home, if you colonize, you will explode your chrysanthemum.
This is embarrassing for you, the colonial ships have landed, and you told me that this is your family's former holy land, isn't this a clear "fishing diplomacy"?
There are also times when the system assigns you a task to desperately open a "stargate" to the other side of the galaxy, when you work hard to kill the wild monsters guarding the "stargate" in the galaxy, you suffer heavy losses, and after entering the stargate, you actually directly enter the territory of someone's fallen father.
At this time, the other party is generally a military orphan, that is, a militarily isolated government, directly violating the territory and declaring war on you.
At that time, your strength was as small as an ant, and you only had a few frigates, and Fallen Dad was a titan plus countless super battleships, so I asked you if you were afraid?
Of course, some fallen dads are not all so strong, and these interactions with the Fallen Empire are triggered by random probability based on your early development.
For example, if your strength was too weak at that time, and you were seriously lagging behind the neighboring countries, a degenerate father would take the initiative to come to you and say that there was something wrong with your original code, and I would help you change it.
How to say that these are also the last golden age, the once awesome ancient empire of the interstellar empire, so help you, your economic efficiency in the short term will be greatly improved.
If you keep currying favor with these degenerate empires, sending scientists and resources, they will offer to make you their vassals as soon as they are happy.
It's still quite embarrassing at this time, if you agree, then no one in this universe will dare to provoke you before the natural disaster comes, because you hugged the thickest thigh in the entire galaxy.