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But also because you have become a vassal of others, you have lost the right to diplomacy and declare war, and you cannot expand your territory, so you can only build at home with peace of mind.
Basically, the player was too embarrassed by the situation at the time, and he may have been beaten by a certain advanced AI, so he had no choice but to become someone else's vassal, and he was looking forward to the later outbreak. But sometimes your suzerain's kingdom goes out to fight and gets too many planets, and it will choose to "reward" you with a few planets, even if you don't go to war with the army.
This is why some players are playing and suddenly find that they have a few more planets, which are usually given to you after the war of their vassal overlord.
And if you want to choose independence again, you must defeat your overlord before you can break free from his control.
This kind of raising the anti-flag against your own boss is generally only after the boss and an evenly matched opponent are inseparable on the front line, and you will engage in this kind of "stab in the back" deed.
Similarly, when the player is strong in the game, he can also choose to make others his "vassals" and let them pay tribute, and when you declare war on a country, both your vassals must join the war at the same time.
If, in the later stages, you conquer half of the galaxy and bring countless vassals to you, you will find a shocking scene when you attack your other opponents.
All your vassal countries, moving closer to the fleet here from all directions, have a kind of martial arts alliance leader, the leader of the interstellar leading big brother, you can fight whoever you want, it's just cool.
So, what exactly were the predecessors of these such powerful and ancient interstellar fallen empires?
There is a saying that the surviving super empires in the last interstellar era, due to the super developed technology and super powerful military capabilities, have basically lost interest in controlling the entire galaxy, and just want to be safe and secure in a certain corner of the galaxy.
But when your empire is almost at the level of their "equal" and has conquered most of the galaxy, the "Fallen Awakening" event will be triggered.
Yes, these fallen empires of cheating fathers suddenly remembered their old and new hatreds, and then the entire empire woke up, and the ancient arsenal began to open, frantically building titans and battleships, and vowing to fight with their old opponents in their previous lives.
After the "Fallen Awakening" event, the "Battle for Heaven" will break out, that is, the two former fallen fathers will suddenly fight.
Just do it, close my yarn, and I'll continue to conquer my galaxy anyway.
And then it turns out that what you think is too beautiful, these two awakened fallen empires will require the interstellar countries of the entire galaxy to choose sides, yes, it's so domineering.
If you don't choose to side with them, their Titan ships will ride directly in your face.
At that time, basically the interstellar nations of the entire galaxy will choose to take sides, and then join the "battle for heaven".
But if you're lucky enough to be far away from two warring fallen fathers, one on one side of the galaxy and one on the other side of the galaxy, then you're safe, and they basically won't care about you. They will only send diplomatic envoys frequently to ask you to take sides, otherwise they will not be polite to you.
"The Lion Awakening of the Star Khan", "The Awakening of the Fallen Empire" and "The Battle of Paradise" are considered to be an important plot link in the middle of the entire game, which almost affects the battle pattern of the entire galaxy, allowing players to add a wave of climax to the boring strategy expansion.
And the timing of the trigger of the "Battle of Heaven" of P Society is also just right, just when your strength is expanding, and you begin to feel that the entire universe is nothing more than this, the fallen father who was once high above and "like a god" is now like this, and he is already "on par" with them.
Then, the Fall awakens!
"Heaven's War" is the first wave of "Stars", but it is accompanied by a galactic disaster!
There are three types of interstellar scourges, namely: Zerg Invasion, Subspace Demon Invasion, and Correction Protocol (Smart Rebellion);
In the early version of "Stars", the three natural disasters were played in turns, allowing players to fight at one time, and later P Company slowly changed the version, and each time it usually triggered a natural disaster.
The trigger events of these interstellar natural disasters are also different, for example, some countries in the galaxy have developed "dangerous AI robots", and other forbidden technologies, which will have a high probability of triggering the "Correction Agreement" event.
For example, if a player develops a "Jump Engine", it is possible to trigger the "Subspace Demon Invasion" natural disaster;
"Scourge Invasion" is the second wave of the climax of the "Stars" game, basically at that time, the sudden appearance of the Scourge Legion is very powerful, and the entire galaxy will unite, including the awakened fallen fathers, will also join the Galactic Guardian Alliance to fight against the Scourge.
The invasion of the Scourge Legion is indiscriminate, and all the interstellar nations on the map are their enemies.
In addition to the big plot climax, "Stellars" also has a lot of various side quests and small trigger events, which often make players shine and have endless fun when playing.
For a novice player, the entire "Stars" is faced with the challenge of the neighbor's advanced AI in the early stage, followed by the Federation combination against you, followed by the interstellar Khan and the battle of Paradise in the middle stage, and finally the natural disaster, the galactic world is changing, the climax is repeated, and the once powerful and mysterious opponents will unveil their mysteries for you one by one.
Therefore, the entire "Stars" game experience will not become repetitive and monotonous like other strategy games, after the player's stats are strong in the later stage.
At each stage, the game has its own major events to disrupt the entire galaxy and improve the player's experience.
As a niche game, the weekly sales of DLC of "Stars" even broke into the top five on Steam, which is really not easy.
Wu Feng opened the system's exchange interface, spent 300 Super Intelligence Points, and then exchanged the client and all the data packages of "Stars".
He plans to pack all the DLC into a complete package, so as to improve the overall game experience.
…………
"This month, our new game has been decided! It's called "Stars", and it's a sci-fi strategy game. At the meeting, Wu Feng opened the PPT of the new game and spoke.
"Strategy games?!" everyone at the bottom wondered.
"Yes, because strategy games are relatively niche in China. So this time, we don't plan to advertise overwhelmingly, this time we are going to adopt a refined marketing strategy. Wu Feng said, "We need to target specific groups, carry out specific marketing, improve the conversion rate of intermediate users, and ensure that the players we introduce are the loyal players we need." ”