024 Numerical openness and rigorous code
Tenglong's online game company, the art department has been working overtime recently, because they have to draw the promotional posters needed for the new game according to Wu Feng's needs.
a great demon king;
flame attributes;
One of the Three Great Demon Gods!
At first, Wu Feng was very dissatisfied with the few line drafts he handed in, feeling that he didn't draw the demonic flavor of this big demon king, and he was afraid and hateful.
After all the members of the art department went out and tried dozens of line drafts, Wu Feng finally selected a version from it, and felt that the one that best met his expectations and was also the most god-like, and decided to use it as the main image of this publicity.
"Boss, this time...... Are we going to use this big demon king as the main image of the publicity?" Zhao Yaling, the leader of the art group, wondered.
According to the painting style of the previous Tenglong online game, it is either as cute as the Q version of the landlord, or it is as fresh and beautiful as the fairy sword, handsome men and beautiful women.
This time, the main image propaganda has changed too much, right? It's so hardcore, so dark, if this is an overwhelming advertisement, will it frighten children? Will no one buy it, no one clicks on our advertisement?
"Well, yes!"
Looking at Wu Feng's firm eyes, Zhao Yaling was even more shocked.
…………
At the other end of the office, the test team was in a small office.
As soon as Wu Feng walked into the office, Ronan Cheng quickly stood up, only to see that on his computer desktop, a knight had cut down a giant dragon and exploded the equipment.
"I just played "Dragonborn" again, and I think that the magic world built by Zhang Hao, the numerical system is really too rigorous, which is really admirable. Whether it is the reward mechanism, experience system, equipment mechanism, skill value, etc., they are all seamlessly combined and very ingenious. It's no wonder he won the award for Best New Producer. Ronan Cheng spoke, his face full of melancholy.
"A good game doesn't necessarily have to take a rigorous and rigid numerical route, sometimes a game is a good game, as long as it can make players play cool, play, and easy to play, it is also a good game. ”
Wu Feng said, and then handed the USB flash drive in his hand to Luo Nancheng.
"This is a new game coming soon. ”
When Luo Nancheng saw it, he was immediately overjoyed, and he came out after a long time, and finally, his own game arrived. He quickly plugged in the USB flash drive, only to see a game icon inside, which read:
"Diablo"
That's right! Wu Feng finally chose Blizzard's super classic brush brush masterpiece in the previous life: "Diablo 2", and decided to make it the first work and vanguard of this series, setting off a new wave of dark frenzy in the market.
In the previous life, the level of classicism of "Diablo 2" is almost self-evident. Until now, even though this game has been launched for more than ten years, it is still sticking to the bar, and there are countless active old players in the game.
Because, the second generation is really too classic!
Moreover, "Diablo 2", which was born, also set off a big wave in the game industry at that time, changing and refreshing the production ideas and concepts of many game industries at that time.
For example: the city return scroll of "Diablo 2";
For example: equipping gem-setting and rune systems;
For example: summoning mercenary system;
Another example: the additional stat bonus of a full set of green outfits;
There was also the kind of semi-open map model pioneered by Blizzard at that time, and in the popular games at that time, if the player did not complete this level task, he would not be able to enter the map of the next level. But in Diablo 2, Blizzard pioneered a semi-open map, and players can easily cross some maps without completing all the missions on the large map of each volume. This setting has had a direct impact on the gaming industry for nearly 20 years, and it will continue to do so.
There is also the career setting of Diablo 2, which goes beyond the ordinary three classes of the war method bow at that time, and introduces new classes such as: Necromancer, Druid, Barbarian, Assassin, etc., which can be called a classic.
This novel class system setting can not only meet the demands of traditional "Battle Bow" players, but also meet the different needs of various players at all levels, such as the handicap party and the operation party.
At the time, Diablo 2 was an epoch-making milestone, with an open numerical build, allowing players to brush up all the way, but there were very few bugs. While Blizzard controls the openness of values, it also reflects its super code rigor, which can be called an incomparably high-end design concept and development level.
It's like a game of Go, Blizzard provides you with a chessboard, but the career gameplay, suit gameplay, skill gameplay, etc., are ever-changing, and players can explore them themselves.
Diablo 2's achievements and evaluations at the time were so high that everyone had extremely high hopes and expectations for the next three generations.
But at that time, after the release of the third generation, it was not satisfactory, and Blizzard even almost planted a fight on this classic IP, and the senior management generally maintained a pessimistic attitude, until the remedy of the new DLC "Scythe of the Soul" reluctantly pulled back a game for Blizzard and saved this super IP.
But despite this, Diablo 3 still sold a total of 30 million units at that time!
There is no more zero, no less zero;
This is the true charm of the previous Blizzard super IP Diablo, powerful and classic.
…………
"Dark theme-style?!"
Luo Nancheng was surprised, is it clear that our boss wants to be tough with Marubeni?
But Luo Nancheng didn't bother, he directly clicked on the game ICO, quickly entered the game, and on the interface of choosing a profession, his eyes instantly lit up.
There are seven classes to choose from, and in addition to the traditional warrior, mage, and Amazon female warrior (archer), there are assassins, druids, barbarians, and necromancers.
"Yes, this career system is very novel!" Ronan Cheng was overjoyed and said happily, the worry on his face just now was instantly swept away.
On the interface, every time you tap on a position, the warrior of that class will walk forward from behind and show off his skills.
Ronan Cheng carefully observed several professions and finally chose the necromancer who interested him the most.
The main thing is that there are three traditional warfare bow classes on the market, and this new class called "necromancer" has firmly captured his curiosity, and he can't wait to try it.
After choosing the necromancer, Ronan Cheng was the first to enter the Rog camp, and he was the first to click on various game interfaces, including character attributes, inventory, task bar, skill bar, etc.
When he saw the Necromancer's skill tree, he was still slightly shocked.
This skill tree is simply too powerful, neatly divided into three side branches: summoning system, toxin and white bone system, and curse system.
And the summoning system is full of novelty, which can summon skeletons, summon skeleton mages, summon clay monsters, and summon dead monsters, but each has a certain number limit.
It seems that the data is wide open and closed, but in fact it is very logical and rigorous, and it cannot be transgressed!
"Interesting! Interesting!" Ronan Cheng was instantly excited, and nodded repeatedly.