Chapter Fifty-Eight: Making a Fortune in a Silence

The flowers don't bloom here, but the willows are shady there.

Although the red and white machine has been launched for several years, it is still on the rise. From the city to the countryside, there are still many new players buying this console.

The sales volume has reached more than 10 million units in the local market, and the red and white machines that are about to exceed 20 million units are a giant and an unshakable existence in the home game console market.

Even though Sega has iterated two generations of consoles, from graphics to music to capacity, it still can't beat the red and white machine.

Therefore, it is helpless for Sega to carry out a more aggressive overseas market strategy than Nintendo.

Although there is still Nintendo in North America, Nintendo does not have as much dominance here as it does in the book.

After the 1987 Black Friday shopping spree, a Metroid took Sega's sixteen consoles to a new level.

By January 1988, Sega's 16 consoles, which had urgently increased production capacity, and the sales of Metroid exceeded one million.

In one fell swoop, Sega equaled the sales of Nintendo's red and white phones, which entered the North American market earlier. Sega's home console division has also shifted its business center from the company to the United States.

Although the main project operated by Wanhu North America is the Tetris handheld, it also has a connection with Sega North America.

Since the headquarters of both companies are in the capital, because of the time difference, in order to better communicate, the branches of both companies are set up on the west coast.

Wanhu North America not only began to operate the "Tetris" handheld, after the "Tetris" handheld achieved ideal sales, Wanhu headquarters, that is, Takahashi, assigned two new tasks to Wanhu North America, that is, Nick.

The two tasks are to prepare for the creation of the North American version of the print media "Gamer's Heart", and at the same time to prepare to recruit North American game developers.

Both of these requirements were a bit difficult for Nick, firstly, he was not a media talent, and secondly, he was in contact with game developers, and many times he did not have a common language.

Nick is also self-aware, and instead of knocking on his chest as if he was confident like a programmer in India, Nick talked to Takahashi on the phone and asked for the support of relevant talents.

Takahashi agreed, and sent a number of English-speaking employees to the U.S. branch, as well as Chinese employees.

However, this "mastery" is also more embarrassing.

Whether it is a staff member in China or a Chinese employee, their written English is probably fine, but it is like a dialect in a remote area, and although it can be understood even if you listen carefully and slowly, it greatly increases the cost of communication.

But this is also something that cannot be helped, and to a certain extent, the native language decides to learn the accent of the second language.

If a person speaks a non-native language and wants to speak a more "authentic" phonetic, it always takes a lot of practice.

However, if most of the experience is focused on the pronunciation of the language, then there is less thought about other things, and the achievement will be lower.

Takahashi sent them to the United States, hoping that their accents would improve in an English-speaking environment like the United States.

Of course, if the people who contact them can listen to their accents and know what they are saying, that's fine.

However, whether it's making a North American version of Gamer's Heart, or making a more localized game.

You still need people from the United States to do it.

A foreigner who has lived in another country or another environment since he was a child, even if the game is made from the ground in this country, is a form of "otherness".

While that doesn't mean the game isn't fun, there's a problem that it doesn't touch the subtle feelings of the local players about the local culture.

Fortunately, the United States is a developed country.

It's a bit difficult to find someone who loves to play games and is a media person, but you can still find it.

And because making video games is very COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

There are also a lot of young kids making games in the garage, and it's not hard to find a game developer. However, how to let these boys who have not experienced social life and advocate freedom can come to work in 10,000 households and make games according to the requirements is a test of management skills.

However, with the help of professionals, Nick will not be in the dark. With his growing management skills, everything is still on track, and the two tasks are going smoothly.

It's a pity that the reality is not like a game, someone specially made a mission progress bar. In reality, you can only artificially set one milestone after another, connect them together, and all the milestones are reached, which means that the task is completed.

Although, in some people's opinion, setting milestones is not useful.

However, the actual effect of milestones is greater than imagined.

The so-called milestones are actually short-term goals.

Connect a long-term goal into an infinite number of short-term goals, so that everyone knows where to use their strength, and they will not slack off and give up because the long-term goal is too far away.

After a round of publicity, TEC has established a good corporate image and Shimada's personal image among players.

And after two months of production, "Hot Blooded Dodgeball" also directly appeared on the red and white machine platform.

This sports game is themed with funny elements and a two-player game. It is indeed of good quality, and the platform of red and white machines, whose quality generally crosses the horizontal line, is excellent.

Although TEC said that Takahashi and Wanhu were maliciously scolded, "Player's Heart" has a fair evaluation of this game.

The game evaluation standard of "Player's Heart" is the game's total score of 10 points, and a score of 5 is a passing score of 7 points is excellent, and "Bloody Dodgeball", the national husband, is the protagonist, and the bad young people from various colleges and universities play the game of dodgeball together, and the score given by "Player's Heart" is 7.5 points.

This is the highest score given by "Gamer Heart" since the beginning of the year in 1988.

TEC said that Ben was even more arrogant in making a million sets of cassettes at once, and even put out advertisements on TV, with the characters of "Target!

And when TEC said that it was in high spirits, Wanhu was very low-key and made a fortune in a muffled voice.

With the development of technology and the improvement of the technological level of 10,000 households in China, the cost of the current "Tetris" handheld has been reduced to two-thirds of what it was when it was first launched.

And since there is no competitor in the market that can compete, it is still sold at the original price.

Now the shipments of 10,000 "Tetris" handheld computers have reached 8 million units. The Glow Upgrade Pack and the Online Upgrade Pack alone also sold more than 500,000 and 300,000 copies respectively.

As a result, the blade factories that earn foreign exchange have even become typical. It is constantly receiving visitors from all over the country.