Chapter 53: Lectures

"You have to keep in mind that there are two important points in making a war chess game.

1. Make the player win most of the time.

Second, make it interesting for players to win.

I know that when you were studying in school recently, you learned some so-called new technologies, which are dynamic levels.

Is dynamic leveling useful? Forcing the winner in half is purely a nuisance for the player.

Think about it, when you play the game yourself, do you want to see yourself fail, die and fight again and again?

Now you can start thinking about how to make it fun for players to win. ”

After the person in front of the whiteboard finished speaking, he stopped talking.

This is a very ordinary classroom in the headquarters of Wanhu.

There are many such classrooms in the Manhu headquarters.

Every employee of 10,000 households can apply to conduct a discussion class by himself as long as he wants.

Other employees can choose to take these courses through the online course selection system.

Once you have chosen a class, you will be required to attend the class at the specified time.

Most of these hours are normal working hours.

That's right, coming to class is also going to work.

However, if you want to be lazy and keep registering for classes, it is even more difficult to skip classes to fish by yourself after registering.

Wanhu has adopted what is now probably the most advanced time and attendance and access control system of any company in the world.

Every employee of Wanhu must wear a nameplate when he goes to work.

Inside the nameplate, there are electromagnetic induction chips, which can unlock the doors of those with corresponding permissions.

These access controls not only control which door employees can enter, but also link with the attendance system.

If it's time for you to go to class, but you haven't brushed the door of the corresponding classroom, what are you doing?

This system may be in a decade or two, and almost all the companies that are slightly more upscale will have it. But at the end of the twentieth century, even in the world, there were only 10,000 households.

10,000 households have paid a lot of costs for this. Experimental things are always cheap, and at the beginning, I even made a lot of jokes, and I knew that it had really stabilized recently.

Recently, many partner manufacturers, especially those in the United States, have come to ask how much the system costs.

Perhaps employees living in China still don't understand the changing needs of American companies to control their employees' every move.

The relationship between the employee and the boss is not harmonious at all, although the boss cannot say that the bloody oppression of the employee, but the squeezing to the point of sudden death is not a strange thing.

There are many ways for employees to resist their bosses who let them work without restrictions, and it is not possible to resist by force in accordance with American law.

Therefore, the vast majority of employees began to resist passively.

For example, you don't go to the toilet at all when you get off work, and you don't finish going to the toilet when you get to the company.

Don't think that passive slacking is not resistance, and if it doesn't, there won't be anyone always checking whether the workers are doing their work.

And this access control system, in the eyes of American entrepreneurs, is a very useful weapon to assist exploitation.

Just add a door between the office and the toilet, so that it is clear which employee goes to the toilet, and who goes to the toilet is not obvious?

In this way, those who do not have a long-term vision and only know how to cheat and cheat can work honestly.

The price of Wanhu for this set of access control system requirements is not cheap, and it is currently a solution for large and medium-sized enterprises to provide access control systems.

And the price of a solution can range from hundreds of thousands of dollars to millions of dollars.

Employees who only know programming and don't know about the market price are a little dumbfounded when they hear this price.

Isn't it just a set of doors, a bunch of badges, and code written by yourself? Why is it worth so much money?

Are Americans wronged?

They won't buy it!

Just when they thought that Americans would not be so stupid. The "honest and honest" American bosses really bought it.

At least hundreds of thousands of dollars, without blinking an eye, the eyes of these people who travel abroad to provide technical services are stupid.

They think the Yankees are fools who buy a few doors for so much money.

In fact, the American bosses still think it is cheap, you must know the price of hundreds of thousands and millions, as long as the lazy worms in the company work hard for a month and are not lazy, they will earn it back in a month.

The access control system is an artifact that can make employees not lazy in the future!

Where's the big wrong? It's obviously worth it, right?

The presenter in this classroom has participated in the production of the "Tower of Magic" game several times, and has some ideas for the game of war chess.

Of the two questions he raised, he had already answered the first question himself, and the second question still made the people listening to the lecture think for a long time.

Making players feel like they want to win and have fun is not a simple requirement.

The knowledge in this is like playing mahjong with the leader.

You can't win the leader, and you can't make the leader feel that you are deliberately releasing water, and you have to win money to make the boss happy.

The key is to really play cards with the leader, and you can also see the leader with your own eyes, and you can make some technical adjustments.

But......

To say that in a game, serving the player like a service leader is exactly like trying to figure out a way to the air, isn't it?

With so many players, who knows what level the players are?

Some people with a high level will feel that the game is too simple, and some people with a low level will feel that the game is too difficult.

In order to save trouble, games from other companies will give several choices of game difficulty directly at the beginning of the game.

Let players do what they can and choose the difficulty that suits them.

But......

Does this feel good for players?

Although the master feels that it is difficult to choose a nightmare, he is so good.

But the vast majority of players are ordinary players, so asking ordinary players to choose a Scout difficulty doesn't it make players feel like they're weak chickens?

The lecturer saw that he had been thinking about it for a long time and had not come up with a result, so he spoke again, "I think the adaptive adjustment of the difficulty is still possible, but instead of letting the player and the computer win, we will continue to increase the difficulty under the grand occasion of ensuring that the player can win."

Everybody chased the girls.

Do you think that the girls who have to work hard to catch up are the ones who have a sense of accomplishment? That's right!

Although he said the Tao, the people listening to the lecture below were not happy.

Because, he's just playing a scoundrel! I've said before that you can't use adaptive difficulty to solve problems, but in the end he moved out the adaptive difficulty himself, what's going on?!