Chapter 34: Definitely not!

Yu Suzuki shook off some uneasy thoughts in his heart, he picked up the advocacy, he wanted to feel for himself, whether this game is fun or not.

A game producer like him may not be a top game master, but he will generally be an ordinary game master.

The kind of game producer who doesn't play games, only exists in legends.

There is one president of a game club that doesn't play games.,That person is also a grudge in the video game industry.,He is the current president of Nintendo.,Yamauchi Pu.。

Yu Suzuki is relatively average for musicality, and his talent for music games is also relatively average.

However, this "Taiko Drum Master" is also very friendly to users like him, who are almost music addicts, and after a minute or so of familiarity with the lowest-level music, he can actually play a tiger and a tiger.

In addition, the game "Taiko Tatsujin" is different from previous games, and in this game, a "combo" system has been added.

This system is based on a "scoring" system.

You must know that every rhythm is percussive, there is accuracy.

The game "Taiko Tatsujin" is divided into four kinds of accuracy ratings, "poor, good, excellent, perfect", when ten consecutive strokes are excellent, you will get a normal combo, on the left screen above the taiko animation icon, there will be a "X11" pattern that has been changing.

And if it's perfect all the time, you'll enter the Golden Combo Mode.

In the Golden Combo mode, there are many elements that will suddenly be added, and if you challenge these elements well, you will get a very high bonus point.

The two modes in this table make even the most elementary song very fun and challenging.

For novices, he's friendly enough, and for experts, it's challenging.

However, Yu Suzuki has not yet entered the golden combo space, and his fishpond-like percussions can only allow him to complete the normal game mode.

However, even in normal game mode, the whole game does not seem boring at all, and it is over in a blink of an eye.

After playing this song, Yu Suzuki put down the drumsticks, and his evaluation of this game went up a notch.

You know, all games, no matter what kind of game, have a problem, that is, boredom during the game.

This kind of boredom is almost the most in the "Dragon Quest" series.

Dragon Quest can be said to be a game where you can't do anything if you don't have enough level.

How can the level be?

You can only keep encountering the enemy and knocking them down.

And the monsters in a certain area are fixed, so it can be said that this is an extremely boring repetitive job.

But why "Dragon Quest" can still become the national game of the book, the number of players is more than the original Wanhu "Endless Fantasy" and later Square Enix's "Final Fantasy".

Because, the boredom of the "Dragon Quest" series will usher in a wave of outbreaks when the boss is defeated.

The more depressed and boring I was before, but when it exploded during this time, the happier and cooler I was.

In fact, this is taking advantage of the human psyche.

Suppress the player through boredom and reduce the player's refreshment range.

Finally, a wave of sublimation was obtained.

However, while home games can do this, arcade games cannot.

Because in arcade games, time is money.

For example, the reason why music games can become popular is that players are not disgusted or even some like this game genre.

What's more, after players are familiar with the current level games, a player can play for half an hour or even an hour for 100 yen.

But music games, no matter what, are one coin at a time, and how much is a song.

Just like fighting games, it is a type of game that allows players to spend money in a short period of time because of the game type, and does not reduce the income per unit of game time because of increased proficiency.

However, during the production of the music game Yuzu Suzuki, he also found a problem.

It is because of the slightly monotonous gameplay that it is easy for players to have a boring feeling in the process of playing.

In Yu Suzuki's "Music Roulette", the solution he gives is to use more extreme and intensive operations, so that players do not have time to experience this feeling of emptiness.

However, there are drawbacks to this approach.

What are the drawbacks?

It's because it's impossible to accelerate indefinitely, players are humans, and humans have a limited reaction time. Therefore, the game is inevitably boring in the end.

However, Taiko Tatsujin is a game that is a little different.

This is different and a little subtle, maybe it is the relationship between the drumsticks, Yu Suzuki looked at the drumsticks he had just put down.

When the drumstick is waved and shot down, it itself brings a gust of wind.

And the feeling of the resistance of this wind is even a pleasure in itself.

Unlike the monotonous percussion, it seems that every movement of the drumstick is different and the feeling is different.

Yu Suzuki began to think about the excellence of the game "Taiko Tatsujin", and the more he thought about it, the more he realized that the "Music Wheel" he made was a garbage game.

But......

I can't lose!

I can't lose for my dreams!

I'm going to lose even a music game, so how else can I make the world's ultimate ever number one game?

Race!

That's it!

When the quality of the game itself is not enough, it must be influenced by external forces.

Thinking about the budget he could use, Yu Suzuki made the decisive decision to hold a nationwide "Music Roulette" competition.

The first person in the contest will receive a prize of 1 million yen!

Don't look at the reward of 1 million yen, it was nothing a few years ago, but in this era of economic downturn.

Almost all industries in Ben are not making money, and in this case, the video game competition project, which was originally in full bloom, has also entered a stage of almost stagnation.

Everyone has no money, players don't have money, and even if there is a competition, their investment in the game, the cost of practice is not much.

If you don't practice much, the arcade owner won't buy more machines.

I won't buy more machines, and the plan to stimulate arcade sales through competitions will naturally fall through.

Arcade manufacturers, who don't have money in the first place, naturally don't hold competitions.

However, this time Yu Suzuki held the "Music Roulette" competition, not for commercial purposes, but for two words - face!

He wants everyone in the game industry to know that the game he made by Yu Suzuki may not be the best, but it will be the most famous and concerned!

The games he makes are sure not to lose money!

Definitely not!