Chapter 35: Pure Game

While Hiroshi Suzuki was about to start planning his "Music Wheel" event, Takahashi sat in his office, counting the snowflakes outside the window.

There was also a snowflake ball on his desk, and there were as many snowflakes falling as there were snowflakes outside the window.

This is one of the disadvantages of choosing to build a plant at high latitudes.

The annual additional expenditure of 10,000 households due to snowfall is very large.

Although the snowflakes are beautiful, they are not good for production.

Takahashi wasn't in a daze for the sake of being in a daze, but he was thinking about one thing, what kind of video game is a game?

Why do you think about this?

It's because Takahashi recently discovered that new games, no matter which platform, reveal two words - boring.

It is true that video games have entered the era of industrialization and mass production.

A game with a routine is a completely different game with different skins.

But that's not how games shouldn't be.

This feeling that any game is boring definitely represents a kind of impending crisis.

Nowadays, video games understand that the number of players is everything.

Even if it is a niche game, on the basis of the opposition of the original players, the difficulty is reduced as much as possible.

It's true that the game has become much easier and easier for more players to pick up, but is it still a game?

Players are very much considered everywhere, for fear that players will not be able to get by, although it is indeed convenient for players.

But Takahashi always felt that this approach seemed to treat the player as a low-IQ creature instead of a human being.

Of course, it can't be wrong to say that there are many casual gamers who want to use video games to take a break and pass the time of boredom.

But Takahashi always felt that an industry should not only have Riba people, but also have some spring and snow.

For example, Hollywood movies, are they all 100% popular all over the world because of the high level of the film industry?

No, it's not.

Although those ideological literary films are not popular, the part of the applause has also brought an upgraded role to Hollywood movies as a whole.

Wanhu is now a large group company, of course, it is impossible to be like a small company, fill a few mouths and the whole family will not be hungry, and can devote all their body and mind to making those games that are sunny and snowy.

Almost all the games made by Wanhu now are used to make money, and they are all those that are constantly reducing the difficulty.

For example, the "Tower of Magic" series, which Wanhu relied on, is now in a game format similar to the "Fire Emblem" series in another time and space, and it is a war chess game.

However, the new game of "Tower of Magic" is a little less difficult than "Fire Emblem" from another time and space.

Although there are many players who say that they are not satisfied and that the difficulty is too low, they are still buying.

The reduced difficulty has made more players choose to buy the new work of "Tower of Magic".

As a second-tier game series because of the game genre, "Tower of Magic" has been able to sell about a million more recently, even if it is released on Sega's platform, which is already very powerful.

Even the first game series of Wanhu is like this, no wonder some players say that Wanhu has lost his heart.

Takahashi looked out the window at the falling snowflakes, still wondering what kind of game he wanted.

A game like "Tower of Magic" is actually like a stage play, even if the plot is ups and downs, no matter how good the special effects are, it will not make players feel that this is real.

That......

Can you make a game that looks as natural as snowflakes falling?

Takahashi thought and thought, thinking about how to do it.

There are many reasons why it snows on Earth.

There are reasons for latitude, there are reasons for atmospheric circulation, there are reasons for gravity.

Perhaps the earth itself did not want to make a "special effect" of snowfall, but when these conditions were met, a snowfall event naturally occurred.

That's right!

Naturally!

Takahashi suddenly remembered his days in the United States when he was working on The Sims with Xiao Ai.

The game "The Sims" can be said to have not produced game content, but built a stage and handed over this stage to the player, so that a novel world and a complex interpersonal relationship appeared.

The Sims may be a natural game that Takahashi wanted to pursue, but while the game has some of these qualities, it's not pure enough.

How do you make a game that is more pure than that?

Takahashi lowered his head and began to put together the random elements of the game that he had come up with in his head to see if he could come up with something interesting.

While Takahashi was thinking, there were more people doing things.

In this world, there are no perfect people.

The vast majority of people either learn without thinking about it, or think without learning and die.

Just like writing, newcomers who have never practiced writing often feel that they are writing a "peerless book", a book that has never been written before.

This is the mistake of learning without thinking.

How can you write a good book just by writing with your own enthusiasm without thinking?

If you don't learn, you will die?

It's just thinking, and I feel that I have a lot of ideas, but this or that, this seems to be a little bit worse, that one seems to be a little bit worse, and I always hesitate to write.

Is this a good state?

No, it isn't.

You can't do things to extremes, you can't just do it without using your brain, and you can't just think about it without doing it.

Takahashi was thinking about the question just now.

Perhaps, if anyone thinks about it, others will think that this person is messing around.

Because, according to Takahashi's train of thought just now.

Almost all games, all video games that can be seen, are artificially added with countless traces to make players think and play this way, rather than games that are "naturally" generated.

If you want to be better than that kind of natural game, how easy is it?

Although Takahashi is already a very good game producer, he is a game producer who can make very good games even if he doesn't rely on the memory of the game in his mind, but he still hasn't come up with a game that fits this idea too well.

However, it is not without gains.

He thought of a game that went to another world, a bit niche but unusually high-rated, and this game seemed to meet his requirements.

The name of this game is "Time and Space Fantasy", a game about time.