Chapter 4: The Escape from the Temple

"What are the advantages of capacitive touch screens?

You can touch the screen with your finger without pressing hard, and you can complete the click operation.

What are the disadvantages of capacitive touch screens?

It is not able to carry out special and accurate click control, so we see that the system software of 10,000 mobile phones adopts the mode of large icons, in order to improve the accuracy of clicks.

What do we think of when we see a big block of icons?

The first thing I saw was "Lianliankan".

How many "Lianliankan" games are there on the Wanhu App Store now?

In the app store alone, there are as many as 2,110 models.

Isn't that a scary amount?

If it is a console game platform, there may not be so many games released in the entire life cycle of a console.

However, there is no need to panic too much. Because more than 90% of the 2,110 "Lianliankan" are made by individual users, it can only be said that there is the most basic gameplay of Lianliankan, but it is not very interesting.

The application review of 10,000 mobile phones is different from the previous high-threshold review.

Because of the almost zero cost of digital distribution, Wanhu will only conduct the most basic audits of these software. For example, whether there are pornographic and violent messages, and whether there are malicious deduction codes, etc.

Having said that, just now I was emphasizing the advantages of capacitive screens, should we also make a "Lianliankan"?

No.

I just want to give you an example when I talk about "Lianliankan", so that everyone can understand that we need to make games based on the hardware of Wanhu.

However, "Lianliankan" is too superficial, and the following is the game I chose......

That's it......"

The speaker switched to a slide and pointed to a component on the screen.

"That's it.

Those who know something about the hardware structure of Wanhu should already know what this is.

I'll now explain it to my colleagues who don't know very well.

This is the gravity sensor of Wanhu mobile phone.

What is a gravity sensor?"

The man pointed to his ear.

"Just like our cochlea, the gravity sensor lets you know whether you're being held horizontally or vertically.

What kind of games do you think the gravity sensor can make?

I think we can make a game like this......"

The slide continues to switch.

"The gravity sensor senses the angle of the phone's tilt, so I thought why not make a game that can change the way the character is controlled in the game as the phone shakes from side to side.

What should this game look like?

I think it's supposed to be a fast-paced game.

I thought about it for a month and decided that it should be such a game, and I called it Temple Run. ”

The slideshow switches to the image of the game.

"It's a fugitive game. Our protagonist goes on an expedition to a temple, but is discovered by a mysterious creature in the temple and pursues him.

At this point, the player can only flee along one path.

Along the way, there will be gold coins that guide the player through the actions we want.

At the same time, there will be various obstacles that the player can dodge through gravity sensing.

You may be concerned about the sensitivity of the gravity sensor.

Do not worry.

In fact, the game I was designing had only three paths.

The first is to hold the phone normally and do nothing.

The second is to tilt the phone to the left, and the third is to the right.

That's right, you've probably already thought of some of the same games.

Konami's 1985 Rocket Ride on the Red and White Machine is actually the same as the core gameplay of the Temple Run I thought.

Of course, there are also some things that you need to swipe the screen to do.

For example, if there is an obstacle in the middle of the screen, you can avoid it by swiping down.

For example, the road is broken, and you need to slide up and jump to get there.

The following is the actual demo of the game that I only made, so please watch it on the big screen. ”

The assistant who is in charge of the slideshow, minimizes the slideshow and switches to the video player.

Although it is said to be a demonstration screen of the actual machine, it is a recorded video.

Because although there is already projection technology, Wanhu's mobile phones do not support real-time projection.

And the "Temple Run" in this demo is also a very simplified version.

The player controls a stickman made up of black lines.

And the ground is also black, and the so-called gold coins are just black dots one after another.

Although it looks ordinary, after the game actually runs, many people here lean forward a lot.

If you ask them how they feel, what game is most similar to this one.

Their answer would be Sonic the Hedgehog in the two-dimensional era.

The Sonic Sonic Mouse series was Sega's signature work for a while, and it showed a sense of speed that was never felt in other games at the time.

Although in the era of 3D games, the sense of speed of 3D games has been more vividly demonstrated by racing games.

However, "Temple Run" gives people a different feeling.

You know, shaking the phone left and right can already be regarded as a somatosensory operation.

Somatosensory manipulation itself is something that sounds lofty.

So, as soon as the game demo ended, there were people who couldn't wait to support the project.

"I support the establishment of this project! I think this project is very interesting! It will definitely be liked by many players!"

"I support it!"

"I support it too!"

……

The top leader who attended the meeting, seeing that more than two-thirds of the people chose to support it, said, "The project of "Temple Run" has been established and the production has begun. ”

There's more to making a game than just one theory.

If Pavlov's theory had been adopted, a game like Temple Run might never have been made.

Why?

Because compared to this kind of showy game, that kind of meat and bones is more convenient and fast.

Since players can get pleasure in both games.

Why not let players choose which one is more efficient?

But.

Players don't need a single gaming experience.

Rather, it needs to be diverse.

Therefore, both meat and bones are needed and greens need to be eaten.

You know, the reason why humans feel tired of eating a single food.

In fact, it is because everything in this world is poisonous.

And in the process of eating food, humans need to detoxify.

And different foods correspond to different detoxification organs and channels.

If you eat one food all the time, you can overload one of the channels and cause irreversible damage.

It's the same with food, but how can you break this rule when you play games?