Chapter 3 No Way Up

The emergence of Wanhu mobile phone as a new video game platform is not a bad thing, but a good thing for the game manufacturers.

Why?

Because the game manufacturers of this book are not better at big productions. Nintendo, almost no triple-A masterpieces, except for "Shenmue", the largest game is probably only the new work of the "Final Fantasy" series, but even a company like Square Enix is still a bit collapsed in the face of such a masterpiece.

In another world, when it came to the generation of "Final Fantasy 15", they simply gave up treatment.

However, you can't afford to do a big game. Square Enix has sealed all the series that can be mothballed, and in the end, there is almost only one signature Final Fantasy that he lives on. If you don't even do Final Fantasy, Square Enix will be able to close its doors and go out of business.

Relatively speaking, Square Enix is already a relatively well-fated video game company.

Other video game companies are trying to barely support the production of masterpieces, and they don't have the money.

These companies can only survive by licensing their game rights to pachinko pachinko to stay in business.

And Wanhu's game mobile phone has reopened up a piece of what they are good at. A battlefield that allows them to make small but elaborate games.

It's true that mobile games are dominated by pseudo-connected games. But it's always a game, wouldn't players get bored? Yes, of course.

Therefore, in such a situation, making a game with traditional tones becomes an acceptable option.

However, among these manufacturers, they are also divided into two types: those who are on the road and those who are not.

What is not on the road?

It's not that they don't pay attention to the game platform of Wanhu mobile phones at all, but they just transplant their works that have been sold on red and white machines, super red and white machines, arcade machines, etc., to Wanhu's mobile phones.

Although some players will buy a copy out of affection, but what is it?

Do you still expect a work that sold 1 million 20 years ago to sell a million copies of fried cold rice now?

As for what is the upper way?

It's very simple, that is, according to the hardware of Wanhu's mobile phone, according to the hardware characteristics of Wanhu's hardware to make corresponding games.

Then, update and iterate your product according to the player's preferences.

One is to stick to the book of merit and eat the old book, and the other is to open up a new route.

Which is more developed is self-explanatory.

However, those hard-working game companies may not be seen by anyone in a short period of time, and the vast majority of people only see those top players.

For example, Krypton games made by some manufacturers such as Wanhu and Pavlov.

Learning the gameplay of the head player is naturally not wrong, but the vast majority of impetuous enterprises, even learning the head player, can not learn the essence, only to imitate a rough approximation.

However, when the market reaches its scale, there are really so-called star producers who have entered this market.

In fact, the vast majority of players have always had a misunderstanding, that is, they feel that Yueben prefers the publicity model of star producers, and relatively speaking, the United States will ignore this even more.

In fact, it was the American company that first implemented the star producer system.

Sid Meier, the dude, has his name in almost all the games he makes. And the "Civilization" series he led the production of has also become his absolute signature.

As for why other American games, just the game is more famous, and there is no specific producer who is famous?

The answer is very simple, the industry in the United States is too liquid.

The game production model adopted in the United States is not the model of a company's development team, but the model of a studio.

What is the difference between a development team and a studio?

That is, the vast majority of development teams are always available.

In other words, even if there is no project, these people will receive a salary and come back to work.

The studio, on the other hand, re-recruits non-core members at each stage of the project when different people are needed.

As for why they did it?

The reason is simple, it's to save money.

Then someone will ask why Sid Meier is so stable and has been able to make one game after another in one company.

The reason is simple.

If the other producers are company owners, that's fine.

That's right, Sid Meier is one of the founders and one of the bosses of his company.

The other founder and owner of the company he works for, Firaxis, is in charge of the operational side of things, and he is in charge of making games.

And, starting from the third generation of "Civilization", although Sid Meier still named this game series, the actual producer is already someone else.

He's more of a game reviewer to see if the game meets his standards for measuring games.

And the reason why the star producer system makes people feel more profound. First, because of the company's retainer-style employee lifetime employment system, the industry's talent mobility is poor. The company struggled to promote a producer, but tomorrow the producer went to the rival company to make a game.

The other is that compared with the United States, the promotion of games before the new century was mainly based on paper media.

A large number of print media represented by "Player's Heart", in addition to publishing game guides, another major category is interviews with games.

And there must always be an object in the interview, and this object is often the main person in charge of the game, that is, the producer.

In other words, the promotion of the game has become the propaganda of the game producer to some extent. Coupled with the game idols that Takahashi had created before, the entire industry saw the power of idols and consciously guided them, so there were many star producers.

Among them, people like Hideo Kojima have gradually become shareholders of the company from an ordinary employee who has been marginalized to a game with a game.

It's a pity that the company's ambitions are not in video games. Instead, with the football series "Victory Eleven", he directly transferred to the field of sports.

From running a stadium to making sports equipment, you can make more money in sports than you do in video games.

Hideo Kojima is certainly a very good game producer, but so what. A business does not run according to the preferences of the players, but for the sake of capital.

Whichever side has high profits and which side makes money, it is natural to go to which side.