Chapter 70: A Lot of Easter Eggs and Misses
Shigeru Miyamoto on the ground, who didn't care about the painful buttocks of the fall, had a peculiar posture, which could be regarded as a rolling crawl, climbed to Takahashi's side, dragged Takahashi's clothes and climbed up, his fingers trembling and pointing to the text paragraph after paragraph on the manuscript, one picture after another, and asked tremblingly, "These...... It's all true?"
"Yes. Takahashi nodded, "It's all true, nothing fake." Super Mario Bros. is a very good game. ”
"Not bad?" "Shigeru Miyamoto opened his mouth, his voice seemed to be much older, "If it's really good, how can there be so many bugs?"
The following are the bugs pointed out by Takahashi, and said that due to time constraints, Super Mario Bros. bugs are not limited to these.
"One and two jumps. When Mario Jr. catches the mushrooms, he can jump continuously by pressing lightly, and he can double jump while stepping on the mushrooms.
2. Invincible. After Mario was wounded, he took advantage of the invincible flashing time to join forces with the enemy. When the invincible passes, you will find that you will not be injured when you are with him, but as long as you are separated, you will die immediately.
3. Jumping mushrooms. In the 1-1 level, the little man pushes out the star, but don't eat it, the moment the star hits the ground, the mushroom is pushed out, and the mushroom jumps. In levels 1-2, a similar situation occurs.
Fourth, go backwards. You can press left and right together, which is generally useless, but sometimes you can accomplish something incredible.
Fifth, the state of ethereal. In this state, guessing the enemy can bounce very high, especially when stepping on the spring.
Sixth, silently pull the flag. Bullets are fired at the same time as the flag is drawn, which counteracts the sound of the flag being pulled.
7. Mario 'sings', then eats the stars to enter the star protection, and pulls the flag into the castle in the middle of the music, and inserts a piece of daytime background music after the familiar castle score is settled.
8. Don't pull the flag. Use the characteristics of brick bevel without judgment to penetrate the wall.
9. Whipping corpses. Hit the corpse of the 'Chestnut Kid', or the Mushroom Man, with a turtle shell, and the corpse will be bulleted again, and he will not be able to see it.
10. Gold Coin Fragments. The game crashes due to eating too much gold. Probabilistic events, which do not occur every time.
11. Kill the cannibal flower in the tube. Using the previous 'Easter Egg', you can accelerate the speed of bullet shooting, and you can destroy the man-eating flower that is still hidden in the water pipe.
Twelve, negative level, space level. 1-2 Squat above the bottom water pipe mouth and jump to the right, repeat a few times to enter the water pipe through the wall on the right, and enter any one of the two water pipes to enter the '-1' level.
13. Bullets do not fall into pits. When a bullet is fired very close to the pit, it will roll rather than fall as if it were falling on flat ground.
14. The blue boss turns green. The boss doesn't know why he's green.
15. Neck weakness. Five bullets will kill the boss, but the bullets must explode in the neck to deal maximum damage.
16. Boss Wall. In addition to the boss level 8-4, after killing the boss, and then shoot a bullet, the bullet will be blocked by the air wall.
XVII. Death clearance. Mario Jr. steps on the bridge axe and encounters the boss at the same time, and can clear the level during the hanging process. Death music appears with ladder pulling, followed by normal death music a little later.
Eighteen, the big pass. When Mario steps on the bridge axe and encounters the boss at the same time, he will be drawn into the castle with one leg to pass the level and go directly to the next level. Although he is still Big Mario, he can only be attacked once.
19. The bridge axe does not disappear. Stepping on the right side of the bridge axe, the bridge axe will not despawn.
20. Mario Ice Skating. Holding down the jump and acceleration at the beginning of the game will cause Mario to slide on one leg, and after a while it will return to normal, and the bullets fired during this will also return to normal.
21. Infinite life, at the end of 3-2, 6-2, and 7-1 levels, there will be turtles coming down the steps. Big Mario finds the right position to step on, can make the score from 100 until 1up and the data overflows garbled.
Twenty-two, burrowing turtles. Turtles can also be raised in the sky.
Twenty-three, sticky springs. When there are too many enemies on the page, it will cause enemies on the spring to be hourly. Springs get stuck when standing on the ground due to their sticky skull bricks and an enemy that has the ability to bounce.
24. Skip the cap. The power works a miracle, and when the bounce is strong enough, the geek jumps over the obstacle above.
Twenty-five, wear a fire stick. Stand in the right position, e.g. walk into a corner, to avoid fire sticks.
26. Wear a ladder. After climbing the vine and entering the Sky Cloud Reward Zone, Mario can go directly to the ladder while running faster, and the same goes for other ladders.
27. Connect up and down. Objects that fly out of the screen may emerge from underground pits.
Twenty-eighth, left and right communication. Basically, as above, up and down are replaced by left and right.
Twenty-nine, innocent turtles. In level 4-4, when the first balance lifts the fall, the turtle behind will also fall.
30. Vine teleportation. Press and hold the left, down, and attack buttons on the vine at the same time to teleport. After teleporting, Mario will shoot bullets from his ears, which can be maintained by jumping non-stop.
Thirty-one, squatting and jumping the head is invincible. The head is invincible when swimming while crouching, but it cannot shoot bullets.
……”
Shigeru Miyamoto's hands were trembling, this manuscript, the first few pages were still the "easter eggs" found yesterday in the normal report, and even the place where the person was found, had been reserved.
But the last few pages list countless "easter eggs" of "Super Mario Bros.".
Shigeru Miyamoto, who is the general director of this game, now has an urge to cry. got Takahashi's accurate reply, these "easter eggs" are all real him, and his face is really full of faint sadness.
Originally, it was understandable that there was an "easter egg", but this one appeared more than 30 "easter eggs", and the whole game was almost like a sieve, and it couldn't be said.
The most hateful thing is that the last line of the last page is still an ellipsis composed of six dots.
This ellipsis seems to say, BUGS are more than that, unfinished to be continued, oh my! Who wants such an unfinished to be continued!
"You're not going to send them all out, are you?" asked Shigeru Miyamoto, with a trembling voice.
"Yes. Takahashi's answer was very simple, but he was afraid that it would be too exciting for Miyamoto Shigeru to bear it, so he said, "Don't worry, it won't be all sent out, the layout can't be put down, and the children won't accept it well." I'm going to open up a new section in the column, and I'll put three to five Super Mario 'easter eggs' in one issue, what do you think?"
Shigeru Miyamoto looked at Takahashi and shed tears before he spoke.
He wanted to say, "Brother, you might as well send it once." Once it is struck, the pain will hurt for a while, and the whip corpse will be whipped this time. Knowing that your magazine is serialized every week, and you release a little bit every week, it doesn't belong to the regular and fixed-point cycle whipping corpse? It's horrible......"
Shigeru Miyamoto looked at the soft smile squeezed out by Takahashi, and felt that the smile that made the elementary school students like a spring breeze was simply a devil's smile.
Yamauchi looked at Shigeru Miyamoto's performance and shook his head slightly. It seems that unconsciously, Shigeru Miyamoto missed something.