Chapter Ninety-Three: A New Path

Paper tigers are also tigers, and paper tigers can also eat people.

If it doesn't rain at the right time and pour this paper tiger into a lump, the paper tiger is a real tiger.

Symantec's sniping really shows the power of a tiger.

However, although Tom's security situation is relatively passive, Tom has no intention of giving up.

I didn't know that there were so many hidden latent viruses before, and I was caught off guard. But this has been the case for some time now.

Although the other side has tried its best to disrupt the laws of these viruses and make people nowhere to be found, as long as it is done by people, how can there be no trace at all?

With more and more virus samples in hand, Tom Safety has a relatively complete response to several technologies used by Symantec.

The time it takes for a virus to be identified and killed has changed from an hour at the beginning to three minutes now.

Symantec's plan to surprise Tom by surprise and send Tom to God safely has completely failed.

Because Tom Security has persevered, Tom Security has dragged Symantec's surprise attack and lightning into a situation of attrition.

Now the key point of competition between the two sides is whether Symantec's virus runs out first, or Tom's security collapses first.

If Symantec runs out of ammunition, then the winner is Tom Safety.

If Tom Security breaks down first, then Symantec defends its market.

Of course, Tom's safe opponent is not only Symantec, but also a key opponent named Kaspersky.

However, compared to Symantec, Kabiski's methods are not so sharp.

Kaspersky's company is smaller than Symantec's, and perhaps they are watching Tom's security and Symantec's fight with a dead friend and not a dead man.

For Kaspersky, both are competitors, dog-eat-dog, and whoever wins, it is good for themselves.

As a result, Kaspersky is much quieter.

However, Tom Safety was not at all deterred by Kaspersky's silence, and the biting dog never barked loudly.

Only those dogs who are so will howl loudly.

Symantec is the dog who is very introverted, while Kaspersky is more like the dog that can't bark.

Although this fierce dog is also very fierce, but the one that can't bark also has to be guarded, who knows if they have a killing move, whether it is more powerful than the one who can bark.

While the world of security software is battling, the video game world is finally happy to start watching other people's jokes.

You know, video games have been the largest part of the revenue for electronic software for decades.

Because there are interests so there are disputes, everyone has been fighting for so long, and finally let the industry enter a relatively stable development time, and now see the crazy mutual bite of the security software industry, everyone thinks it is very interesting.

Denip, the head of Electronic Arts, has begun to explore whether the free-to-play business model can be ported to video games while others are still reading jokes.

Electronic Arts, as the largest sports game producer and publisher per share or even the world, can be said to make money lying down every year.

In particular, after FIFA sold the FIFA trademark to Electronic Arts at what seemed to be a high price at the time, and now it is absolutely low, it can be said that Electronic Arts has been invincible to some extent.

When Tripp went to buy the rights to the video game, the Fédération Internationale de Football Association (FIFA) probably thought about it. Oh my God, there are still people who want to buy the FIFA trademark as a trademark for video games?

Does anyone like to play a soccer game with a moving mosaic on TV?

Sell, sell, sell!

Such a big wrongdoer, you must sell it for a little more money.

How long will it last?

Well......

Of course, the more money you sell, the better!

So, in the end, Electronic Arts bought the permanent naming rights of FIFA.

From then to now, the officials of the International Football Federation who typeset at that time estimated that the factory was about to regret it.

As a traditional football industry, football seems to be like this from the beginning of their entry into the industry, and they know that football is still like this today.

They simply don't understand why video games can change dramatically in a year, and in ten years, the development of games has been so bad that it can be described as very different.

Tripp was certainly very successful, but now he wondered if there was a way to make video games free.

Charging again means that there is a payment threshold, which means that a game can never be played by everyone.

Because, there are too many poor people.

Since the end of the Cold War, the United States has been experiencing a long and sustained period of prosperity, which can be said to have come to an end.

The wages of the working aristocracy, known as the middle class, began to fall rapidly, and a great deal of wealth was concentrated in the hands of a very small number of people.

It will even speed up the plundering of everyone's assets by printing more money.

What used to be available for a dollar now costs five dollars.

Even if the income is now the same as before, at $2,000, the actual purchasing power has fallen by a factor of four, to only a quarter of what it was at the beginning.

Therefore, sales miracles like the Atari era are no longer so easy to replicate.

It's not that the game is not fun, it's that ordinary people have no money in their hands.

However, a business cannot be said to not make money when there is no money in the hands of others.

For example, those supermarkets and shopping malls are also using various means, such as credit card payment, to stimulate consumption.

If security software can also be promoted with a try-before-you-buy routine, why can't video games?

However, video games and security software are not the same.

Security software is a kind of functional software, which means that even if you try it for a week, you will buy it as long as you need it like a computer.

But video games are different, if a video game is free for seven days, then the game doesn't have to be sold.

What else are you selling?

Today, the cost of making video games has risen dramatically, and the entire process is generally less than 100 hours.

If the free seven-day game falls into the hands of those veteran players, stay up late and work overtime, it will be cleared.

This......

Who's going to buy this game?

Free games can do, but it takes a whole new path!