Chapter 3 1, 2, 3! The game is here!
If you ask Nintendo who the first game development leader was, there is no doubt that it is Junhei Yokoi.
The game watch he developed can be regarded as the beginning of Nintendo's large-scale hardware to some extent.
However, the development of the red and white machine was not led by him, but led by Masayuki Uemura.
Masayuki Uemura's game console design idea is not quite the same as that of Yokoi Junhei, who is biased towards thinking with withered technology, that is, using backward technology to make game consoles.
Masayuki Uemura's focus is on cost, and he must use the best hardware when the cost allows.
The red and white machine and the super red and white machine are all products of this idea.
It may be said that these two machines are not the most powerful in the same generation, but they are the best performers in the same price range of their generation.
It's like what a company called Xiaomi in China will do in the future.
Xiaomi's mobile phones are basically the most powerful in the same price range.
The development of Nintendo's next-generation console was not developed by Masayuki Uemura, but by Genyo Takeuchi.
What are the characteristics of Genyo Takeuchi?
Pursuit of the ultimate in performance!
Pursue the ultimate picture performance!
That's right, it's the pursuit of perfection!
The N64, which had just fallen out with Sony over the optical disc system, was born out of such an idea.
However, subjective pursuits do not necessarily turn into objective results.
Although Genyo Takeuchi wants to pursue the ultimate performance, if he really wants to have the ultimate performance, the cost must not be low.
The N64 is the first machine to support 3D image display.
In terms of the cost of hardware, it can be said that no expense is spared.
After parting ways with Sony and switching to Philips, although the disc system itself is not expensive, if you use an optical disc system, you will need to install an additional read cache inside the machine.
A game console that uses a cassette is not a complete game console, only when the cassette is inserted, it is a complete machine.
However, the optical disc system is different, if you want to use the optical disc system, you must first have a system in the machine itself, and the data read by the optical disc is not completely continuous, and a cache is needed as a buffer.
This buffer is the equivalent of stuffing the cassette directly into the machine.
What's more, a large cache is needed.
The price of the cache, even if Nintendo is powerful and can lower the price, will cost about 5,000 yen.
You know, the original price of the red and white machine was less than 25,000 yen.
Now a cache costs 5,000 yen, which is still the cost price.
The whole machine basically went for 50,000 yen.
Coupled with the inherent problem with discs, it is that anti-piracy is very difficult to do.
Therefore, in order to save costs and control the channel, the cooperation with Philips has finally come to an end, and the N64 host will continue to use cartridge as a storage medium.
The game is a little more expensive, and the feeling is still not quite the same as that of a game console.
Only when the game console is cheap and the players buy the game console, can they keep buying the game.
If the game is cheap, can players buy a bunch of games and wait until they have saved enough money to buy a console?
Therefore, the N64 machine continues to use cartridges as a storage medium, not because Nintendo is stuck in the same place, but based on various considerations.
On the other hand, the Sony game workstation led by Kutaragi Ken, that is, PS, is the product of a completely different thought.
Sony Computer Entertainment and Sony Music Entertainment can be regarded as a group of people and two brands from the current situation.
In this book and even around the world, the sales of Sony's music discs and even movie discs have gradually entered a bottleneck.
This is because the price of a disc player is simply too expensive compared to a video player.
Even if Sony has advanced technology, it is not easy to reduce the price.
After all, the more industrial goods are produced, the lower the cost.
How much can a single model of a disc player sell?
A million units at most is too much.
However, after the clever leader developed the console, he had a completely new idea.
Why not let PS be used as a playback device for movies and music discs?
You know, similar playback devices are all up to 50,000 yen. If the sales volume of PS can be like a model of red and white machines and super red and white machines in the world, tens of millions of units can be sold in the world, then it can be sold at a low price.
In addition, Sony can produce memory modules itself, and the cost is relatively lower.
Therefore, PS has never wanted to use a storage medium with a very small storage capacity like a cartridge, and it must be on the CD!
In the end, PS opted for a 32-bit, 33-megahertz microprocessor.
The fuselage runs on 28 megabytes of memory, and the supported resolutions range from the lowest 256 by 224 to the highest 640 to 408.
The maximum number of colors supported has also reached 16.77 million colors.
In particular, the development language was chosen to use C instead of the damn assembly language, so it can be said that the cost of developing a game has been greatly reduced.
The N64 uses a 93 megahertz 64-bit microprocessor.
However, the running memory is not high, only four megabytes.
The rest of the performance can be said to be slightly better than the PS.
On September 5, 1996, N64 was also put on sale.
On December 3, 1996, PS was officially launched on the book.
At this point, it was announced that the third-generation console war had officially begun.
Sega then joined the fray and launched the Sega Saturn.
Saturn is the sixth planet in the solar system, and the reason why the sixth planet was named in the third generation console war is because it is Sega's own sixth host.
Sega's console update frequency is actually much faster than Nintendo's.
Because, Sega's idea of challenging Nintendo will always be a stronger console, a stronger console.
On the first day of the release of the PS console, it is said that 300,000 units were sold.
Although the lineup of the first game is not luxurious, it is still too cheap compared to movies and music projectors.
On launch day, Sony's slogan was "1, 2, 3!"
Conami announced that it is working on new titles in the Pro Evolution Soccer and Metal Gear Solid series for PS.
Square Enix has announced the production of a new Final Fantasy series for PS.
Wanhu announced the production of a new work of "Endless Fantasy" for PS.
Capcom announced the production of a new work of "Resident Evil" for PS.
Bandai Namco announced the writing of "Iron Fist" for PS production.
There is even a super-realistic racing game "Gran Turismo", which is rumored to be produced by Sony's second party, will be released soon.
It seems that in an instant, really all the games are starting to assemble on the PS.