Chapter 4 Motion Capture
The betrayal of Nintendo seems to be miserable, but in fact it is not miserable.
The N64, which is not available as a player, sold half a million units on the first day of its debut.
It has become a trend, or a habit, for players to play Nintendo's games and buy Nintendo's consoles.
Whether it's on the bus or subway, or at home, it seems that you don't want to play Nintendo's game boy, but you want to play Nintendo's home game console.
Since the famous third party has already turned back.
Nintendo decided to use first-party games to support N64 sales after a third-party backlash.
This is also a tradition of Nintendo, since the era of red and white machines, it is with the game "Super Mario Bros." that the sales of red and white machines have really begun to explode.
N64's debut games include Mario 64, Mario Kart 64, Kirby Star 64, and more.
It can be said that Nintendo's first-party and second-party game production lineup can be described as luxurious.
And Nintendo announced that on this machine, there will also be a new "Zelda" series of new games on sale.
N64 and PS In such a situation, it is really impossible to distinguish who is male and female at one time.
The investigators of Wanhu watched the excitement happily at such a turbulent time.
Takahashi, on the other hand, began to lead the production of a new three-dimensional version of Endless Fantasy.
"That's right, you're doing a great job in this episode!" Takahashi looked like a director with a scroll of paper in his hand and a vest full of pockets.
That's right, the work he is doing now is the director's job.
In a room with a high dome, between the green floor and the green wall, two people dressed in black and wearing small sequins are performing one bridge after another according to Takahashi's instructions.
That's right!
Now it's all about motion capture!
Wanhu already had a wealth of experience in making 3D animated films before making 3D games.
Not only did the animated films produced by himself achieve a good box office in the United States, but the special effects services provided for various films also accumulated experience for thousands of households while making money.
Motion capture has many advantages over traditional rigging bones and then using software to adjust the motion.
The biggest point is that it is not so rigid and rigid.
You know, the actions processed in the computer, even if you do your best, are different from the actions that humans observe on a daily basis in subtle places.
Because, in real life, the movements of animals are not very smooth and smooth.
It's like a rabbit jumping up, there is also a process of charging, bouncing, and so on.
If this process is modified little by little by hand, the amount of work is not so perfect.
As a result, in the process of exploration, a new mode was born, which is to capture the actions of real people and then map them to animated characters.
Although this may seem like a hassle, it is much simpler than the previous one.
When Takahashi was a child, he thought that cartoons were all about taking out a computer and turning it on, which could be produced automatically.
Just like Zhao Benshan and Gao Xiumin's sketch said, push the pig in here, and what comes out of the machine is canned pork.
When he first learned about the voice actor, when he learned that the voice of the original cartoon was not spoken by a machine, but by a human dubbed, he was simply devastated.
Because it occurred to him what if a man died!
This had a particularly big impact on his worldview.
When he grew up, he realized that no part of cartoons could be separated from people.
The picture is drawn by people, the music is made by people, and the dubbing is also voiced by people.
And what he is doing now is what he feared the most when he was a child.
The first to apply motion capture to games was not Wanhu, but a French game company - Ubisoft.
Ubisoft, a game company, made a game called Prince of Persia on a computer platform.
To be honest, in terms of gameplay, this game is really not good.
It can only be said to be a parody of the platforming game of Ben ten years ago.
But the reason why this game can become a masterpiece is because some computer gamers have not played those action games in the book, and secondly, because the graphics of the "Prince of Persia" series are exceptionally good.
In this game, the movements of the prince and the enemy are based on motion capture.
Therefore, when the prince jumps and moves, there is always a sense of disobedience.
However,It's nothing.,What's the point if the feel is poor.,Isn't the picture good?
Even, this kind of action full of disobedience has become a feature of the "Prince of Persia" series.
Wanhu's motion capture technology, of course, is much more mature.
I didn't use it before because I wanted to apply motion capture technology to the game a lot, which would greatly increase the capacity of the game.
This is not possible on traditional cassette consoles.
And PS, a game console, has a distinctive feature, that is, its disc can support a maximum capacity of 1G.
Compared with the era of super red and white machines, the largest is 64 megabytes of cassette, and the capacity of the disc is 1G, which makes many game manufacturers feel that it is a big scratch.
Why scratch your head!?
Because it's just too big!
They're all wondering how to use it!
Even in the first game, the disc capacity of many games was filled with some junk files.
It is said that this will prevent piracy, but who knows?
However, the large capacity, which was difficult for them, was not a problem at all for Takahashi.
Whether it's cutscenes or high-definition textures, Takahashi can easily use up all the capacity of 1G.
However, he didn't make too many cutscenes, and he didn't make the textures too high-definition.
Even the flow of the game has shrunk from the previous forty or fifty hours, probably only about thirty hours.
This is because he doesn't want to make the game have to change while maintaining the look and feel of the game.
You know, changing discs and reading strips on PS can be said to be like a nightmare.
While the PS disc is said to be the fastest to read, caching can be a hassle for games with a lot of fragmented files, rather than continuous reading like music and movies.
Takahashi looked at the actress dressed in black, and her soft body was doing soft movements. He silently thought to himself, how to optimize the game?
Perhaps, we should take care of the reading performance of PS and arrange the completed game files according to the game flow, so that the reading speed can be faster?