Chapter 45: Meteors Fall [Ask for Recommendation Votes!First Update]

The advent of the Sega GAMEGEAR seems to have made a difference in the handheld market in an instant. The screen of 16 million colors is as clear as a television. MANHO'S GOODGAME AND NINTENDO'S GAMEBOY'S GREEN SCREEN AND GRAYSCALE DISPLAY WITH ONLY BLACK AND WHITE COLORS MAKE IT LOOK LIKE AN ANTIQUE FROM THE LAST CENTURY COMPARED TO GAMEGEAR GAMING GEAR.

As soon as the GAMEGEAR game gear was released, it attracted many core players. These game-loving guys. Unless it's a dead fat house lying at home, all of them are eager to be able to play games anytime and anywhere.

ALTHOUGH WANHU'S GOODGAME AND NINTENDO'S GAMEBOY SOLVE THE PAIN POINTS OF PLAYING GAMES ON THE GO, THEY DO NOT SOLVE THE PAIN POINTS OF PLAYERS' NEEDS FOR GRAPHICS.

Players who are accustomed to the gorgeous graphics of home consoles and arcade machines can not tolerate the "bad" graphics of handheld consoles.

In the past, the reason why everyone could accept it was either to choose 10,000 households or Nintendo was because there was no harm if there was no comparison. Nintendo and Wanhu have adopted similar screen technology, the eldest brother doesn't laugh at the second brother, the GG doesn't laugh at the GB, everyone is a ghost, and the players naturally accept it.

However, Sega's GAMEGEAR gear is different. Its graphics don't look any different from home consoles, although it's still far from arcade machines. However, in the size of only two palms, players are satisfied with being able to achieve such a visual effect.

Many players who saw Sega's GG handheld had the illusion that Sega had turned over, and they chose to wait for the release of GAMEGEAR game gear in the middle of the night.

Although the price of 49,998 yen makes it a little painful for everyone to buy. But it's worth it! The 3.5-inch screen with 16 million colors and an eight-bit processor can even run games on the SG1000. This is much better than the poor porting effect on Nintendo and Manho.

Scalpers have also chosen to join the ranks of speculating on GAMEGEAR game gear, and the price of GAMEGEAR game gear has even reached 100,000 yen after the first day of release.

You must know that it is now in the 90s, and although the economy of this country is not bad, it has also gone downhill. In the mid-80s, the scene of taking a taxi with a large bill of 10,000 yuan is no longer seen.

Housing prices in Tokyo have reached a point where almost no one can afford them anymore, and in such a situation, a video game console can sell for 100,000 yen.

However, did Sega really win the handheld war in one fell swoop with the GAMEGEAR gaming gear platform?

No!

As soon as the second day arrived, there were players who had been waiting in line for GAMEGEAR on the first day and began to sell GAMEGEAR handhelds.

The reason for this is simply because GAMEGEAR is like an electric tiger with a lot of demand. This handheld is too power-intensive, and although the graphics are great, the six-No. 5 Panasonic battery can only play for four hours. And if you use the miscellaneous batteries of those miscellaneous factories, you can't even last three hours, and it's over in just two hours.

THIS MADE THOSE PLAYERS WHO WERE ACCUSTOMED TO WANHU GOODGAME AND NINTENDO GAMEBOY PLAYING FOR TEN DAYS AND HALF A MONTH, BUT PLAYED FOR DOZENS OF HOURS IN A ROW, COLLAPSED.

Two hours!

Two hours is enough to play!

YOU MUST KNOW THAT WHETHER IT IS MANHO'S GOODGAME OR NINTENDO'S GAMEBOY, IT ONLY NEEDS TWO NO. 5 BATTERIES.

You GAMEGEAR game gear a machine, you need six batteries to understand, after all, it's a color screen, but you need to change the battery after playing for two hours, then you can't understand.

Endurance is like diabetes insipidus.

Gamers in this era have finally experienced the fear of being dominated by the power of mobile devices.

One battery is passable, the batteries produced by Sony and Panasonic cost at least 200 yen, six batteries are 1,200 yen, and miscellaneous batteries cost at least 100 yen.

A two-hour game will cost 600 yen. As a result, many hardcore gamers wonder what the point of buying GAMEGEAR gear is.

You know, they can buy GAMEGEAR handheld games for the first time, but they are all game veterans. Although the arcade games nowadays are becoming more and more (harmonious) state as they are made. However, as long as it is not a fighting game against people, it is not particularly difficult for them to play for more than an hour or two hours on a coin.

The high cost of use of the Sega GAMEGEAR handheld is difficult for even core players to accept, not to mention the absolute consumption of the handheld for children, for children, two hours and six batteries, is not a painful thing, but a fatal thing.

As the economy is declining, most children have only about 100 yen a day's pocket money. IT'S ALMOST A WEEK'S WORTH OF POCKET MONEY IN EXCHANGE FOR TWO HOURS OF PLAYTIME IN GAMEGEAR GAMING GEAR, WHICH IS ALSO TOO ......

Sega GAMEGEAR game gear, which is known as the GG handheld along with Wanhu GOODGAME, was abandoned by the players of this book as soon as it began to exert its strength.

One thing Sega never seems to understand is that video games will always be cheap entertainment. The excessive pursuit of technological advancement ignores the cost, ignores the selling price, and ignores the cost of use. It's definitely a failure.

If Takahashi were to say, Sega's technology-oriented approach to producing products was definitely not suitable for the home console and handheld market of video games.

In the arcade market, Sega was able to survive very well and gradually became the leader of the industry. It's because they value technology and are willing to spend money.

However, arcade hall owners buy an arcade machine, no matter how expensive it is, as long as they can earn it back, they will buy it. Because, arcade machines are a tool for them to make profits. It's not a pastime.

Takahashi once met with Sega's president, Mr. Koto Ogawa, who was a very hard-working and talented person. He didn't believe that Ko Okawa didn't realize Sega's problems.

It's just that many things are useless just to be aware of them, and how to modify them to the way they should be is the most important point.

If one day, Wanhu loses his enterprising and pioneering heart and becomes a monster who will only suppress his superiors and subordinates. If one day XXISM is not recognized in Wanhu and wins back the Confucian sages, then it can be said that Wanhu is a pill.

The problem with Sega is that it can't be changed and there is no way to change it. Because internal interest groups have been formed. Even if you want to be market-oriented, what are the researchers who study technology going to do?

Do you want to learn from Nintendo and insult the best engineers in the video game industry with that withered and obsolete technology?

No!

Sega's corporate DNA has been decided, and they are riding the dust on the road of pursuing hardware, breaking through the south wall and not looking back.