Chapter Thirty-Six: Takahashi Who Doesn't Care

What kind of game is Chrono Fantasy?

It is a game about time.

There are many games about time, but there are very few games like Time and Space Fantasy.

The gameplay of this game all comes from a hypothesis. The assumption is that if time could be turned back.

What would happen if time could be turned back?

This is a question that many people have pondered.

Some people are thinking that if they can turn back time, they will be able to correct every mistake they have made, modify every choice, and put themselves on the pinnacle of life.

The protagonist of "Time and Space Fantasy" has such an ability.

In addition to this ability, does the protagonist have any other abilities?

Like having a gun that shoots bullets, like having a powerful pet?

No, neither.

All he has, only this ability about time, and all the remaining functions, comes from "reality".

Why can you jump?

It's because the earth has a gravitational pull.

Well, that's enough.

When you think of the ability to turn back time, you can think of a lot of interesting gameplay, and the next step is to piece together the levels.

After this level is designed, it seems that there should be something new in the next level.

So what's more fun?

It is possible to make some changes to the protagonist's abilities.

Isn't it possible to turn back time at will?

Now talking about going back in time and binding to the coordinates of the protagonist, going forward is the normal passage of time, and going backward everything begins to go back.

So, a new and interesting gameplay appeared.

It can be said that a game like "Time and Space Fantasy" is a game about the simple assumption that if time can be turned back.

The second such game is the shooting game "Portal" produced by the famous Villefort V Society.

The Portal series is also a very pure game.

The gameplay of this game is based on one gun and two doors.

The two doors are divided into two colors, one can be entered and one can be exited.

Then, all the rest of the levels need to make use of these two doors.

Do you want to make these two games?

Takahashi thought.

After thinking about it for a while, he wrote down these two ideas and included them in the idea library of Wanhu Games, and it was not too late to do it when the time was ripe.

Wanhu's game idea library has now been virtualized and online.

However, the idea base that was previously suppressed has not been abolished because of virtualization and online.

In fact, Wanhu now has a total of three game idea library centers, one is located in the current Wanhu headquarters, and there is a large room in the library archives to store these text and image materials.

And the other one is in the book, at the former site of ten thousand households.

The third is the online idea bank.

The idea library is not a confidential thing, but the level of secrecy is not low.

In addition to uploading and submitting the idea owner himself, the idea owner will be able to view the idea.

The rest is only visible to producer-level people.

How many producer-level people are there in Wanhu?

Counting Takahashi and Xiao Ai, there are less than a hundred in total.

Sounds rare, doesn't it?

For such a huge project, serving these 100 people, it seems a bit too wasteful, isn't it?

Takahashi actually thinks so.

However, although Takahashi has contacted some game makers to make games in their own capacities, he has also encouraged employees with ideas to apply to make their own smaller-scale games.

However, it is impossible to open up the idea base of 10,000 households.

Although, now it seems that most of the ideas are worthless, they are fantasies that have not realized the possibility.

But who can say for sure that one day, these ideas will not be realized?

It's not a big problem to leak one or two ideas, if someone has a good idea to get all the ideas of Wanhu, and then choose reliable ideas from them to make a game......

Hehe......

Even Takahashi's idea was in it.

It would be hilarious if that happened.

However, in that case, it sounds dangerous.

But Takahashi doesn't absolutely care, otherwise he wouldn't be able to engage in an online idea bank.

He's still a little looking forward to what the game will look like if someone else says that he exists in it.

Anything stored on the internet can be said to be insecure.

If you want to be safe, you can only choose to disconnect the network in a physical way.

Is there no place like this where the network is physically disconnected?

Yes.

Where is it?

It's a render farm of 10,000 households.

Don't underestimate the bandwidth of a truck.

At this moment, Wanhu also often provides special effects production services for American film companies.

And all kinds of data on these special effects were brought from the United States by human flesh.

The finished special effects files were also brought to the United States through human flesh.

The reason for this is that the transmission efficiency of the current submarine cable is too low, and the second is because the film producer has a strong need for confidentiality for these special effects.

Since the advent of the Internet, there has been a crack in the already extremely perfect system without films.

The money-making routine of American movies is basically to show them in theaters, and then after the theaters are finished, they will enter the sales and rental channels through video tapes a few months later.

And since the advent of the Internet, there has been such a thing as movie piracy.

And, because the early days of the Internet were not mature, there was no effective monitoring.

Even if you know that there is piracy circulating on the Internet, you can't find out who did it.

Although free sharing is one of the spirits of the Internet, this practice has invisibly harmed the economic interests of film companies.

Stealing someone's money is like killing someone's parents.

For those thieves who wander around the Internet, the film company hates it very much.

So, of course, things like special effects can't be transmitted over the Internet.

However, the only good news is that online piracy is not yet widespread.

After all, the current Internet speed is a small water pipe, and it is not easy to watch a movie.

Even, the Internet fee for Internet time is more expensive than going to the cinema to watch a movie.

Therefore, generally watching this kind of free movie is something that college students can only do when they use the free broadband and computers in school.

Takahashi added these two of his ideas to the idea bank.

He continued to look at the report.

In the report, Takahashi found that Yu Suzuki, a guy who had never had anything to do with him, began to hold a crazy "Music Roulette" competition.

And, intentionally or unintentionally, he belittles "Taiko Tatsuto".

Takahashi took a non-caring attitude and read the entire content of the material.

On the document was written four words, "Let him go".

He's not a gangster, and he doesn't feel the need to fight Yubi Suzuki.

Can the jumping up and down "Music Wheel" really win?

Not necessarily!