Chapter 15: Ambition
Video games are born out of reality and different from reality. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
Most games can actually find real-life prototypes from real life.
Takahashi has always believed that there is no need to follow a single rule to play such a thing.
For example, in "Tower of Magic", the krypton gold system was added to this game, and Takahashi's conscience did not hurt.
First of all, krypton is a demand for some players.
It is not possible to apply the same standard to all players.
Some players like to play games and have money to play, but they don't have much time, and they are busy playing games, do they have to keep dying and dying, so they break this idea?
Besides, for arcade players, fun is the first criterion, and for arcade owners, the amount of income per unit of time is what they are most concerned about.
Even if a game is very popular with players, but it doesn't make money, the arcade will not be on display.
Commercialization is always an unavoidable problem in this industrial society.
Small and beautiful does sound beautiful, but in this era of industrialization, there is no room for small and beautiful to survive.
An important reason for the decline of video games in the future is that with the decline of the economy, fewer and fewer people buy new video games. The local traditional video game market is gradually shrinking, and it can't support the research and development expenses of super blockbusters, coupled with the capital crushing of European and American games, Japanese games have finally reached a relatively embarrassing state.
However, because the heritage is still there, even in this case, the game manufacturer has made series such as "Dark Souls" series, "Nier" series, "The Legend of Zelda" series and other series with shining points.
However, if they have a choice, they also want to go the way of big productions, rather than this kind of relatively small and beautiful sub-works.
Speaking of which, the arcade machine, isn't it a kind of krypton gold if it is super difficult, constantly dying, and constantly resurrecting coins?
To be honest, Wanhu's daily management work is like a soft knife, constantly consuming Takahashi's energy.
Don't look at the people in management positions, there doesn't seem to be anything concrete. However, if you have really done the leadership of even a few people. It can be very difficult to know how to coordinate relationships between people and get them to follow your pace.
What's more, in addition to management, Takahashi still has a lot of practical work to do. For example, writing scripts, writing code, negotiating with vendors and arcade owners, and from time to time to make a presence in front of the public.
The vast majority of people can't do this kind of work.
Takahashi, though, did it.
A large part of the reason why Takahashi was able to do it was because he regarded it as a game - a simulation development game.
Train yourself as a game character, and every time you finish an article and don't finish a piece of code, you imagine that you have an "+1" experience on your head.
And the company's operation is also regarded by him as an extremely complex simulation game. What is the input of the company, and what is the output.
What is the R&D progress bar, what is the level of the R&D personnel, how to let them make qualified products, and let their own superiors also be within the scope of his thinking.
In fact, these can be made into games. However, it is not suitable for arcade games. Because, it doesn't have a point where you pay frequently.
Don't...... Spending money to add the attributes of employees, topping up to increase the company's cash flow? That's kind of funny.
Such a game is too complicated, not only arcades, but also the home console market, which has risen and is about to take off, cannot carry this type of game.
One is that this kind of game is too complicated and requires a lot of buttons, and the other is that it is too complicated so the threshold for getting started is high. Most players see such a cumbersome way of operating, and they probably just leave, before experiencing the essence of this kind of game.
There are so many exciting games, why play them?
However, these two problems can be solved on a class of platforms.
It's the Apple desktop, and the IBM compatible machine is the PC platform.
Most Americans buy an Apple computer as a high-tech toy, although the performance of the Apple computer is poor, but the appearance is good.
Many IT bigwigs who will later gallop in the IT world will have their first computers all Apple machines.
In addition to the office scene, people who own computers at home and use computers can actually be labeled as "geeks".
If you think of the arcade machine as a machine that you don't need to know anything and can play with just a coin, you can play it without knowing the principle of the machine, and you can play it with just a cassette inserted into it.
Playing a game on the computer is a very geeky thing.
In '86 years, the graphics operating system began to have new gadgets. To run a game, you need to enter the corresponding instructions to run.
And due to the variety of computer configurations, many games are not immediately available after purchase. And this year, there is no unified game standard like Microsoft's DirectX.
Most computer game manufacturers write their own drivers. Even, due to the fact that there are too many computer models on the market, many computer games do not take time to write drivers.
These are people who can spend a lot of time researching how to make a computer work, they are not afraid of trouble, and they have enough exploration and curiosity.
And these people are the group that can experience the fun of simulation games.
It's a pity that Takahashi is far away from the world's largest market in the United States, and lacks a strong enough ape.
He can only hope that when he returns to China this time, he will be able to meet a programmer ape with strong enough learning ability. In this way, many markets can try to occupy.
Sharp and Ricoh are still very welcome to selling production lines.
In fact, they welcome anything that makes money.
At the beginning, they didn't sell it to Takahashi chips because making so much money from Takahashi would make them lose more money.
But now it's different, and the battle between manufacturers has come to an end because of Nintendo's mediation. Although existence is struggle, and struggle must be thorough, a temporary calm can lead to a greater struggle.
Takahashi disdains to be like these manufacturers, fighting in this small market. Like "Space Invaders", which can sell more than 300,000 units, he wants to conquer the world.
Determining that these lines did not violate Batumi, and even if they did, there was room for flexibility, Takahashi booked the production lines with them separately by means of installment payment.
Because it's January and it's winter in the Northern Hemisphere. The northeast, which is located in a high-latitude region, is not suitable for breaking ground, so these machines will at least wait for spring to bloom before Takahashi will ship them to China.
This time when he returned to China, what he had to do was to collect technicians and open up joints, so that he could invest and set up factories in China.
Lower labor costs not only mean greater profits for end products, but also lower R&D costs.
One day, Takahashi will let these manufacturers feel the fear of being crushed.