Chapter 50: Terminology [Asking for Recommendation Votes!2nd Update]
Wan Chai stood in front of the arcade of "The Legend of the Hungry Wolf", in addition to the joystick on the left that supports eight directions, the three buttons on the right side are A punch, B kick, and C throw.
Although Wan Chai has not actually played "The Legend of the Hungry Wolf", he has already been familiar with the instructions in "The Legend of the Hungry Wolf".
Throwing in the coins given to him by the boss, Wan Chai started the game. The opponent next to him is a weirdo, even in such a stuffy arcade arcade, he still insists on wearing a peaked cap.
Just like real-life fighting, fighting games also require finding the right moments to strike.
Players who have just started playing fighting games may press the buttons randomly and keep punching and kicking, but for players who have already mastered it, it is tentative punches and constant movement to find opportunities.
And these players who have already started this series of operations to find opportunities, go back and forth to release energy saving to contain the opponent, and put themselves in a favorable position, collectively referred to as Lihui.
Since the fighting game is a duel between two people, one trades off the other. Therefore, the purpose of Lihui is not only to establish one's own advantages, but also to put the opponent at a disadvantage.
When attacking, you can suppress your opponent by moving and making moves, and when you are defending, you can contain your opponent by moving and making moves to keep yourself out of the opponent's suppression range.
The familiarity with the role you use, the familiarity with the role used by the opponent, and the understanding and prediction of the opponent's combo routines are the prerequisites for a player to use them well.
Although it can be practiced, there is no fixed pattern.
Different players have different rhythms, and a master will often be able to pull his opponent into his own rhythm to achieve victory.
And the most amazing thing about Lihui is that it can hardly progress from computer practice, and only against real players can you master the subtleties of Lihui.
Although Wan Chai has not played "Legend of the Hungry Wolf" before, the opponent is not a master. He went from being jerky to being quite proficient, and it took less than thirty seconds in total.
Although the quasi-masters of "The Legend of the Hungry Wolf" who are watching can still see that there are many flaws in the characters in Wan Chai's hands, it is no longer something that the rookie on the opposite side can find and use it.
Playing in an arcade is definitely a mental workout for most players.
Here, the dish is the original sin.
Here, victory is the only pursuit.
Although there are many games here, all of which are played together, players still have the creativity to create various rules just to be able to compete.
Therefore, most of the players here have learned to face defeat and know to admit defeat. At the same time, they also know that diligent practice can improve themselves quickly.
Therefore, although he was defeated by Wan Chai, the players who had just come into contact with "The Legend of the Hungry Wolf" for a long time were not discouraged, and while continuing to queue up, they summarized why they failed just now. The more I thought about it, the more excited I became, and when I thought of the juncture, the joy on my face was indescribable.
"Legend of the Hungry Wolf" is a game, although it mainly draws on the essence of "Street Fighter I", but also incorporates many wonderful settings of contemporaneous games.
The combo system is the more interesting system in "Legend of the Hungry Wolf".
Just like the routines in a martial arts performance, the combos look very gorgeous, with great visual impact, although players who are fully operating the game may not notice all the special effects, but the players watching around can feel the visual shock.
Wan Chai encountered the second opponent who was much stronger than the first place.
Unlike almost pressing the first opponent, Wan Chai was almost pressed by the second opponent.
He used the Shiranui Dance in his hand to play a gorgeous set of combos, but the other side defended them one by one. Just when Wan Chai's combo was about to end at the last step, the opponent actually gave up his defense, stood up, and stretched out his fist.
As soon as the fist was extended, and the animated hand fist had not yet ended, he canceled the action and used a set of skills against the Shiranui Dance, who was rapidly approaching.
!
Wan Chai's Shiranui Dance was killed in seconds.
Wan Chai doesn't care about his own death, and video games are all about accumulating experience through constant death to grow.
"What are you doing?" Wan Chai asked in Japanese.
"Cancel. The middle-aged uncle replied rather talkatively, "Cancel the previous action and take the next action immediately." I don't know if it's a bug in the game.,But it's easy to use.。 ”
Some people say that the development of video game machines in this book has a lot to do with gambling (harmony) gambling. From mechanical pachinko tables to electronic slot machines.
Because of the activity of gambling (harmony) betting, the innate pursuit of luck makes people inevitably become chattering. Therefore, the "secret" of betting on what will be won will always be passed on faster in this circle than in other circles.
On slots, there is a term called "meg", which refers to the time to locate the pull lever by looking at the color of the pattern, and also to get a better reward when the wheel stops.
For fighting games, this term derived from slot machines is the use of hard and straight to make the attacker quickly connect skills with skills, forming a combo, so that the attacked team is continuously damaged.
This principle is very simple, that is, the time for the second skill to be activated is less than the stun time of the first skill.
The consequence of this non-stop combo is that the opponent can only stand there and watch himself being beaten, and nothing can be done.
Although Wan Chai did not master such superb skills, he grew very quickly in the duel with the masters.
He has mastered another skill that is necessary to play fighting games, and it is also necessary to play shooting games, and that is - confirmation.
Check your status and the enemy's windowsill to determine what to do next.
At the same time, Wan Chai also found that when playing fighting games, sometimes the opponent may have several different attacks, and he cannot defend himself against all the attacks at the same time.
Therefore, it is necessary to predict what kind of attack the opponent will attack and defend based on this.
And this process of judgment is called choosing.
"How did FOX defend itself?"
"I don't know!"
Just when everyone thought that Wan Chai's defense was wrong, the characters used by Wan Chai actually succeeded in defense.
They couldn't see it when they looked at the screen, but in fact, Wan Chai had just carried out a series of complex operations, defending against two attacks almost at the same time, and picking the most suitable time to counterattack.
"That's amazing!"
The players around him praised and shouted at the same time.