Chapter 49: Wan Chai [Ask for Subscription!
SNK's positioning of "The Legend of the Hungry Wolf" is very accurate, not like a scalpel, and it quickly fills the gap in the market. Pen, fun, and www.biquge.info
Despite the game's problems such as balance and feel, the state of the game in the native country can only be considered average. However, in the United States, the expected results have been achieved.
Americans have a special fascination with violence. Compared to games like Super Mario Bros., where you can't even see blood, they still prefer fighting games.
Although the protagonist, supporting characters and even villains of "Legend of the Hungry Wolf" are Americans, in the eyes of American players, they do not feel that these people are Americans. Even if they pinch their noses and admit it, they feel that these Americans are Americans from another dimension.
This is because the Americans in "The Legend of the Hungry Wolf" are the Americans in my eyes.
The self in a person's feelings must be different from the self in the eyes of others. It is a concept of the other.
This kind of self in the eyes of others is actually quite funny sometimes.
Just like the image of Chinese in American movies, in the early years, they were like Fu Manchu, wearing the clothes of the previous dynasty, with a mustache and hanging eyes, and later because of the great development of the Chinese film market, in order to please the Chinese audience, the image of Chinese characters has been well improved.
However, there are still some settings that make Chinese feel that they can't complain, such as the female character's hair, even if not all purple, will have a small purple wisp on the forehead.
Perhaps to Americans, purple represents mystery.
In addition, one of the major impressions of China in American literary and artistic works is that it is obscene (harmonious) and chaotic.
Some people think that this concept may be derived from the harem of ancient emperors, such as Jiuchi Meat Forest, such as the harem of three thousand.
Perhaps, from the understanding of the Americans, the Chinese like to hold the uncovered conference.
These stereotypes, which can be said to be China, are in the eyes of Americans.
I can't say it's completely wrong, but it's also ridiculous. Even, if no one prompts, it is likely that a Chinese person will not be able to associate such characters and scenes with China.
"The Legend of the Hungry Wolf" also encountered such a problem.
However, the vast majority of players don't care too much about which country the setting takes place in and what blood feud there is.
When they play fighting games, they don't play the plot, they play the fight, they fight to the flesh, and they feel the tension and excitement.
The arcade hall, which was already a bit depressed, has increased the flow of people because of the game "Legend of the Hungry Wolf".
SNK's observation team in the United States made some observations and found that fighting games and arcades were a match made in heaven.
The coin rate per unit time of the fighting game has reached almost the ideal level.
Two people play against each other, and no matter who wins or loses, one person will re-flip the coin. And if a player wants to practice his skills to beat others, he needs more practice. Contact, on the other hand, requires a lot of coins.
Although in the beginning, the story mode has improved the level of players. But later on, it's not so much about playing against the computer that improves the player himself. It's better to say that players can improve themselves by competing with themselves.
In the process, many new concepts were born.
SNK took a large number of photos of American players playing around "Legend of the Hungry Wolf", returned to China, and found a series of media reports such as "Gamer's Heart" and "Game Pass".
Finally, "The Legend of the Hungry Wolf" also began to become popular in the book.
There are countless players who have invested in the game of "Legend of the Hungry Wolf".
"Wan Chai, do you want to go and have fun? A staff member in an arcade uniform, speaking in a dialect, said to a fellow villager who also worked in the arcade.
He leaned against the back door of the arcade with a toothpick in his mouth. The exhaust fan next to him kept cutting off the light at maximum power, and it was spinning "whirring", and even so, the people in the arcade were still sweating profusely.
The young man called Wan Chai is a little handsome and has yellow hair.
He stared at the direction of the "Legend of the Hungry Wolf" arcade for a long time, as if his hand was making some movements, and finally walked over.
I don't know if it's because of Takahashi, but now almost all of Ben's arcade halls like to hire Chinese.
On the one hand, these Chinese are the service staff of the arcade hall, responsible for cleaning and repairing the machines, and on the other hand, they are players with the "official" background of the arcade, which is used to stir up the atmosphere and give some players a reason to come to the arcade.
Just as the Chinese are dominant in the sport of table tennis, it seems that in the eyes of arcade owners, the Chinese are just as dominant in playing arcade games.
The young people like Wan Chai who work in arcades are not one or two, but to some extent, they have improved the living standards of Chinese in Japan.
"FOX is here! FOX is going to play "The Legend of the Hungry Wolf"!" Watching Wan Chai approach the arcade machine of "The Legend of the Hungry Wolf", the players who always come to this arcade hall have begun to make noise.
FOX is the name of Wan Chai's game, and his specialty is shooting games, and he holds records for several shooting games in the store.
With the development of arcade performance, as well as the demands of the game itself, shooters today seem to be two different games compared to the earlier Space Invaders.
Instead of a fixed screen shooter, it has been changed to a horizontal or vertical scroll.
The picture has also changed from black and white to color, and the hand-drawn picture is bright and intense, and the effect of the explosion is becoming more and more dazzling.
However, in recent months, the newly launched shooter seems to have entered a strange circle.
This cycle is that the enemy has more and more bullets, and your own bullets can be fired indefinitely. In addition, the enemy's pass is relatively large.
The shooting game went from being a game where you needed to shoot and aim, to being a dodge game.
Although this dodging gameplay is not fun, it is a game mode that can kill people if you make a mistake. Not friendly to most players.
Maybe there are masters who can support one or two levels with a coin, but for low hands, they can only use one life after another, one coin after another, and continue to pass one level after another.
But even so, shooters are inevitably in decline.
Most players, although they haven't gotten to the point of vomiting at the sight of a shooter, are almost to the point where they don't want to play a shooter anymore.
The mainstream game in the arcade is an action side-scrolling game led by Capcom.
It's a pity that Wan Chai's talent in action games is not as dazzling as in shooting games.
Although as an arcade staff, you can contact almost unlimited times without money, but it still does not reach the level of dominance.
If Legend of the Hungry Wolf hadn't been launched by SNK, a major shooter, Wan Chai wouldn't want to try it.