Chapter Forty-Eight: Appeal [Asking for Recommendation Votes!Second Update]

Takahashi played "Legend of the Hungry Wolf" carefully, and although SNK already had a clear concept of making a fighting game, there was still a story mode. Pen & Fun & Pavilion www.biquge.info

In the story mode, the protagonist controlled by the player is an American, and the protagonist falls in love with an American, even if it is the villain, he is still an American.

It's a lot of fun, and there's a lot to be done, but the simplest idea is that the game also wants to go the "American way".

In the 80s, consumers had the money to sweep European luxury goods like cabbage. However, because it has been in a backward state since modern times, it is inevitable that the mentality is a little flattering.

Therefore, the export is turned to domestic sales, and the game is now popular abroad, and then sold back to China, which can be said to be a broad road.

There are even bold game production companies that have dared to hire a few white people to play their own games in their own companies, and send photos to publish their games in the newspaper that their games are very popular in the United States, and then use this as a basis to sell them to local arcade sellers.

If this is ordinary, what can be called legendary is that a game just started to blow the fire abroad and blew up the domestic market, and after supporting the company in the domestic market, they attacked the overseas market, but I didn't expect it to be really successful.

If other manufacturers are liars, then this company can only say that it "reported the time of foreign popularity in advance".

Video games are a wave, a more outlet, and countless tide makers are galloping between the waves. Some rise from the ground like Takahashi, while others fall like comets that flicker their last rays of light.

What kind of legend will there be, no one can say.

Takahashi finished playing "The Legend of the Hungry Wolf", but his mood was a little heavy. His mind still remembered the video games he had played.

Capcom's Street Fighter series, although each character is from a single country. However, some characters pursue the strongest, some go crazy in pursuit of absolute power, and some people step into another path in pursuit of happiness in life.

It seems that in the world of "Street Fighter", people are unusually pure, and what they pursue is to be strong, happy, and champion.

In such an illusory and pure world, there is no dispute between the government and the opposition, and there is no competition for hegemony among the great powers.

Some are just put in black and white, extremely simple, heroic protagonists and delusional souls who want to conquer the world but have a bad head.

Playing Capcom games, players are simple and happy, just defeat the opponent, otherwise, what else do you need to think?

However, SNK's Tales of the Hungry Wolf is very different from Street Fighter.

Perhaps some of the SNK members are interested in politics, such as "Yamato Battleship", "Fury" and "Cuban War", and then "The Legend of the Hungry Wolf".

If players are immersed in the world of Legend of the Hungry Wolf, they are not destined to feel relaxed.

History is like a giant wheel slowly running over, the consequences of the mantis arm as a car are just being crushed, players face an ethereal but real behemoth, even if the character in the hand is strong, there will be a sense of powerlessness, "Win, and then what?"

Crossing these already existing games.

The game "Samurai Shodown", which was made up of Americans in "The Legend of the Hungry Wolf", has become the traditional background of the book.

If you win, will it be too peaceful?

No, it's not.

The emperor fell into power and became a puppet of the shogunate.

The people are allowed to be ravaged, unable to resist, and are cattle and horses, and the people are not able to make a living.

In such an era, why do players think that the game "Samurai Shodown" is still fun?

Because, the player is using the powerhouse of this era.

And this era, only for the samurai, is the most beautiful era.

And "King of Fighters", also known as "The King of Fighters", although the political factors of the previous SNK games are much more watered down, but they are still full of political metaphors.

What exactly SNK wants to express in the game, everyone has their own opinion. Perhaps, the vast majority of players will not notice.

Only a sensitive person like Takahashi can discover a certain meaning in "The Legend of the Hungry Wolf" in such a short period of time.

Do you want to do this in Wanhu's fighting game?

Takahashi fell into deep thought.

A game, but more than just a game.

Hideo Kojima is famous for more than just his cinematic performances. It's because he can express a deep meaning through a small window into a video game.

Superficial games, such as "Bubble Bobble", "Super Mario Bros.", etc., are not going to become classics, nor are they not going to be big sellers, but after all, they are still missing something.

Do!

Takahashi made up his mind that Manhe's fighting game would also have its own story mode, and in this story mode, he would put his mind into the game.

The background of the game, he is placed on the (Harmony) Sea, and the time falls in the period of warlord melee.

Central Asia is the Middle East, and the Far East includes China.

At that time, China's Shanghai (Harmony) Sea, because it was the mouth of the Yangtze River, developed maritime trade, and was the most developed city in the whole of China and even the entire Far East.

And such a city, on the one hand, there are explorers, robbers, merchants, and fugitives from all over the world, and on the other hand, there are countless people who want to eat a mouthful.

Chinese martial artists and foreign boxers all have their own stories in such a fantasy world.

Some people eliminate violence and peace, rob the rich and help the poor, but find that there is more and more violence, and the rich are getting richer and richer, and they are confused.

Some people do a lot of evil, but because their fists are big enough, they live a rich life.

The broken samurai of this book does not care about good and evil, he takes money to do things, and the blood mist is thick everywhere he goes.

Everyone has their own life, their own experiences, and their own ideals, but they have to fall into confusion. It's like the fate of this country.

Because of the cost, it is naturally impossible to have all the story modes of all the characters.

Takahashi returns to the office and writes a plot that will connect these people from all walks of life in the upper (harmonious) sea through the perspective of the protagonist, and finally piece together a complete picture.

In the 80s, because of the popularity of Hong Kong films, coupled with the sense of superiority born due to the high economic development. They are not hostile to China and are condescending and pitiful.

Takahashi thinks that such a fighting game with more than the (harmonious) sea as the background should be accepted by the players of Yuben.

As for players in the United States, there are a large number of players in the United States who like bizarre "exotic customs", and they can't even tell the difference between Japan, China, and Korea, but they have a deep love for Eastern culture.