Chapter 68: The Power of Technology

Don't look at the Bullfrog Studio of the Magic Cow is not very large, there are only twenty or thirty people, but twenty or thirty people are also people, even if he can be hasty for himself, it is impossible to make a hasty decision on the future fate of these twenty or thirty people.

"Let's go ahead and visit. Magic Cow said.

You must know that there is never a shortage of speakers in this world, and even because of the demand for interests, there are countless people who are actually only good at paying lip service.

It's not that they can't do practical things, but compared to the rhetoric, the things they do can only be said to be average.

What is Wanhu like, is it really like what Takahashi said, Magic Cow feels that he still needs to observe.

Takahashi didn't feel any negative emotions because he didn't convince the magic cow.

He didn't feel that as long as he spoke, the magic cow would definitely choose to join Wanhu.

Don't look at Wanhu's current asset scale, it seems that it is much higher than that of Electronic Arts, but Wanhu's influence in Europe is more in their products than in their company's brand itself.

It's like we know that there is a company that makes a soap that works so well that everyone likes to use it, but no one knows which company makes it.

There are many players in Europe who like the soccer games produced by Manho, but the vast majority of these players do not know where its manufacturer and publisher are, and what kind of history it has.

There is nothing wrong with the player, after all, the eggs are delicious, and there is no need to know the hens.

However, this is an obstacle for thousands of households to absorb European talents.

You know, there are people everywhere in this world.

Where education is popular, the probability of talent appearing is greater, and where education is servant, the probability of talent appearing is smaller.

Even if Wanhu does not need a large number of European talents, it still needs some professional European game people to join Europe.

I don't know how many games there are, but the game itself is very good, but because of poor translations and other problems, it didn't get the desired results in a country in the end.

Takahashi felt that the localization of the game had to be local, not a foreigner with a foreign language for scholars, and even a local would need him to play video games.

Otherwise, many players will abandon the conventional translations and use some inexplicable translations.

However, fortunately, in the past two years, although the name of Wanhu is still not very loud among ordinary players, it has occupied some share of European game developers.

Because as a publisher, Wanhu must continue to represent and publish games.

Compared to the arrogance of Electronic Arts, Wanhu is much more approachable.

No matter how big the studio is, as long as it makes a game, it can be published by 10,000 households.

There are even times when Wanhu feels that the game is not perfect, but the game still has merit, and will assist in the modification of the game to the stage where it can be released.

You know, video games have only been around for a decade.

Although there are already specialized video game production majors in places like the United States and the United States, in Europe, the construction of this area is much lagging behind.

Of course, there are advantages to having a professor, that is, some unnecessary problems, unnecessary troubles, you can have a concept before making the game, so as to save more time.

However, there are also benefits to not having a professor.

It's in Europe that there's a higher probability of a game that is full of aura and surprises.

You know, teaching inspiration is not an easy thing to do.

It is precisely because there is no professional education and is not bound by rules and regulations that interesting games are made.

Of course, this process is largely painful.

Because, the makers of the game don't have an idea of what the game will end up being.

On the contrary, those who have been educated in science know what types of games there are, what characteristics each type of game has, and what creative skills they have.

In fact, they are much worse in the polishing of their creativity.

It's not really about the idea, it's about the finished game. It even becomes quick to achieve quick success.

It is not difficult to directly apply the template behavior that has been exemplified.

But is it really fun to have a cookie-cutter game?

Players' perceptions of the game have actually changed over time.

For example, in 1984, Super Mario Bros. was the most fun game in the world, but in 1995, it was still a fun game, but it wasn't the best.

It's like a Japanese cartoon, such as Hayao Miyazaki's "Valley of the Wind" or Katsuhiro Otomo's "Akira".

Why are these animated films highly praised all over the world, and even after many years, the audience who admires them feels that they are exaggerated?

Because in the animation work "Valley of the Wind", there are a lot of aerial perspectives and a lot of effects that can't be shot in real movies.

And "Akira" also has a picture of the whole city.

At that time, even Hollywood, which had deep pockets, could not do it.

This visual spectacle has a huge impact on the audience who see it for the first time.

But!

In recent years, Wanhu has begun to study film and television special effects, and these shots that could not be shot in the past can now be achieved through special effects.

This is also why in the past two years, Hollywood movies in the United States have ushered in a box office explosion.

Unlike the previous literary films, watching them in the cinema is also watching, and watching videotapes at home is also watching.

Now this kind of movie, full of explosions and other visual spectacles, seems far more refreshing to the big screen of the movie theater than the small screen of the home.

Speaking of movies, Wanhu has also recently begun to enter the field of projectors.

You know, the power of LEDs is endless.

The technology that LEDs can point out is also endless.

In the past, projectors would be damaged in one or two thousand hours due to the ultra-high temperature of the bulb.

However, today's projectors with LED low-temperature light sources as the core components of projectors have greatly improved their lifespan.

However, the problem that has not been solved is that the brightness is not enough, and large theaters cannot use it, but small ones are almost okay.

"This is the Cultural Palace of Wanhu, which has a library, a gymnasium, and a cinema hall. At this time, the movie should already be showing, should we go and see it. The projector is a projector independently developed by Wanhu. Takahashi was like a child, talking about his projector in an ostentatious tone.