Chapter 39: Who Can Change the World?
The Sims PC is a game designed like a Pandora's box.
Those who feel that the traditional game design ideas are too tired, or the game is not well designed at all in the traditional game ideas, will inevitably choose The Sims this path.
Not only that, but not only did I give up the level design of the game, but I even listed a lot of elements to create a fake look that I have a lot of content in this game and is very fun.
When players enter the game, they will see beautiful graphics, a vast map, and a lot of interactive elements.
But, it's just not fun.
Such a game is like a wonderful body without a soul. Despite the soft feel, there is no feedback. It's like a beautiful zombie in the night song, and it will make people crazy.
He turned off the game just now because of this, and he felt cold when he thought about it.
If the game is played in the future, all of them will be like that, how terrible the world will be!
What's even more terrifying is that this kind of game will quickly become mainstream in the market because it is easier to make. Harvest new players, and even claim to those new players that such a game is the best game, the most free game.
Like the linear flow games in the past, they are all bad, they are all garbage games.
For various reasons, old players will have less and less time to play games. New players, on the other hand, believe in this kind of deception and only buy such games.
Even when someone mentions the old games, they get angry for no reason and dislike the old games.
And those manufacturers who can make levels and make good games will sell less and less games. They had to compromise with the market and have to start making this kind of game that they didn't like before.
They are also starting to lose their souls, and the classic game works are gone.
The game has become a complete commodity, and as long as it still makes money, it will be released once a year.
That future will be a terrifying future with plenty of games, but no games to play.
Because the price of access to the network is very expensive, he does not have access to the network at home.
But he is in a very special mood now, and he wants to record all his thoughts.
He began typing on the computer, letter after letter running from his fingertips.
The computer screen was soon densely filled with words, and it took him about an hour to finally write out all the thoughts in his mind.
After proofreading, correcting all the incorrect words, he stuffed the text file into a floppy disk. To be on the safe side, he has put this text file on two floppy disks, and when he arrives at the company tomorrow, he will use the company's network to publish it.
After doing all this, he suddenly felt a sense of emptiness, but also a sense of satisfaction.
It's as if the words he wrote could change the future.
Although in deep consciousness, he also knew that what he did would not affect the future.
In the long run, the purpose of all companies is profit.
Companies that make games don't necessarily really like games, maybe in the beginning, the founders are indeed game enthusiasts, but this will give up the love for games little by little over time, and eventually become pure businessmen.
However, although I know that everything I do, it will not have much impact on the future.
But what if there is an impact?
It is precisely because of this idea that people share their thoughts on the Internet, hoping that one day their ideas can change the world and make the world better according to their ideas.
At a time when this veteran player had a lot of ideas because of the game "The Sims", the vast majority of players didn't actually have so many ideas when playing "The Sims".
They just just like this game, although they don't know where they like it, and even when they describe it to others, they can't describe what is fun, but they just think this game is fun and want to play this game.
The PC version of "The Sims" is gradually out of stock, and the relevant person in charge of Wanhu North America did not expect such a situation.
Although the sales data is monitored at all times, the sales of the game "The Sims" have actually increased explosively without too many advertisements, which is very unexpected.
You must know that the vast majority of games must be supported by advertisements in order to usher in an explosion of sales.
The so-called word of mouth of the player can sell the game, and in the video game sales industry, it is more of a legend, which everyone hopes for and expects to happen.
Even, in the eyes of some practitioners, such a thing cannot happen. The so-called word of mouth may also be a small trick carried out by the publisher of this game.
After all, players want to buy games through merchants, but they naturally feel that all merchants are scammers.
After all, merchants want to make money from their pockets.
How many guys who want to take money out of you would be kind?
The so-called word-of-mouth marketing, for players, is a kind of "own people" to "own people" marketing. We're all players, can I lie to you?
This kind of marketing method is more subtle and more popular with many manufacturers. Spending less is more effective.
Even, some video game companies have quietly hired a group of players to serve as the "blow" of their own games.
Although this method is not as shady as advertising, it lives in the shadows, and once it is revealed, the impact is also very bad.
But there's no denying that the effect is really good.
Based on this, the 10,000 household personnel in charge of sales monitoring saw the sales of the PC version of "The Sims" skyrocketing and sold out without any notice, which was incredible.
Although he thinks that this must be done by those people in the public relations department, he can't point to the nose of the people in the public relations department and spray it.
He could only continue his job and report the out-of-stock situation, and the leaders above decided whether to make more game floppy disks.
If you want to say that computer game publishing is compared with the distribution of handheld and console games, the advantage is that the production speed of game floppy disks is not much faster than game cartridges.
It can be produced in three days and re-distributed within a week, which is impossible to achieve such a fast distribution speed in the original cassette era.
Therefore, at that time, all third parties under the Nintendo system had to estimate their own sales before the game was released.
If the estimate is less, the game will not sell enough, and it will be too late to reproduce.
If the estimate is too much, the game can't be sold, and it will still be a loss.
Computer games, in this respect, are an improvement over console games.