Chapter Thirty-Eight: Worrying [Asking for Recommendation Votes!First Update]
The installation of a three-piece set of 10,000 households is enough to describe it as a fool.
Such a foolish installation did not make the "computer engineer" much excited, but made him a little worried.
If one day the installation of the computer is as simple as this, will you be unemployed!?
He banished the panicked thought out of his head and started installing the game and playing it.
The PC version of The Sims is a game that, once you enter the game screen, is different from other computer games today.
The picture that is enough to be called "fresh" is simply the existence of other games.
But that's not a big deal......
He knew that with a graphics card, there would be more and more such games, and they would become more and more popular.
At that time, people will not sigh at the good graphics of these games, but start to wonder why the previous games are so ugly, and some people will continue to play.
Create a persona.
He pinched a man, a man who was about the same as himself.
Whether it is appearance, personality or education, he feels that this kind of game is more immersive.
At the beginning of the game, he lives in a small town, and his daily life can be described as step-by-step.
However, although there is nothing to do every day and it seems to be leisurely, the deposit in the bank card is constantly declining, and it seems that the game character will starve to death if he does not find a job quickly.
Oh well, get a job......
Day after day, at the place of work, the character meets a girl who is very good-looking, with purple hair, brown eyes, and red lips.
Well......
It's a bit of an exaggeration, and that's how exaggerated the style of this game is. It seems that all the characteristics are the most distinct, so that people can distinguish which role is which role.
This young, beautiful and somewhat flamboyant woman fell in love with him, and the two soon fell in love, in order to brush up their favorability, go to the mall, buy and buy, and so on and so on.
When the favorability brushed to a certain level, the two rolled the sheets.
However, before getting married, this enthusiastic and open woman wants the two of them to have a property of their own.
If you want to buy a house, you naturally need money, and you naturally need to work.
At this time, the rhythm of the game has changed from the previous relaxed and happy atmosphere to a little restless.
I have to take several jobs every day to earn money to buy a house, and at the same time, I always have to pay attention to the relationship with my girlfriend, if I ignore this girl for too long, the favorability of the two will decline, and they will break up.
The contradiction between career and love is in front of you.
finally bought a house, and the two finally got married.
Neighbors and colleagues came to congratulate me.
And at this wedding, the protagonist of the game met a young and beautiful woman.
After another long time, the protagonist's wife became pregnant, and her personality began to become irritable.
The protagonist of the game often chooses not to go home and goes home late under the pretext of working overtime, and the young and beautiful woman he met at the wedding begins to intersect.
The feeling of being in love rippled between the two of them.
Naturally, the two of them interacted physically, and in this interaction, the young and beautiful woman also had his child.
The interpersonal relationships throughout the game can be said to be getting more and more complicated.
In order to make up for one lie, you can only deceive with more lies.
The game is tiring, but it's also fulfilling.
The days passed, and the protagonist's age was getting better and better. With several children, he has no room to rise in his career, and his health is getting worse and worse, and the so-called midlife crisis has arrived.
And at this time, the manipulable role has also developed from the protagonist alone, to several of his children.
Players can choose to control any of the characters to continue the game and start a new life.
However, the engineer, who was playing the game, silently closed the game.
Why did she turn off the game?
Is The Sims not fun?
No, it's not.
Although he doesn't like this kind of realistic game very much, he thinks that this game, no matter what point of view, can be described as excellent.
However, although this game is an out-and-out masterpiece, he has a hunch that the video game market may launch a new revolution because of this game.
It's hard to say whether this change is good or bad, but he thinks it's probably bad.
What were video games like in the past?
Previous video games had elaborate levels and painstaking plots, but this one doesn't.
Right!
No!
The game is equivalent to providing a framework with no actual gameplay content.
All the game content appears little by little according to the player's actions and choices.
In other words, players take the place of the original game designer and design the game content for themselves.
Although this kind of game feels very "free", it works well with this game. However, he felt that if this kind of design idea was to be proliferated in the video game production world, it would not be a good thing for players.
However, he couldn't find any reason to say that such a way of making games would not be proliferated.
Why?
Because this way of making games can greatly save the time cost and labor cost of developing games.
You must know that making a game is not something that can be done overnight, and it can be done step by step.
It's like doing experiments, whether it's level design or gameplay design, you have to try and change little by little.
Of course, there are many misdirections, but once the game is successfully made, it will most likely be fun.
However, the mode of experimentation has resulted in the current manufacturers of video games being infinitely close to the laboratory in terms of corporate atmosphere.
It's simply impossible to work overtime every day.
Because of this trial and error, most of the time it is manual work.
What comes to mind in a flash of inspiration is most likely not fun.
Although there are many game manufacturers on the market that directly follow the path taken by others and carry out repeated development, these game manufacturers are generally not welcomed by players.
And this also indirectly explains why Chinese game manufacturers like to make mobile games so much, and when a game is popular, they can't wait to do it.
Today's "PlayerUnknown's Battlegrounds" is on fire, and tonight I can't wait to make "Not Easy Battle Royale", so I will make "Rice Royale".
Because of this, the cost of trial and error is saved, and you can directly look at other people's works for handling, and even if you fail, you won't lose much.