Chapter 60: The Road Around [Book List!2nd Update]
As I have said before, each region has different national conditions and different player groups.
Therefore, the covers of Nintendo's games released in North America will be changed. There are even some production companies whose names will change a bit.
And in the Nintendo Seattle warehouse, there is such a game god, and it is more accurate to say that he is a game master. Basically, his own taste represents what kind of Nintendo games players in North America can play.
The game god was a storekeeper, and by chance, the head of Nintendo North America, knew about his talent for playing video games.
And because of his tricky tastes, he can really grasp the preferences of American people. As a result, he gradually became a game reviewer similar to Nintendo's own Mario Club, although he was still nominally a storekeeper.
When Super Mario Bros. II was sent to him to play, he quickly expelled the game from the list of games that could be ported to North America.
Because, he felt that this game was too difficult.
"Super Mario Bros. II" is a game based on "Super Mario Bros. I", which has not changed much from the graphics to the gameplay, and has added systems such as strong winds, rain and snow.
The wind blows "randomly", and when the wind is downwind, Mario can fly far away with a jump, and when the wind is upwind, Mario can not move an inch with a jump.
Sometimes in the air, if the wind direction changes, Mario's trajectory in the air will change significantly.
And sometimes you even have to take advantage of this feature in order to pass the corresponding level.
I don't know if it's deliberately cultivated by game manufacturers such as Nintendo, or if the players of this book are born with a "masochistic" nature.
In this era, due to the size of the game's cartridges, most video games are difficult to achieve. Because only the game is difficult, constantly dying, constantly dying, can increase the player's game time.
And this kind of chicken thief consideration of the manufacturer, in the end, has made many players become this kind of strange problem that is uncomfortable if they don't play difficult games.
Even, in the future, games like "Cat Leo", which deliberately go against the player, have achieved results, and in that era when the game has begun to change from prosperity to decline, it seems to be very against the trend.
Although to be precise, American gamers spend more time playing video games than other players.
However, for the love of these difficult video games, they really haven't been abused out of "Stockholm syndrome". I don't think the kind of game that can't get through for dozens of hours is not a good game.
Therefore, Super Mario Bros. II, which can be said to be very difficult, gets a serious distinction from the warehouse gods, who said that in North America, if Nintendo wants to release the game, it will ruin the Mario series.
The people at Nintendo headquarters, after careful consideration, also felt that a special version should be made for North America.
You must know that in the 80s of the 20th century, he not only knew how to say no, but also looked down on "barbaric Americans" from the bottom of his heart.
They believed that the reason why he was able to develop so quickly after the war was that he was superior in race.
Although they are extremely flattering in China, for many white men, the girls are very easy to get started. But, on the other hand, at the same time, he fiercely despises the intelligence of these white people who have dominated the development of the earth for hundreds of years.
It's not an exaggeration to say that they are gorillas who can speak human language.
Since Gorilla says he can't play a "high-end" game like Super Mario Bros. II, let's make a special version.
However, if you plan a game from scratch, the cycle is too long.
Therefore, Nintendo turned out a game "DreamWorks" that was launched in cooperation with TV Tokyo almost two years ago, and changed the skin of this game, replacing the material of the characters with Uncle Mario in red clothes and blue pants, Luigi's younger brother who is still tall and skinny, and Princess Bichi, and handed over the prototype of this game to the warehouse gods in North America for trial.
For this game, the warehouse god gave a relatively high evaluation.
However, the Nintendo headquarters in Kyoto, knowing this reply, silently thought in his heart that the white-skinned monkey was indeed a white-skinned monkey.
You must know that the game "Dream Factory" is just a collaboration between Nintendo and TV Tokyo to expand the brand for young children.
In other words, the North American special version of Super Mario Bros. II is nothing more than a toddler game.
And because of such a move by Nintendo, as well as the opinion of the warehouse gods themselves. From here on, the history of the Mario series of games accepted by North American players has deviated from that of local players.
Players in this book received a "Super Mario Bros. PLUS Extreme Difficulty Enhanced Edition", while North American players received "Super Mario Bros. Skinning and Childish Carrot Pulling Version".
Compared to the former's high difficulty, the latter's Super Mario Bros. II is not quite a part of the Super Mario Bros. series in every way.
Because, in the previous game, Uncle Mario, who is of Italian descent, also stepped on the mushroom man named "Chestnut Kid" who is actually a mushroom and had a good time. But in the second game in the series, how did it become a carrot plucker.
Of course, the young players in North America at that time, although they had doubts about this. But it also helped Nintendo think of a more perfect reason.
Because it's the second thing in the game series, it must be for innovation and change.
Why the first part of the series looked like, the second game had to be exactly the same.
However, since the official launch of "Super Mario Bros. III" in North America, those young players who have made reasons for Nintendo have known the taste of egg pain in advance.
Because of the game "Super Mario Bros. III", it is back to the story of a big-bellied uncle who is crazy about fighting against the mushroom world.
Picking mushrooms, eating mushrooms, and returning to a familiar rhythm.
These little gamers really don't know how to describe Nintendo.
However, whether it is "Super Mario Bros. I", or the North American special version of "Super Mario Bros. II", or "Super Mario Bros. III", which is back all over the world.
The Mario series has become a very well-known game series even in the United States across the ocean, even with Nintendo's advertising investment regardless of the cost.
Just like Disney, a major animation company, has a lot of revenue coming from peripherals, Nintendo has also embarked on the road of peripherals.