Chapter Fifty-Eight: OEM [Asking for Recommendation Votes!First Update]

Many factory directors who learned what happened to the blade factory, although they were also looking forward to it in their hearts, often sat at home, happy to come from heaven. But they think about it with their cecum and they know that it can't be.

Although Wanhu is not a state-owned enterprise and is a joint venture, it is now well-known nationwide.

Although it is now 1988, it has been some years since reform and opening up. However, the vast majority of factory directors, and the vast majority of factory directors who dominate China's economy at the grassroots level, still hope to be pragmatic and achieve some industrial achievements.

Therefore, although real estate in Hainan is in full swing, there are not so many people engaged in real estate-related industries in most parts of the country.

In addition, these factory directors can be factory directors and are not stupid, although they may not have accurate terms, but they also know what is a sunrise industry and what is a sunset industry.

For example, if Wanhu is engaged in the video game industry, then it seems that it must be a sunrise industry if it is easy to make money.

Some factory directors planned to seek cooperation with Wanhu after inquiring about some news, while some factories thought that I could do it after inquiring about the news, and they directly crossed over Wanhu and began to directly seek to produce video games for international sale.

Not to mention, these manufacturers with such self-confidence really have their own way. Cats have cats, mice, and rats, and they have also contacted some overseas video game companies through their own channels.

The vast majority of manufacturers who have decided to take this route have found cooperative manufacturers that are called this manufacturer. It is now 1988, and the 80s of the 20th century are almost over, and it is still the time for the official propaganda of Sino-Japanese friendship.

Not only are the companies willing to lend low-interest loans to Chinese companies for consumption, but some companies really have some different feelings about China.

You must know that more than 10 years ago, China used to be a country that exported a lot of ideas in the field of propaganda.

After more than 10 years, the students who received the influence of Chinese ideology are now embarking on various important production and life positions.

Although there are always some differences between today's China and the China of the past, for them, there are still some elements of love and love.

Coupled with the production of video games, most of the people who can be called artistic creations are idealists. Therefore, there are really many Chinese manufacturers who have received technical support. 、

At the same time, in 1988, the spirit of hardship and hard work that China has adhered to since the founding of the People's Republic of China is still continuing. The Chinese companies that have been helped are like a dry sponge, frantically absorbing these nutritious waters.

It's a pity, though. Making a video game is not just about technical issues. It is also necessary to have the accumulation of themes.

It's a pity that these middle-aged people, who have gray hair, really haven't played much video games.

Even if they are already playing, it is difficult for them to figure out what is really fun about video games in a short period of time.

In this way, making an original game seems to be a distant thing.

However, it is very likely that the smart person himself did not want to help Chinese companies make original games in the first place. After cooperating with these large and small game manufacturers to a certain extent, we see that the technical strength of Chinese enterprises is improving day by day. They began to release some outsourcing orders one after another.

It is to hand over some non-very important code, as well as the original drawing of some scenes, or the drawing of dot matrix diagrams, to Chinese companies.

The response of the Liaoning (Harmony) Ning government was almost the fastest, and in a short period of time, they set up a special area in Da (Harmony) Company, and the main function of this area is to provide outsourcing services specifically for the game manufacturers.

Since Dalian was geographically easier to communicate with Yuben, the decision made by the Liaoning (Harmony) Ning government was not a haphazard decision.

The real effect can be described as good.

You must know that now is the era of bubble economy, and the people are generally becoming more and more impetuous, so the Chinese who are willing to work hard, and the Chinese who are willing to work hard and have little salary, have become the means that many video game manufacturers will choose.

Although the era of bubble economy means the impetuousness of its own people, it also means that it is very rich in the international community.

Since the choice of outsourcing in China, many game manufacturers have found that their waists are not sore, their legs are not painful, and they have the strength to go upstairs, which is simply very happy.

At least one-tenth of the cost paid in the home country can be used to reap the same effect.

With the same budget, the size of the game can be several times larger than before using China outsourcing.

However, no game manufacturer has the conscience to take the initiative to expand the capacity of the game on a large scale.

Because, first, this will greatly prolong the development time of the game, which is not conducive to the recovery of costs. The second is that since the home game console led by the Nintendo red and white machine became popular, memory has been in short supply in the world market, and the price of large-capacity memory in the world market remains high. Not to mention the price that Nintendo gives "conscience".

Therefore, if you can not increase the amount, you will not increase the amount. Although Nintendo stipulates that a company can only launch a maximum of five games a year on red and white machines.

However, the interests of reality are there, and there are not a few people who are fools. Some major video game manufacturers have registered more than one vest company to join the Nintendo system.

Divided into multiple game production teams, they can be described as highly productive, and even within a year, more than a dozen games can pass Nintendo's Mario Club quality certification audit and enter the production sequence.

However, the market for red and white machines has been born for some years.

Players are no longer novice players who have just come into contact with red and white machines and home computer games.

A large percentage of players who have been playing video games for some time have begun to pursue other more complex and novel games.

And in side-scrolling action games, there is only so much innovation that can be done.

In addition to a series of paramilitary-themed games such as Komi's "Contra", as well as Tec's "Stream (Harmony) Hooligans" game, which is more popular.

For example, Nintendo's own "Super Mario Bros. II" and "Super Mario Bros. III", although the sales are still very good.

However, it did not cause as much buzz as "Super Mario Bros. One".

What's more interesting is what happened when Super Mario Bros. II was about to land in North America.

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