Chapter 10 Silicon and Neural Bonds
Xiao Ai cleaned the house a little with a vacuum cleaner, and began to prepare the project for the new game she was going to make.
Inspiration often bursts out in an instant, but turning inspiration into a feasible plan requires slow work and meticulous work.
No matter what, Xiao Ai is also a Japanese game author. So, in her design, everything is centered around gameplay.
When she put on paper all the problems and challenges that she would encounter in simulating a period of life, as well as what she could do. Start thinking about whether the options listed above can provide fun for players.
You must know that in daily life, trivial tasks such as tidying up the house, washing dishes, and washing clothes are always tiresome. But in the game, do you want to cancel these jobs?
If it is canceled, it will not be like a game that sims life, and if it is not canceled, there is a high chance that players will get bored.
Xiao Ai uses a pencil to put a question mark behind these acts.
When Takahashi was thinking about games in Xiaoai, he was looking at the summary records of the North American game market intelligence of Wanhu North America and the last quarter.
Nintendo's Super Nintendo Entertainment System, also known as the Super Red and White Machine, completed a counterattack on Sega's console in just three months.
The huge lineup of games that Nintendo carries is far from being something that Sega can use as a car.
As a new work in the "Super Mario" series as a signature, although there is a slight gap with Sega's front-row "Sonic the Hedgehog". However, it still maintains a high sales volume of the whole series.
These were all expected by Takahashi, and they didn't arouse much interest in him, but what interested him more was the newly released game and the name of the game company.
The Lost Vikings and Silicon & Neural Bonds.
The game "The Lost Vikings" also wrote in the report that this game has a very important "historical significance".
It's not that it pioneered a new genre or how fun it was, but it was the first game to be released by an American game production company on the Super Nintendo Entertainment System.
In other words, my monopoly on Nintendo's system games has been broken. It has a strong historical meaning.
One is that American game makers have finally succumbed to the harsh Nintendo system, and the other is that Nintendo has finally recognized the quality of games made by Americans.
The Lost Vikings is an action platformer. However, unlike normal platformers, this game has a total of three characters that the player can control. These three characters have different abilities. There are many places where we need to help each other and make the most of our capabilities to get through.
Compared with the previous games that were purely based on reactions, this game has added a decryption element.
In the future, the "Trinity" series produced by the Korean game company was inspired by the "Lost Vikings" series.
However, the plot is as as most games of this era, that is, the Vikings have been captured by aliens and they embark on a journey to rescue their companions.
And Takahashi's attention to this game is not because of the points mentioned above. It's because of the company that produced this game - "Silicon & Neural Bonds".
This name, which seems to be full of game nerds and geek spirit, is not easy to read and understand. The word "silicon" is easily pronounced as "silicone". Inexplicably, there is a feeling of color (harmony).
This company, which seems to have been founded by a few geeks, will be renamed "Hybrid Studio" and "Ogre Studio" in the future, and its final name is like thunder, that is, Blizzard Interactive Entertainment.
To talk about Takahashi's impression of Blizzard Interactive Entertainment. In fact, it is divided into several stages. He was first exposed to Blizzard games as StarCraft I, and later as Warcraft III.
These two real-time strategy games can be said to have a very high degree of completion and a very high degree of playability. And because of the player's self-made map, the "Dota" series has been extended, which has greatly extended the life cycle of the entire game.
Because the quality of Blizzard's games is very good, and the games that domestic players were exposed to at that time were also limited. So the China that Blizzard experienced in Takahashi was praised to the altar. It's like Blizzard is the only and most powerful game company in the world.
But when Takahashi took a closer look at Blizzard's past, he realized that the company's game production was excellent. However, the ability to be original is not very high.
The real-time strategy game that started with the Warcraft series is more like a learning work than Dune Castle, which was a little before the contemporaries. Absorb the merits of these games and add your own understanding. The result is an excellent game.
And then whether it is "World of Warcraft", "Hearthstone", or "Overwatch", it is also similar.
World of Warcraft references many of Cyber Genesis' best settings, Hearthstone has some similarities with Magic, and Overwatch is not without similarities to Team Fortress II.
Even "The Lost Vikings" is a summary and development of the platformer action games of the past.
There is nothing wrong with being good at learning and being good at imitating.
Blizzard is indeed a good company.
Takahashi is now thinking about whether to let Wanhu North America buy a part of the current shares of Silicon and Nerve Bond. You must know that this kind of startup, although it sells games and makes money, is still short of money after all.
However, I just don't know if Nintendo will block this.
In his recovery to Nick, he wrote that he should proceed with the acquisition of a stake in the company, but with a layer of vest to buy.
The contradiction between Minoru Arakawa, the head of Nintendo North America, and Manhu is mainly a conflict of interests, unlike Nintendo's headquarters and Manho, who have the same love-hate relationship as Manho.
Minoru Arakawa is reluctant to pay attention to the US headquarters, and he himself is a qualified businessman. It is estimated that with a layer of vests, the acquisition can be carried out relatively smoothly.
In addition to the news of the console market, it is the news of the handheld market. Sega Handheld Game Gear didn't have many games launched last quarter. Whether it is handheld sales or game sales, they have been completely thrown away by GG and GB.
Compared with the GB handheld, the sales of GG handhelds are still somewhat ahead. The reason is naturally because of the earlier release of "Pokemon" and the anime and merchandise that accompany it.
Under this set of combination punches, the children in the United States can be said to be defenseless.
The sales of the GG handheld are very good, although the big killer like "Brain Exercise" against Yu himself has not played a role here. However, it is still difficult for GB that missed the window period to catch up.
The first impression is very important, everyone believes that "Pokemon", and after the launch of "Pokemon", it lost the shock of the first sight.