Chapter 60: Bullfrogs

Didn't Takahashi know that in China, it is not easy to make a video game that conforms to the laws of the market!?

Of course he does.

Even, when he wants to start leading the development of video games in China, he can't use brute force, he can only use the soft way of magazines, and cut in little by little from a cultural point of view.

When the ideas propagated in these magazines become an idea that everyone agrees on, can we really start making China's own video games.

Games like "The Legend of Martial Arts" are indeed popular, but although it looks like a very Chinese-style game on the outside, it is still a Japanese role-playing game on the inside.

It's like in the beginning, Chinese fantasy was too influenced by Western fantasy and fantasy works.

Even things like the level system can be traced back to Japanese role-playing games.

However, it is gratifying to note that although China, which is moving forward in twists and turns, has encountered all kinds of problems, and although science, education, culture, and public health have begun to collapse, they have not yet completely collapsed.

As a country with basic universal education.

Anyone who has universal education is actually an asset.

You know, even if you are the world's factory, not just any country can come.

Why?

Don't look at the factory assembly line, it seems that as long as you do a good job of one process, one set of actions.

But people who have not undergone basic education simply have no way to understand what others mean.

It's like there's an arrow on the ground, and educated people know that the arrow is going that way, but what about the uneducated?

What is even more exaggerated is that people who have not been educated cannot even distinguish between left and right hands.

Not only is it not clear whether the left and right hands can be distinguished, but even how old you are.

That's why in India there are many graves of people who live a long life of one hundred, two hundred, three hundred.

Actually, the years above are all written in nonsense.

When the real statistics are available, the average life expectancy is only less than 40 years old.

Even, without basic education, even playing video games is a luxury.

Early video games, games like Pong, were fine, but the more video games developed, the more complex they became.

It may be that a simple game doesn't need to have text, but a complex game does have text.

This is one of the reasons why the role-playing game is not popular in China.

There are no games that have been sinicized.,Basically, not many people in China can understand it.。

Another reason why it has not been popularized is that it is different from the playing environment of Chinese players.

Dragon Quest has only seven save points.

And Chinese young players, when playing games, should always keep an eye on whether their parents have returned.

Even if you can read the text, how can you play the role-playing game of Yuben slowly in such a scared situation?

It was precisely because of China's universal education that Takahashi dared to return to China.

And this, Tripp doesn't know.

In Tripp's view, the Indians he knows are far more polite and knowledgeable than the Chinese.

Why is this so?

Because in India, people who can afford to read and go to school will not have bad families.

Those who have been able to study and work are even more aristocratic among Indians.

Of course, the aristocracy was polite, and even a small landowner on the plateau on the southwestern border of China had a room full of luxuries, and he was no stranger to talking about the forms of the world.

What about the people who go out of China?

Many of the international students on public assignment have learned little by little by relying on their own efforts in poor rural areas.

They will certainly not be mild-mannered, but will go out of their way to learn knowledge.

Compared with the Indians, the Chinese naturally fall behind.

However, it is not entirely a bad thing that Americans look down on China and look down on Chinese.

It is precisely because of their contempt that after the collapse of the Soviet Union, China, which joined the American economic system, had the possibility of rising.

Pride and prejudice are always the most terrible things.

The United States means that China has opened up, and it is just a large India, but it did not expect that China will burst out with strong productivity.

Even, all the capitalist countries of the world, including the United States, can no longer produce anything in the face of China's huge production capacity.

Americans are also people, Europeans are also people, and no one will put cheap things and not use them, but buy emotional products with high prices.

The undertakings of a large number of European and American workers have deepened the economic crisis in Europe and the United States, which had barely come out of the Soviet Union.

In the face of shrinking foreign consumption power, China has also fallen into a crisis of excessive productivity.

However, at this time, the world has entered a worse world.

China, although it is also beginning to erode, is better than Europe and the United States.

Having said that, unemployment is high, and in order to maintain stability, a large number of entertainment products must be provided.

Video games, on the other hand, take longer than movies and TV series, making them better entertainment.

A video game, such as an action shooter like "Contra", it takes about 20 hours to go from beginner to proficient, all the way to clearing the level.

These twenty hours cost only a fraction of the money.

As for movies, two hours cost the money of a game, and the same goes for TV series.

If "Contra" is not yet a time-devouring monster, then the kind of game that can be played online is definitely an abyss.

The 10,000-household battle platform now has more than 50,000 simultaneous online users every day, and the total game time has exceeded 100,000 hours.

In other words, a large number of people spend their daily lives in online battles.

This is a good thing for areas with high unemployment.

Of course, the vast majority of companies have yet to find out about this.

In this era, the production of video games was not yet fully standardized, so a variety of games emerged one after another.

Some amazing and glamorous guys are able to make games that will surprise the world.

It's a pity that the vast majority of these games don't make much money.

The video game industry, since the time of Atari, has been an era of propaganda.

Wanhu, Electronic Arts, Nintendo, and Sega are the top publishers of various platforms.

Those creative game producers, if they want to sell big, can only find them to publish.

However, none of these companies are good men.

For example, Wanhu and Electronic Arts have begun to acquire game studios on a large scale.

In the UK, a studio called Bullfrog is valued by two at the same time, and the competition is on the verge of breaking out.