Chapter 58: Chronological Patterns

Not only that, but the online community of the "Sims" series of games has also begun to spontaneously promote this new work.

At the turn of the millennium, although there have been search engines in the United States, there have been channels that connect small puddles one after another, but the volume is not very large.

Although the number of online communities in the "Sims" series of games does not dominate the Internet, almost instantly, the news of the game "The Sims 2000" can be seen on almost every website in the United States.

At this time, Wanhu Interactive Entertainment also released the first promotional animation of "The Sims 2000".

The promotional anime is only a minute long, but in this minute, it shows how the new work is connected to the old work, and what makes the new work unique.

After reading it, people feel quite unsatisfied.

Since you can't get enough of it, why not go a little longer?

It's not that Wanhu Interactive Entertainment doesn't want to be long, but there is no way.

In this era, the network used in the United States was based on coaxial cable, although the speed was fast in this era, but the cost was expensive.

Telecom service providers, of course, are not cheap.

For example, when you buy a network on a monthly basis, there is often a limit on the amount of data you can use.

And video has a relatively high demand for traffic.

If you want the video to spread widely, the capacity must be small.

Wanhu Interactive Entertainment originally wanted to build a video website to let people watch it directly.

But it's a pity that after only two hours of testing, not to mention the huge traffic fee, a large number of visits directly paralyzed the website.

There are many ways in which a large country and a small country look different, and a large country often has a great power demeanor, and the effect is like a joke even in the most serious occasions.

This is not because the big countries pursue superficial articles, in fact, the big countries, like the small countries, are in pursuit of pragmatism. Enough is enough.

It's not that Wanhu Interactive Entertainment doesn't want to save money on the website, but Wanhu Interactive Entertainment's battle platform has become the world's most advanced online battle platform just to meet the demand.

Why state-of-the-art?

Because there are the most people playing.

And there are many people who play, and there are always all kinds of problems.

Solving these problems will naturally be the most advanced.

However, even with the experience of solving large-scale user problems on the battle platform, it still suffers on video sites.

However, it can be regarded as a blessing in disguise.

In order to make the video more convenient to circulate, Wanhu Interactive Entertainment has specially developed a new video coding format, which greatly reduces the capacity of the video.

Even with a super mini player, the size of the entire compressed package is controlled at about five megabytes.

This new video format, which seems to be used on online video sites, is also a very good note.

You know, although other video formats may have higher definition, but under the dual pressure of Internet speed and tariffs, it is still the first priority to let more people see it.

The use of this video format can enable the video website of Wanhu Interactive Entertainment to save more capital costs and a larger spread compared with other competitors.

At the very least, it will not be regarded as an accomplice of telecom service providers to devour traffic.

Compared with the huge publicity of "The Sims 2000", "SimCity 2000" is much more low-key.

This is not because there is a lack of money for publicity, but because the audience of SimCity is not the same as that of The Sims.

If the players of the "Sims" series of games will be the kind of aunt who watches soap operas, then the audience of the "Sims" series of games is a more knowledgeable group.

Although it cannot be said that it is a group of real intellectuals, if you don't have a little patience and only pursue visual stimulation, you will not like the complex and slow game of "SimCity".

And these people who have a certain level of knowledge often think very highly of themselves.

That kind of large-scale bombing often does not have a positive effect, and even makes them rebellious.

After all, if everyone knows something that is not great, it is not good, and it is not geeky enough.

Therefore, "SimCity 2000" and "The Sims 2000" are also in addition to promotional animation, but they are different in terms of video style and publicity methods.

The promotional video for "SimCity 2000" is also one minute, except for the title of the opening "The Sims 2000" and the logo of Wanhu Interactive Entertainment, the whole promotional video is often 55 seconds.

There is only one shot, one long shot in these fifty-five seconds.

Like a documentary documenting the natural landscape, the video begins with a small city hall, then becomes a modern city with modern high-rise buildings as the sun and the moon change and the seasons change.

After reading it, people can't help but spit out a breath of Haoran from their chests. It makes the whole person feel that it has become a lot broader.

It's a completely different feeling from The Sims 2000's home-confined lens. After watching this promotional video, those target players feel that if the game "SimCity 2000" is really like the one shown in the promotional video, this game must be bought!

There is no doubt that from a promotional point of view, although SimCity 2000 is not strong enough, it still has the expectations of players.

After communicating with the game's design team, Takahashi also chose to simplify the industrial chain a little, and instead chose a route that focused on the transportation system.

This is because the vast majority of participants in the discussion believed that a modern transportation system can more accurately depict the appearance of a modern city.

Even, at the meeting, it was confirmed that a new mode will be added - the era mode.

What is a chronological pattern?

In the beginning, the city was small and dilapidated, but after continuous development, it became more and more modern. The original shack will be transformed into residential apartments, and will evolve into modern high-rise apartments.

The cities in the game are constantly changing in this mode, just like the real city.

Of course, this is only an optional mode, and it won't even be the main one.

Because, this mode will make the already complex SimCity a lot more repetitive.

For example, the transportation system built at the beginning of the game will become more and more difficult to use due to the increase in the size of the city over time.

At this time, it is necessary to update the transportation system and renovate the old highway, but because of the width of the road and the land occupation of the overpass, it will have to be demolished.

And if you don't have the vision of sustainable development and make plans for the future early, even demolition alone can kill individuals.