Chapter 41: Not wanting to admit mistakes

As long as you are human, it is difficult to get him to admit his mistakes.

A small child accidentally broke the vase and still didn't want to admit to being scolded, let alone an adult, an adult with a successful career?

Yu Suzuki didn't want to admit his defeat, but it was just around the corner.

The game "Shenmue", not to mention the production time of three years, is not short, but the idea of this game has been in his mind for at least ten years.

In the past ten years, he has perfected his ideas little by little, constantly revised, and innovated, and finally became what he is looking like in front of him.

It's the work of his decade, and he's put more effort into it than into a mass-produced racing game.

Unfortunately, however, the reality often backfires.

Things that are deliberately pursued often do not come to fruition.

Shenmue is a game that can't be said to be unexcellent, nor can it be said to be mediocre, but it's a pity that its game quality is not enough to support a new game series.

If there are RPG series such as "Endless Fantasy" and "Final Fantasy", you can't achieve better results with the game mode of "Shenmue".

You know, it's not the era when you can just launch a game, as long as you can play, have a picture, and be able to operate, you can make a lot of money.

Manufacturers such as Wanhu, Nintendo, and Square Enix will think and think, and meet and meet when launching a new game series.

Even manufacturers like Nintendo have simply given up on developing new game series. No matter what kind of game ideas you have, you can cram them into the Mario series.

Among them, there are games like "Doctor Mario" that follow the trend of "Tetris" and can survive with 500,000 sets.

There's also Mario Kart, which has evolved into a brand new franchise that represents the best-selling racing game franchise on the home console platform.

A variety of carefully selected game ideas are being realized on one Mario game after another.

When you think of that bearded overalls uncle, you think of Nintendo, and when you think of Nintendo, you think of Mario.

Wanhu, on the other hand, launches different games for different platforms, and at the same time supports games that have been acquired by themselves or simply produced by their own wholly-owned studios.

When it comes to Wanhu, it may be the "Player's Heart" magazine, it may be the "Tower of Magic" series, it may be the "Endless Fantasy" series.

However, when you think of those studios, you can think of a wide variety of games.

That's right, for those studio-made games, Wanhu is not completely tied to the Wanhu brand.

Instead, these studios were given enough publicity to let them be small brands under the huge publisher of Wanhu.

This approach, although not as extreme as Nintendo's, is not bad.

But with Sega, it's a little different.

Sega's main business direction is arcade machine, and although the home game console has been working hard to launch new machines and new games, but within the company, there is still a little bit of grandma who doesn't love his uncle.

In addition to the company's strategic measures of Sega's need for console games, those colleagues in the arcade game department have long likened the console department to a garbage dump that only goes to garbage.

And in the absence of a unified plan, Sega doesn't have any overly influential game series.

The only game series that has ever fought against Mario Divide overseas is Sonic Mouse, also known as the Sonic the Hedgehog series.

However, the problem with "Sonic" is that its acting path is too simple, and the points that can be expressed are only the sense of speed and only parkour.

Completely bad boy look.

There's no way to have a lasting life with Uncle Mario, who has finished repairing the water pipes and knocking on the ice cubes and driving a racing car after being a doctor.

Therefore, at this stage of functional development, a large number of games similar to "Sonic" have appeared on various platforms that pursue a sense of speed, so that players are no wonder today, the sales of "Sonic" have been greatly reduced, although it is not a fan-oriented work, but the global sales of new works can be maintained at the million level.

If it were another work that sold millions, maybe Sega would have started to celebrate, but this is "Sonic"!

If Sonic sells a million, it will be absolutely catastrophic news for Sega's home console division.

Therefore, even if the actual sales do not reach one million, the people at Sega will say that the number of sales is more than one million based on some statistical tricks.

After all, no one can really find out what the actual sales are.

Not even Sega itself.

You know, the owners of those stores are the smartest.

For games that sell well, they will always ask for more goods, and they will always say that the existing goods have been sold out, and those that are difficult to sell, they will say that because they are too difficult to sell, they have not sold a single one, and refuse to buy them.

Therefore, how to squeeze out the water has also become a major problem that needs to be solved and the direction of research for game manufacturers to count the actual sales of games.

If the total sales of Shenmue reached 3 million units, Sega could say that it sold 5 million units and shipped 10 million units.

However, the problem was that "Shenmue" did not sell as much. The effect of simply blowing water is not as obvious as imagined.

Although the game media can be recharged, the player's eyes are bright.

If a game is not even watched in the store and says that it has sold more than 100,000 copies, it is fake.

If a game is not discussed by most of the players around it, it is impossible for the game to sell more than 3 million copies in the book.

You know, whether it's Wanhu's "Endless Sea" or "Dragon Quest", these games really caused a social wave when their first game was released.

Just like when the first four versions of the two games "Pokemon" and "Pokemon" were released, the entire elementary and middle school students in the book were either holding GB or GG on the street to seek an online object.

The kind of game that has become a social phenomenon is said to have sold more than 3 million before anyone believes it.

And Shenmue is a game that is unfortunate, and everyone who mentions it has a very subtle attitude towards it.

Even the vast majority of players, despite what they say, don't want to buy it at all.

Yu Suzuki, who doesn't want to admit his defeat, wants to turn the tables!