Chapter Seventy-One: Are You Going to Teach Your Children to Be Bad Guys?
The process of creative discovery in video games is always spiraling, constantly oscillating between routines and anti-routines.
When players are tired of the victory of justice, there will be evil as the protagonist, and when players are tired of playing the evil demon king, the righteous master will come again.
The launch of a series of villain construction games represented by "Dungeon Keepers" represents the arrival of another trend.
Nintendo's "Koopa Castle" can be said to be the most complete and playable of these follow-up works.
There are many people who have always been mistaken for the poor graphics of Nintendo's games.
In fact, in the first decade of Nintendo's domination of the game industry, the games it produced were definitely the top graphics in the games of the same period, and the same was true for "Koopa Castle".
Because of the principle of the display in this era, the resolution of all games is actually the same, and the number of frames is either 50 or 60 frames due to the system.
In terms of hardware,The number of active blocks supported by a game console,The number of colors on the same screen is fixed,In this case,Game manufacturers can only optimize the picture through a variety of strange (meow) lewd skills。
For example, in the later days of the Red and White Machine, almost all the characters and enemies controlled by gamers were constantly flashing.
Of course, in order to make it clear to the player, it is not the whole character that is flashing, but the whole body is flashing one after another.
This is because of the rise in the complexity of the game, and there is no way to do it if the game skills are not enough. Since the number of active blocks that can be displayed on the same screen is limited, different images are displayed through different frames to achieve the purpose of displaying more content.
However, in this way, the game screen that could have deceived the human eye and made the player think that it was a continuous screen will be exposed, and even more extremely, the player will want to vomit when he sees this flickering picture.
Although Wanhu has begun to implement three-dimensional games on the personal computer platform, in fact, although the performance of the graphics card launched by Wanhu is enough to be proud of the others in this era, the performance can only be described as weak.
Therefore, even if it is a 3D game mentioned by Wanhu, in addition to using art to make 2D materials show 3D effects, only a limited number of characters use 3D modeling with a limited number of polygons.
However, because of the development of texture technology, although the number of polygons is relatively small, the female characters look angular, as if they can poke people to death.
But compared to the games that are all mosaics, they can also be called exquisite.
However, Takahashi, who is a technology promoter, understands.
This kind of "refinement" will seem rough to players in the future, and the dot matrix drawing style of 2D games will become a style that players will miss in the future.
Even, because of the low cost, it will become the favorite style of indie game makers in the future indie game era.
However, in fact, in this day and age, the cost of dot matrix drawing is not necessarily low.
Although Sega's VR Fighter II has announced that arcade fighting games have begun to enter the three-dimensional era.
However, SNK and Capcom's signature fighting game series, The King of Fighters and Street Fighter, are still sticking to the dot matrix art style.
The advantage of dot matrix fighting is that the graphics can be done beautifully with limited functions, and all kinds of special effects are simply at your fingertips without being slowed down by poor functions.
However, the problem is that this method is very labor-intensive.
Compared to SNK, Capcom's situation is actually slightly better, because Capcom's Street Fighter has fewer characters.
However, SNK's King of Fighters, or King of Fighters series, is different.
The King of Fighters series itself is a collection of SNK's own games, with characters from many games such as Legend of the Hungry Wolf and Samurai Shodown.
When the game itself was launched, it was thought that the popularity of the previous game would be leveraged by the characters of the previous game.
Therefore, the game characters of the "King of Fighters" series can be said to be very, very numerous.
As many characters as you go, you will encounter many problems, one of which is the amount of work.
In fact, there is a way to solve this problem in this day and age.
After all, the display is still the same display, the display standard is still the same standard, and the characters that have been done can also be used in the next generation.
That's why SNK was able to launch The King of Fighters 95 immediately after the release of The King of Fighters 94. During this time, SNK was actually doing iterative development.
However, game balance is another problem.
You must know that when there are few available characters, there are only a few opponents that a character can encounter, and there are only a few permutations and combinations of different characters.
In this limited permutation, the game designer will naturally be able to adjust the balance of the game.
That's why the Street Fighter franchise is so competitive.
However, "The King of Fighters" is different.
Characters from different fighting game series are hodgepodge here, dozens of characters from different systems, and if you want to adjust their balance, even if the gods come.
As a result, there are always many characters that are forbidden in The King of Fighters because they are too strong, and some are even strong due to game design mistakes.
Games of this era, before they are launched, must be meticulously tested for the perfection of the game.
Because in this era, once the game is released, there is no possibility of modifying it.
Game companies in the era of the Internet have not been popularized, and compared with their peers in the future, it can be said that they are very rigorous.
They can't figure out that the day one patch is bigger than the base game.
You must know that in this era of irreparable mistakes, once the mistakes are too big, it is a huge production accident.
For the vast majority of manufacturers, the production cycle of a game is very long, and there is only one project in progress at the same time.
If something goes wrong with this game and it needs to be recalled, it is likely that the company's capital chain will collapse.
The kind of collapse that even usury can't make up for.
The consequences are so serious that every game is equivalent to gambling on your life, so you should be cautious.
If the computer game "Dungeon Keepers" did not make any waves in the book, "Koopa Castle", a new game in the "Mario" series, has caused widespread discussion among players.
Even, when the game reaches the level of the "Mario" series, it is no longer only concerned by players, but has become a social problem.
Countless lawmakers who had nothing to do asked the question, "Does Nintendo want to teach children to be bad guys?"