Chapter Ninety-Six: The Nostalgic Man

There are always squirrel patients among the players.

This is also the reason why Wanhu's trading cards can make so much money with a few small cards.

Now the total number of cards in Wanhu has exceeded 500, and it is still increasing.

There is naturally no way to balance so many cards, and the solution that Wanhu thought of is also very simple, which is to retreat from the environment.

Every year is a big season, and every big season has a theme.

Every year, the World Finals are completed, which means that the season is over and the next season begins.

And at the beginning of the next season, some cards will be released from the block.

This also solves an embarrassing problem, which is the many banned cards and forbidden routines born due to the imbalance of the game.

Now these cards and routines can be withdrawn from the environment together, and it doesn't matter what cards players use in private matches, but once they get to the regular game, they can only use cards that can be used according to official regulations.

In this way, card designers can better design cards and battle routines.

Of course, the main thing is that you have to keep spending money as long as you want to continue playing the game.

Tournaments are like a carrot, and all players who want to participate in tournaments will have to buy new card packs and assemble their decks before they can participate in auditions.

It stands to reason that players should complain about such a money-making method.

But oddly enough, the more loyal the player, the less they complain.

And those old cards that have been withdrawn from the environment, there are still people trading.

For example, some rare cards have even been increasing in price.

Wanhu's cards have even become the youth of some card players.

They don't want a certain card, not because they're going to play against it. And just to satisfy the desires of their youth.

This is the reason why, after the second decade of the 21st century, the page tour of "Legend" in China suddenly became popular.

This is because the original group of players who played "Legends" in the early 20th century have gradually started families, and many of them are small bosses.

After these small bosses have money, what they naturally want is the happiness of their youth, and what is the happiness of their youth?

Naturally, it was in "Legend" that the equipment was angrily brushed.

However, their time is very valuable, and they can't play the genuine "Legend" that consumes physical strength and time.

At this time, the "Legend" type of web games for these players naturally appeared.

In China, Shanda Games has the genuine copyright of "Legend", and all "Legend" games must be traded with Shanda Games for copyright, that is, to request copyright authorization from Shanda Games, otherwise they will be sued by the legal department of Shanda Games.

And Shanda Games doesn't do anything for a year, how much can it cost to rely on the licensing of "Legends" games alone?

It is similar to when "Legend" created a legend in China, 300 million to 500 million in a Chinese New Year's Eve.

This is also the reason why Shanda Games' financial situation is still very good when the Shanda Department is in full contraction.

In fact, the copyright share of Shanda Games is not the big head, and the big head is still in the hands of the game's publisher and platform provider.

In 2016, the entire market was probably still about 20 billion.

This is also the reason why page games like "Legend" can be advertised on various video websites and can afford to invite various stars.

Although the celebrities they invited look familiar, most of them are actually outdated celebrities.

Like Slag Hui, like Fan Wei, like Lin Zicong, like Zhang Liangying, like Gu Tianle Green, the price of inviting them to come once is no more than five million.

The shooting time was also very short, only one or two days. All that is needed is a few lines and a few actions.

Of course, there is a time to authorize the use of it.

It's like why Dungeons & Warriors is a game that has long passed its peak, when it has the highest number of players, but why it is still so profitable.

Because I don't know how many players came into contact with this game when they were still in junior high school and elementary school, they thought it was a very powerful thing to have a set of fashion and a set of sky sets in this game.

Although the game is outdated, it has entered the end of its life cycle. But in order to satisfy their youthful desires, they will still synthesize a set of sky sets, or buy a few sets of fashions, or spend money to fight the abyss all the time.

Games are like this, many times it is no longer about playing the game itself, but about playing a feeling.

This is also why many games in Europe and the United States, after entering the new century, continue to be reset and resurrected, because former players want to play games again.

They are exposed to new games and feel that they can't accept them, and then the original games can be resurrected and fill the market.

However, unlike online games, single-player games, or console games, have the inherent disadvantage of not being able to spend money as soon as the player has a nostalgic thought.

Therefore, in terms of nostalgic income, European, American and Japanese are often inferior to Chinese online games.

VrBoy has achieved good results in the market, and many startups immediately appeared in Silicon Valley in the United States, and they also began to engage in this kind of virtual reality display device.

Although Keio University has related papers and patents, Wanhu has completed patent cross-licensing with Keio University by using its LEDs with other primary colors and some unique technology patents.

Although Wanhu does not produce VR products itself, it can sell VR technology solutions.

Therefore, the VR startups that have sprung up in Silicon Valley in the United States for a while have the technical support behind them come from 10,000 households.

Wanhu does not make actual products because they feel that it is risky.

And when they sell to startups, there is no risk at all.

Moreover, these VR startups are all good at storytelling, and if they can tell the story seamlessly, it is estimated that they can really do it.

Silicon Valley capital giants such as Microsoft have also begun to take an interest in VR equipment.

Even they have an in-house entrepreneurial team that buys technology solutions from 10,000 households.

Microsoft is a far more commercially mature company than Nintendo, and although it competes with Wanhu on operating systems, it still cooperates where it should cooperate.

It's not like Nintendo, where if there is a problem in one part of the collaboration, the rest of the cooperation will be immediately interrupted.

This is probably the difference in the temperament of businessmen in the two countries, Ben and the United States.

The capitalists in the United States, who are weaker in human nature, are more pure spokesmen for capital.